PC [Diablo 3] PakGamers Battle Tag List

Desolator

King
Jan 21, 2007
6,900
12
44
40
Rawalpindi, Pakistan
I completely disagree to it, for starters it can be casters/range class knowing you can hit the mobs from distance and kite them (with least efforts) but if you are mele its more difficult to handle the game, CC mobs or use defensive skill is rather difficult and require huge amount of knowledge over game mechanics.
I will stick with my statement. A boss can easily one shot you if you dont know how to use your class properly. Range classes have low survivability atleast in the early levels.

Barbarians are easy to pick up atleast when playing on normal but maybe later down the road you might need to understand a thing or two to make yourself more effective.
 

Ex0dus

Berserker Rage
Apr 19, 2009
1,777
0
41
Emerald Land
I will stick with my statement. A boss can easily one shot you if you dont know how to use your class properly. Range classes have low survivability atleast in the early levels.

Barbarians are easy to pick up atleast when playing on normal but maybe later down the road you might need to understand a thing or two to make yourself more effective.
No.

Ranged classes have more survivability. They can do dps from afar while avoiding shit like poison/fire pools and arcane sentries. They can avoid getting hit by melee dmg. THAT is the highest survivability in this game. Bosses are a joke for ranged classes.

Barbarians and Monks need to facehug mobs and bosses to do any significant dmg. They put them selves at risk since even mummy daddy white mobs after normal difficulty hit for ridiculous amounts of dmg. They need to manage cooldowns every fight, gear and skill themselves accordingly, and avoid all sorts of aoe dmg. Noobs without any understanding of game mechanics and item progression should stay away from melee classes.
 

Fir3d3mon

uwotm8
Dec 9, 2009
5,423
0
42
31
Lahore
No.

Ranged classes have more survivability. They can do dps from afar while avoiding shit like poison/fire pools and arcane sentries. They can avoid getting hit by melee dmg. THAT is the highest survivability in this game. Bosses are a joke for ranged classes.

Barbarians and Monks need to facehug mobs and bosses to do any significant dmg. They put them selves at risk since even mummy daddy white mobs after normal difficulty hit for ridiculous amounts of dmg. They need to manage cooldowns every fight, gear and skill themselves accordingly, and avoid all sorts of aoe dmg. Noobs without any understanding of game mechanics and item progression should stay away from melee classes.
true that..whenever i see some blue coloured mob or 2-3 of them along with the regular ones i stand at the edge of the screen as far as possible from them and start shooting..a lot of them die before reaching me ;)
 

amirparvez

Well-known member
Mar 3, 2009
2,370
0
41
Lahore
No.

Ranged classes have more survivability. They can do dps from afar while avoiding shit like poison/fire pools and arcane sentries. They can avoid getting hit by melee dmg. THAT is the highest survivability in this game. Bosses are a joke for ranged classes.

Barbarians and Monks need to facehug mobs and bosses to do any significant dmg. They put them selves at risk since even mummy daddy white mobs after normal difficulty hit for ridiculous amounts of dmg. They need to manage cooldowns every fight, gear and skill themselves accordingly, and avoid all sorts of aoe dmg. Noobs without any understanding of game mechanics and item progression should stay away from melee classes.
I guess that means me then :) used to play d2 like in the stone age. Well i got the game , installed and ready to play . i am sort of Thinking of Starting out with the barbarian just to get myself reacquainted .
 

YanZZah

XXXXXXXXXXX
Dec 17, 2008
2,381
0
42
those who say monk is better character to fight then will say its 50/50. i'm at level 16 stuck with that butcher crap ... so decided to rehearse with demon hunter and im finding it quite good.
 

Raza7154

PG Xtremist
Jan 16, 2010
4,982
0
41
Karachi
those who say monk is better character to fight then will say its 50/50. i'm at level 16 stuck with that butcher crap ... so decided to rehearse with demon hunter and im finding it quite good.
what skill set you using? i found butcher to be a pushover

---------- Post added at 06:23 PM ---------- Previous post was at 06:23 PM ----------

moreover, are u playing with elective mode on? it's a fucking lifesaver
 

Wolfy

VooDoo Puppet
Mar 26, 2009
2,835
0
41
New Trisim
butcher is piece of cake for barbarian/monk even jsut avoid its 2 primary attacks and save your cooldowns when butcher charge and stay there for a sec or 2 thats the time you stun it with your skills and use all ur dps output CD's to do some major demage.

playing mele class is not easy at all but rather fun playing you just cant stand in corner and start hitting the target till it reaches you.
 

