The Titans' thread of Patch 3.1 and Ulduar Awesomeness!

Blooby

Pronounced: (Blue-bee)
Jul 11, 2007
1,846
23
43
Islamabad
Patch 3.1 is finally up on the PTR, although unfinished the Patch Notes are up too.
The Class changes are still incomplete and a lot remains to be implemented still accoring to Blizz but GAWD are the new lock changes Schmexy!

Teh Notez:
World of Warcraft PTR Patch 3.1.0

The latest test realm patch notes can always be found at http://www.wow-europe.com/en/info/underdev/testrealm.html

The latest patch notes can always be found at http://www.wow-europe.com/en/patchnotes/

General

  • All Ground Mounts may now swim without dismounting the rider. Flying Mounts still may NOT, and will dismount the rider upon entering water.
  • Ulduar is now available for limited testing. Please visit the Public Test Realms for more details. http://forums.worldofwarcraft.com/board.html?forumId=11572
  • Players at maximum level will now be able to visit their trainer to pay a one-time fee and access the dual talent spec feature.
  • A new Gear Manager feature has been added. Players will now be able to save gear sets for easy gear switching.

PvP
Battlegrounds

  • Players will now be able to queue for battlegrounds from any location.
  • Seaforium Barrels can be looted while mounted, can now be seen from anywhere in the zone, and can now be found at the Central Graveyard.
  • Teleporters can now be used while mounted and can now be seen from anywhere in the zone

Classes: General

  • Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, Avenging Wrath and Hysteria damage bonuses no longer stack together.
Class Changes:

DEATH KNIGHT


Spoiler: show

  • Blood Boil’s damage increased to make up for Pestilence no longer doing damage.
  • Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its radius has been decreased.
  • Blood Plague: Now lasts 15 seconds untalented.
  • Death Pact: This heal cannot be a critical.
  • Frost Fever: Now lasts 15 seconds untalented.
  • Pestilence does no damage and has only one rank.
  • Plague Strike and Blood Plague no longer remove hots. Plague Strike’s damage increased quite a bit to compensate.
  • Raise Ally has a >15 min cooldown to keep it out of Arena.
  • Raise Dead: Duration lowered to 60 sec. and cooldown lowered to 3 min. The cooldown on this ability now begins when the pet dies rather than when it is summoned.
  • Rune of Cinderglacier now procs per minute instead of a 5% chance.
  • Rune of Razorfrost now affects Frost damage done by the DK only, but stacks up to 10%.
  • Strangulate no longer does damage and has been reduced to 1 rank.

Talents
Blood

  • Blood Aura: Replaced with Improved Blood Presence. This allows the deathknight to keep the healing from damage done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence.
  • Blood-Gorged now grants armor penetration instead of expertise.
  • Bloody Strikes now increases Blood Boil damage instead of Pestilence.
  • Bloodworms now heal more.
  • Dancing Rune Weapon: Fixed a bug making it trigger an unusual number of effects from the weapon equipped by the Death Knight. In addition, it will now only echo Death Knight spells whose primary purpose is dealing damage. Also corrected a bug making the effect last 8 seconds longer than intended.
  • Scent of Blood will now proc on a dodge, parry or taking damage, and internal cooldown lowered to 10 from 20 sec.
  • Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3.

Frost

  • The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.
  • Black Ice now grants 2/4/6/8/10% Shadow damage in addition to the Frost damage.
  • Black Ice: Frost Damage bonus lowered to 4/8/12/16/20%
  • Blood of the North is 3 ranks instead of 5 for the same effect.
  • Chillblains: Now a 15/30/50% movement speed debuff (up from 30%). Moved to position currently occupied by Glacier Rot.
  • Endless Winter: Moved to position currently occupied by Chillblains.
  • Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.
  • Glacier Rot: Third rank added, and damage bonus increased to 7/13/20. Moved to position currently occupied by Endless Winter.
  • Howling Blast: Swapped positions with Hungering Cold in the talent tree (HB is now at 51, and HC is now at 31). In addition, the damage bonus for targets with Frost Fever is now only 20%.
  • Icy Talons - This talent how has a new icon.
  • Runic Power Mastery down to 2 ranks.

