dude just corner him and keep throwing him everytime he gets up.- seth = worst cheat boss ever. he sucks. he's just too damn hard! i had no trouble with anyone else, but he's just friggin' impossible! wait till you see his super-duper move, the chest inhale thingy! frikkin' funny!
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let's say your'e fighting facing right....@cold fusion:
i'll try that when i get home. he just kept throwing ME instead everytime i tried to grab the somabitch.
*Hands over the flame shield*Yesterday I got the game for 360. It looks good and is fun to play, but I really don't think it's worth the price of a full game. The game feels more like 3D version of Street Fighter 2.
What's really disappointing is that Capcom have thrown out any innovations and have gone with creating the same old Street Fighter 2 with different graphics. I'm not a big fan of Street Fighter EX Plus series but at least those were more innovative then Street Fighter 4. Street Fighter 4 has actually taken a few steps back from EX series. It has become more 2D then EX.
This game is getting scores of over 9/10 which is beyond me. It's good, but it most definitely is not that good. Capcom is charging US$ 60 for a game which is really just a remake of a 20 year old game. This is what the SSF2HD Remix should have been. It should have been called Street Fighter 2 3D or 2.5, not 4.
People will disagree with me and say that the game is fun to play, and that is what matters. But if we enjoy playing Tetris now it doesn't mean we should be charged US$ 60 for it.
What is really surprising is that Soul Calibur 4 was (and is) criticized for not being very innovative and people said that it's not too different from the Original Soul Calibur. They say that the series should have progressed more from a decade old game. But this one is being praised for being similar to a 2 decades old game. What sort of progression is there?
If I place Street Fighter 4 and Soul Calibur 4 side by side, there is no comparison. Soul Calibur 4 is a far superior game in nearly all aspects. Even Tekken DR is better. It's just the inner fanboy which is making people praise Street Fighter 4. And that is what Capcom is encashing.
Not even worth Rs.3,500. Buy it only and only if you still enjoy playing original Street Fighter 2. It's for fans of 2D fighters. Don't even try to compare it with 3D fighters like Virtua Fighter 5, Tekken 5 DR or Soul Calibur 4.I'm compelled to spend some money on this game really. Just waiting for the initial storm to settle down and its price to hit the mid 3500Rs region.
OMG i can't believe i'm reading this.....Yesterday I got the game for 360. It looks good and is fun to play, but I really don't think it's worth the price of a full game. The game feels more like 3D version of Street Fighter 2.
What's really disappointing is that Capcom have thrown out any innovations and have gone with creating the same old Street Fighter 2 with different graphics. I'm not a big fan of Street Fighter EX Plus series but at least those were more innovative then Street Fighter 4. Street Fighter 4 has actually taken a few steps back from EX series. It has become more 2D then EX.
This game is getting scores of over 9/10 which is beyond me. It's good, but it most definitely is not that good. Capcom is charging US$ 60 for a game which is really just a remake of a 20 year old game. This is what the SSF2HD Remix should have been. It should have been called Street Fighter 2 3D or 2.5, not 4.
People will disagree with me and say that the game is fun to play, and that is what matters. But if we enjoy playing Tetris now it doesn't mean we should be charged US$ 60 for it.
What is really surprising is that Soul Calibur 4 was (and is) criticized for not being very innovative and people said that it's not too different from the Original Soul Calibur. They say that the series should have progressed more from a decade old game. But this one is being praised for being similar to a 2 decades old game. What sort of progression is there?
If I place Street Fighter 4 and Soul Calibur 4 side by side, there is no comparison. Soul Calibur 4 is a far superior game in nearly all aspects. Even Tekken DR is better. It's just the inner fanboy which is making people praise Street Fighter 4. And that is what Capcom is encashing.
Do not compare what Nintendo has achieved to this. I wanted a transition from 2D to 3D from Street Fighter. A similar trasition that Nintendo achieved more then a decade ago.the "old"feel is what those titles in between lacked and this is what it's all about.Bringing the old mix back with some great graphics and levels with deep gameplay is what these guys achieved.Somtimes it's the simple things that are more FUN,same is the case with nintendo i mean don't we see the Wii outselling all the consoles?
But there were those who understood the need for change and embraced it with open arms"In moving to 3D, Mario 64 shattered the foundational structure of Super Mario Bros., and offered a model for the game as toy. Mario 64 was an open world toy box, the objectives were obscure and arbitrary," says Thomsen. "Progression was not built on epic journey towards a dramatic goal, it was about re-visitation and discovery. Mario 64 treated its levels like toys. You returned to them again and again with slightly altered objectives, built to highlight specific parts of each area."
"For all the new effects and mechanics, it was a painful reduction in scope and theme," says Thomsen. "Mario 64 was the moment that Mario lost his soul, when he ceased being a narrative abstraction and became an animated puppet, a plasticine toy with dead eyes and a wallet full of coins."
"Thomsen undersells Mario 64. Nintendo deserves a ton of credit for realizing that you can't simply take the classic platforming formula, change the viewing angle to 3D, and expect it to be fresh and new again," counters Schneider.
"While the classic 2D games will always remain king when it comes to precision jumping and clean 'avoid the gap' gameplay, Mario 64 is a much different experience," says Schneider. "One of the key comparisons I can bring up is the sense of flying achieved in Mario 64, versus its predecessors. That sense of being airborne and free (despite the clever rules and limitations to that power in the game) was a defining moment in gaming to me."
I agree with this. But hey, they wanted to bring old fans back. This was the best way to do it.What's really disappointing is that Capcom have thrown out any innovations and have gone with creating the same old Street Fighter 2 with different graphics.