Desolator

King
Jan 21, 2007
6,900
12
44
40
Rawalpindi, Pakistan
No.

Ranged classes have more survivability. They can do dps from afar while avoiding shit like poison/fire pools and arcane sentries. They can avoid getting hit by melee dmg. THAT is the highest survivability in this game. Bosses are a joke for ranged classes.

Barbarians and Monks need to facehug mobs and bosses to do any significant dmg. They put them selves at risk since even mummy daddy white mobs after normal difficulty hit for ridiculous amounts of dmg. They need to manage cooldowns every fight, gear and skill themselves accordingly, and avoid all sorts of aoe dmg. Noobs without any understanding of game mechanics and item progression should stay away from melee classes.
Well like i said if you know how to kite then Demon Hunter and Wizards can do wonders for you but for someone who cant manage his resources or cds correctly he might be in trouble. What you say is true about melee classes especially in the higher levels(Nightmare and onwards).
 

sephi22

Its a Trap!
No.

Ranged classes have more survivability. They can do dps from afar while avoiding shit like poison/fire pools and arcane sentries. They can avoid getting hit by melee dmg. THAT is the highest survivability in this game. Bosses are a joke for ranged classes.

Barbarians and Monks need to facehug mobs and bosses to do any significant dmg. They put them selves at risk since even mummy daddy white mobs after normal difficulty hit for ridiculous amounts of dmg. They need to manage cooldowns every fight, gear and skill themselves accordingly, and avoid all sorts of aoe dmg. Noobs without any understanding of game mechanics and item progression should stay away from melee classes.
Its not that cut and dry. Both ways are fucked in higher levels.
I've seen Demon Hunters with 95000 DPS die to 1 touch in Inferno (Kungen on Twitch.tv). You can either go All DPS, no Vital, or some DPS, some Vital. Thing is the later is useless for ranged classes since they can't tank anyway, so going from 1 touch death to 2 touch death won't make a difference if you can't kill elite mobs before they get enraged.

Similarly for Melee, you can buff up your Vital and Tank, but it will take forever to kill your enemies, but odds are stacked against you when facing things like Descecrators, Arcane Enchanted and Plagued. Monks are the only 'balanced' class I see, since they don't have an exploit like DH or Wizards that got nerfed, they have self healing and some ranged ability unlike Barbarians, and can take a hit unlike Witch Doctors.

Still, doesn't mean Inferno's any kinder to them. This game hates all classes equally
 

Ex0dus

Berserker Rage
Apr 19, 2009
1,777
0
41
Emerald Land
Its not that cut and dry. Both ways are fucked in higher levels.
I've seen Demon Hunters with 95000 DPS die to 1 touch in Inferno (Kungen on Twitch.tv). You can either go All DPS, no Vital, or some DPS, some Vital. Thing is the later is useless for ranged classes since they can't tank anyway, so going from 1 touch death to 2 touch death won't make a difference if you can't kill elite mobs before they get enraged.

Similarly for Melee, you can buff up your Vital and Tank, but it will take forever to kill your enemies, but odds are stacked against you when facing things like Descecrators, Arcane Enchanted and Plagued. Monks are the only 'balanced' class I see, since they don't have an exploit like DH or Wizards that got nerfed, they have self healing and some ranged ability unlike Barbarians, and can take a hit unlike Witch Doctors.

Still, doesn't mean Inferno's any kinder to them. This game hates all classes equally
Dude, inferno is supposed to be tough for any class. This game doesnt hate all classes equally, inferno hates all classes. Melee classes will always be at a disadvantage at the other difficulty levels, and more so at inferno.

But what about nightmare? barbarians have it tough even then. New players using a ranged class will have an easier time from the get go. These games favor ranged classes, so noobs should refrain from picking melee classes which was the original point. New players should pick a ranged class and understand the games mechanics before they pick a melee class which is more difficult to play.

Edit: its funny you should mention kungen. The guy played and was best known for playing a melee class in another blizzard game. Would love to know why hes not playing barb.

[MENTION=41]Desolator[/MENTION]

melee classes are not for noobs which was the original point. any new players to this game should roll a ranged class. im leveling a mage now, managed to reach 20 and the escape skills are more than whats available to a barbarian which equals much higher survival time.
 