Unholy

  • Blood-caked Blade: Now has a 3 second cooldown on the effect.
  • Desecration: This talent now has a 100% chance to be triggered. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance.
  • Epidemic: Epidemic now has 3 ranks (adding an additional 3 sec of disease duration). Magic Suppression is 3 ranks (down from 5) for 2/4/6% magic damage reduction.
  • Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 sec.
  • Necrosis: Can now only be triggered by main hand attacks.
  • New talent: Improved Death Strike. Increases Death Strike damage by 10/20.
  • Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities.
  • Outbreak bonus for Scourge Strike lowered to 10/20/30%.
  • Scourge Strike: Damage increased.
  • Unholy Aura: Replaced with Improved Unholy Presence. Allows the Deathknight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.
  • Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new Unholy 51 talent.


DRUID


Spoiler: show

  • Abolish Poison: Now ticks every 3 sec, up from every 2. Now lasts 12 sec., up from 8.

Talents
Balance

  • Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.

Feral

  • New Talent: Primal Gore: Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.
  • Savage Roar is now considered an Enrage effect.

Restoration

  • Living Seed: This talent now accounts for your ineffective healing, rather than effective.
  • Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.
  • New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.
  • Replenish: This talent is now re-named "Revitalize" and now also works with Wild Growth.
  • Tree of Life: You can now use Nature's Grasp and Thorns while within this form.


HUNTER


Spoiler: show


  • Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered.

Talents
Beast Mastery

  • Improved Aspect of the Hawk now has a new spell effect.
  • Improved Wing Clip: This talent has been removed.

Marksmanship

  • Piercing Shots re-designed: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec.
  • Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
  • Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an auto shot, to 80%.

Survival

  • Hunting Party: This talent has been reduced to 3-points, and now increases your total Agility by an additional 1/2/3%.
  • Lock and Load re-designed: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
  • New Talent: Trap Launcher: When activated, your next Trap will be launched instantly at the enemy target. 1 minute cooldown.
  • T.N.T. re-designed: Increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2/4/6%, and gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.
  • Trap Mastery: This talent has been moved up to tier-2, up from tier-9.
  • Wyvern Sting duration increased from 12 sec to 30 sec. PvP duration reduced from 10 sec to 6 sec.

Pets

  • Roar of Sacrifice can be used on the hunter only.
  • Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.


MAGE
(Kinda Short :p)

Spoiler: show

  • Arcane Blast stacking effect is no longer considered a Magic effect and will not be dispelled.

Talents
Frost

  • Improved Water Elemental: Renamed Enduring Winter. Instead of the Water Elemental increasing mana regeneration for the Mage’s party, casting Frostbolt now has a 33/66/100% chance to provide the Replenishment buff to up to 10 people in the Mage’s party or raid.


PALADIN


Spoiler: show

  • Auras will now persist through death.
  • Blessing of Kings is now trainable at level 20. Removed from talent trees.

Talents
Protection

  • New Talent Divinity:Tier 1 protection talent, increases healing done by and to you by 1/2/3/4/5%.
  • Sacred Duty (Protection) rank 1 now increases Stamina by 4%.

Retribution

  • Benediction (Retribution) now affects Hand of Reckoning.
  • Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.
  • Repentance no longer resets the Paladin's melee swing timer.
  • Righteous Vengeance reduced to 3 ranks for 10/20/30%.


PRIEST


Spoiler: show

  • Abolish Disease: Now cleanses a disease every 3 sec, down from 5. Duration reduced from 20 seconds, down to 12 sec.
  • Devouring Plague: This spell now has a new icon.
  • Divine Spirit is now trainable at level 31.
  • Holy Nova: Mana cost reduced approximately 20%.
  • Hymn of Hope: This spell has been removed.
  • Improved Holy Concentration removed.
  • Prayer of Healing: This spell now heals the target's party, rather than being limited to just your direct party.
  • Shadowfiend: Health scaling increased. Now receives 30% of the master's spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now receives mana when its melee attacks land, rather than when it deals damage. Movement speed normalized to player movement speed. Tooltip revised.

Talents
Discipline

  • Divine Aegis - Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target).
  • Grace: Duration increased to 15 seconds, but now is only limited to one target.
  • Improved Power: Word Fortitude - Now also increases your total Stamina by 2/4%.
  • New Talent: Soul Warding: Reduces the cooldown of your Power Word: Shield ability by 4 sec., and reduces the mana cost of your Power Word: Shield by 30%.
  • Penance: Damage increased approximately 30%.This spell can now be cast on yourself.
  • Power Infusion: This effect now has a new spell effect and sound.
  • Reflective Shield:This talent has been removed.
  • Unbreakable Will:Increased from 3/6/9/12/15% to 6/12/18/24/30%.