It doesn't seem like you are a big fan of arcade games. Between games tend to get overrated all the time. It is no big deal. I could list atleast half a dozen reviews for arcade games (ranging from average to excellent) filled with factually incorrect statements.This game is getting scores of over 9/10 which is beyond me. It's good, but it most definitely is not that good. Capcom is charging US$ 60 for a game which is really just a remake of a 20 year old game. This is what the SSF2HD Remix should have been.
Are you implying that 2D-fighters are inherently inferior to their 3D counterparts. This is an incorrect statement. They are just different.It's for fans of 2D fighters. Don't even try to compare it with 3D fighters like Virtua Fighter 5, Tekken 5 DR or Soul Calibur 4.
I agree with this completely.Nintendo could have done exactly the same thing and keep original Mario gameplay from Super mario Bros era and only overhaul the graphics and make them 3D. But they dared to be different and created a game that is known as the first true 3D game. Super Mario 64 showed us what 3D gameplay should be like and how a game could evolve with time and technology.
TOJ is for free and it is the best guideline game to date. Why bother with other stuff ^_^. I would easily pay $60 for a tgm4 though, just to get owned lol.People will disagree with me and say that the game is fun to play, and that is what matters. But if we enjoy playing Tetris now it doesn't mean we should be charged US$ 60 for it.
Do not compare what Nintendo has achieved to this. I wanted a transition from 2D to 3D from Street Fighter. A similar trasition that Nintendo achieved more then a decade ago.
Look at Mario and Zelda games from Street Fighter 2 era. Can you honestly say that new games by Nintendo are the same with just better graphics?
Nintendo realized the changing times and moved to 3D when the time came. They went all out. Do you remember a platformer named Disney's Tarzan? It was a sidescrolling platform game with 3D graphics. That is what Street Fighter 4 is. Nintendo could have done exactly the same thing and keep original Mario gameplay from Super mario Bros era and only overhaul the graphics and make them 3D. But they dared to be different and created a game that is known as the first true 3D game. Super Mario 64 showed us what 3D gameplay should be like and how a game could evolve with time and technology.
It was not as easy as you may think. Some fans of the original did not like the change. This is what critics had to say
But there were those who understood the need for change and embraced it with open arms
Do you think a side scrolling 3D Mario would not have sold well? Fans of Street Fighter 2 might feel that going back to the original was a good idea, but gaming would have remained stuck in the 80s era due to such thinking. I want Street Fighter to move forward. Street Fighter 4, sadly, is a step in the wrong direction.
So you are saying that Mario should have remained a 2D platformer?Seriously,how many experiments have been done by capcom before this game and after street fighter 2 i.e alpha versions,vs other games etc.We've seen the NFS series and what happened when they turned into a whole new direction i.e Prostreet and totally screwed up.What they should've done was to take the arcade style which the people loved and stick to it by improving on that.
You have said it. "LOVED". That is my problem with this game. I wanted something that we all can fall in love with NOW. Not something that depends on our love for a 20 year old game.As far as SFIV is concerned i mean seriously there were some 3d games on the ps1 and ps2 before this with side-stepping etc but this is the street fighter we all loved.
I said the same thing, nothing major has changed. If you loved SF2 then you will love this. If you didn't, then nothing has changed/ improved to change your mind.After lots and lots of content and new ideas there are somethings which are never to be changed.
So you would prefer Mortal Kombat vs DC over games like Virtua Fighter 5 Online, Dead or Alive 4 and Soul Calibur 4?if on the 360 i'd recommend only two fighting games MK vs DC and SFIV.
I never said otherwise. All I said was that replace SCIV from your sentence with SC4 and it would still remain true.About SCIV seriously there isn't much new to the game apart from great graphics.
I never said that Capcom should have followed the example of SC IV. What I said is that all the criticism on SC IV is justified but it also holds true for SF 4. But nobody seems to talk about those faults when it comes to SF 4.let's say i do agree with your point here SFIV hasn't been the right step forward but then do tell me what makes SCIV a better game and an example to follow?
Yes and they did work harder and came up with a old school title with a newschool mix that still plays great.So you are saying that Mario should have remained a 2D platformer?
A bad experiment doesn't mean that nothing needs to change. It only means that you took the wrong direction and should work harder.
You have said it. "LOVED". That is my problem with this game. I wanted something that we all can fall in love with NOW. Not something that depends on our love for a 20 year old game.
I said the same thing, nothing major has changed. If you loved SF2 then you will love this. If you didn't, then nothing has changed/ improved to change your mind.
So you would prefer Mortal Kombat vs DC over games like Virtua Fighter 5 Online, Dead or Alive 4 and Soul Calibur 4?
Suddenly I see no reason to argue with you
I never said otherwise. All I said was that replace SCIV from your sentence with SC4 and it would still remain true.
I never said that Capcom should have followed the example of SC IV. What I said is that all the criticism on SC IV is justified but it also holds true for SF 4. But nobody seems to talk about those faults when it comes to SF 4.
Look, I said in my first post that the game is good and is fun to play. It's just not the end it all game that reviewers, and you, are claiming it to be.
:lol: (lmao)Somethings are meant to be and sometimes the success of games depends on their repute i can give you countless examples i.e Resident evil,Final Fantasy,MGS,GTA
170 + countries where Steam sells but PSN doesn't will lose access unless they use VPNfaraany3k said:I have heard that it is now unplayable in countries which do not support handful of third world countries not recognized by Sony like Pakistan. Steam is a true global platform.Then they cry that console gaming is dying.