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Raza7154

PG Xtremist
Jan 16, 2010
4,982
0
41
Karachi
i'd agree with [MENTION=11419]Ex0dus[/MENTION].... WD and wizard have it much easier off than monk or barbarian.... like he said, inferno hates all classes.... and normal is chicken shit for all classes.... fun part is Nightmare and Hell.... i started facing problems on Nightmare with my monk right from act 1..... had to completely alter my playing style and skillset.... going fine for now but let's see what Hell brings to the table
 

sephi22

Its a Trap!
Barbs can NOT die in Inferno with the right gear.

But what about nightmare?
Nightmare is easy. I did Nightmare and Hell with both Barbarians (You and Barbapappan) and Monks (Dusklegion) without many hitches.
You must not be doing something right.

i'd agree with @Ex0dus.... WD and wizard have it much easier off than monk or barbarian.... like he said, inferno hates all classes.... and normal is chicken shit for all classes.... fun part is Nightmare and Hell.... i started facing problems on Nightmare with my monk right from act 1..... had to completely alter my playing style and skillset.... going fine for now but let's see what Hell brings to the table
Wizards aren't easier than Monk or Barbarian. I can't say about Barbs, but Monks seem to be on the easier side. I'm only speaking for myself and my friends who have played on Inferno. Afaik Exo hasn't unlocked inferno yet. Witch Doctor's aren't that difficult though, I agree.
 
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Ex0dus

Berserker Rage
Apr 19, 2009
1,777
0
41
Emerald Land
Nightmare is easy. I did Nightmare and Hell with both Barbarians (You and Barbapappan) and Monks (Dusklegion) without many hitches.
Yes and i died more times than you did.

Anyway, I was talking about noobs. Im exceptional. /flex

As originally stated, new players please refrain from taking a melee class unless you want a serious challenge and have a good idea about the game.

The video posted also proves this, that guy has been farming beyond act 1 inferno with stats that no noob would dream of getting. Also getting a balance of stats is tricky. Take your dh example, that class only needs dps. While the barb needs def, but then beating the enrage timer becomes an issue if you gimp your dps too much. These issues are something new players would probably want to avoid. Why get into serious theory craft when you just have to pump dps wirh another class?
 
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sexy5656

The Disiciple of Shinigami8671
Apr 22, 2012
468
0
21
Nibelheim
(need ur help guys)so im facing this problem with my corei5........i installed the game in my lappy and it went smoothly but after a virus the windows got reinstalled and the problem is that whenever i install a game namely fps games the games lag(btw i even tried tp plug it in while playing ) i need HELP!!!
 

Roark

Well-known member
Sep 3, 2007
1,872
1
43
Karachi
[MENTION=17929]sephi22[/MENTION] & [MENTION=11419]Ex0dus[/MENTION]

to be fair there is no easy class in Diablo and the templates are bought over from Diablo 2.

Monk = Paladin,
Barbarian = Barbarian,
Necromancer = Witchdoctor,
Assassin = Demon Hunter,
Sorcerer = Wizard.

Your advice for noobs to start with a ranged class is redundant, all classes have their own learning curves and play styles to master. On harder difficulties, ranged classes can get swarmed and die again and again. Don't even get me started on the immunity type monsters. Nothing i hated more than a magic immune mob when playing a sorcerer in the earlier games.

It's the balanced classes that are the easiest, classes that have abilities across the boards. In D1, the rogue was the easiest class, since every class had access to magic and spells in the game. The diversity of the rogue meant that she did not suffer from the melee restrictions of the other classes. You could keep a few staple spells for the rogue and focus on the bow.

D2 had the paladin as the easiest class, it was good at melee, had options for ranged spells, had healing and defensive auras, could tank and could dish out horrendous damage with the zeal ability. It was the most boring class in D2 and i finished the game effortlessly with it. Paladin was the only class that had no problem soloing the entire game and difficulties in D2. The other classes primarily the sorc and necro had to be piggybacked a few times and had to have excessively developed skills and strategies to counter enemies in the game.

In D2, late game the sorc and necro were beasts, the amazon was a joke, assassin and druid were always a challenge, paladin was like playing on very easy mode.

From my experimenting with the classes in D3, Monk is like the paladin, super easy mode. Doesn't mean inferno wont be a challenge but not as much as the rest of the classes. You'll always find to be the easiest what stays with your style and process. I favour casters because i always analyze the environment, the enemies and like to have a plan before going in. My cousin would always play a rogue because he loved keeping his distance and playing a kiting game. Another friend of mine can't play anything other than a tanking melee class. He sucks at all of the rest.

So pick a class that you enjoy, you'll focus more on it and master it quicker.

And if all else fails pick a monk, can't go wrong with a monk.
 
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