Holy

  • Circle of Healing: Healing increased by approximately 40%.
  • Holy Concentration re-designed: Mana regeneration is increased by 16/32/50% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew.
  • New Talent: Empowered Renew: Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.
  • Serendipity re-designed: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 6/12/20%. Stacks up to 3 times. Lasts 20 sec.
  • Test of Faith: No longer increases critical effect chance of your heals, but healing done on targets lower than 50% health is increased from 2/4/6 to 4/8/12%.

Shadow

  • Blackout: This talent has been removed.
  • Darkness: This talent is now in tier-1, moved up from tier-6.
  • Dispersion: Now clears all snare and movement impairing effects and makes you immune to them while dispersed.
  • New Talent: Improved Devouring Plague (Shadow): Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.
  • Shadowform: Bonus damage from critical strike chance removed and replaced by the ability of those periodic damage spells to generate critical strikes.
  • Silence: Range increased to 30 yards.
  • Vampiric Embrace duration increased to 5 minutes, up from 1 minute. PvP duration is now 60 seconds. Cooldown removed.


ROGUE


Spoiler: show
Talents
Assassination

  • Hunger For Blood: No longer stacks. Damage bonus changed to 15% for a single application. Requires a bleed effect active on the Rogue’s target. No longer removes bleeds from the Rogue.

Combat

  • Adrenaline Rush cooldown reduced to 3 min.
Killing Spree: Now also increases all damage done by the Rogue while active by 20%.

  • Savage Combat improved to 2/4% increased damage against poisoned targets.
  • Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10% melee haste.

Subtlety

  • Shadow Dance now opens a new action bar when used.


SHAMAN


Spoiler: show

  • Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.
  • Poison Cleansing Totem and Disease Cleansing Totem have been merged into "Cleansing Totem." Cleansing Totem pulses every 3 sec, down from 5.

Talents
Enhancement

  • Lava Lash now has a new icon.
  • New Talent: Frozen Power: Increases the damage done by your Frostbrand Weapon if it is enchanted on your main-hand weapon by 10/20%, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 sec. when used on targets at or further than 15 yards from you.
  • Spirit Weapons: Now reduces all threat generated by 30%, not just physical attacks.
  • Stormstrike charges have been increased by 2, and cooldown reduced by 2 sec.
  • Improved Stormstrike re-designed: When you Stormstrike, you have a 50/100% chance to immediately grant you 20% of your base mana.
  • Toughness: No longer increases your armor. Instead, this talent now increases your total Stamina by 2/4/6/8/10%.
  • Unleashed Rage - Reduced to 3 points, down from 5. Each point now also increases your total Agility by 1/2/3%.

Elemental

  • New Talent: Booming Echoes- Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.

Restoration

  • Ancestral Awakening: This talent now accounts for your ineffective healing, rather than effective.
  • Cleanse Spirit now has a new icon.
  • Riptide: This spell has a new icon.


WARLOCKS


Spoiler: show

  • Curse of the Elements (Rank 5) - Increased to 13% spell damage, up from 10%.
  • Curse of Recklessness has been removed.
  • Curse of Weakness - Now also reduces the armor of the target by 5%.
  • Enslave Demon: Spell haste penalty reduced by 10%, Melee haste penalty reduced by 10%.
  • Warlocks now innately have an increased 10% spell hit chance on the Enslave Demon spell.
  • Fire Shield (Imp): You can now cast this ability on raid members, rather than party members.
  • Ritual of Summoning: The summoning of the initial portal is now instant cast, down from 5 seconds.

Talents
Affliction

  • Eradication re-designed: Eradication: When you deal damage with Corruption, you have a 2/4/6% chance to gain the Eradication effect. The Eradication effect increases the critical strike chance of your Shadow Bolt spell by 30%. Each critical strike reduces the critical strike bonus by 10%. Lasts 30 sec.
  • Haunt: Now only increases your shadow damage-over-time on the target. (No longer includes non-Shadow damage over time spells.)
  • Malediction: No longer increases the effect of Curse of the Elements.
  • Pandemic: This talent has been reduced to a 1-point talent, now grants your Corruption and Unstable Affliction the capability to critically hit.
  • Shadow Embrace: Now only increases the damage done by your shadow damage periodic spells.
  • Siphon Life: The Siphon Life spell has been removed. Siphon Life now causes your Corruption spell to instantly heal you for 40% of the damage done.
  • Suppression: Now increases spell hit for all of your spells.

Demonology

  • Demonic Empathy has been removed.
  • Demonic Empowerment: This talent spell now has a unique spell effect and sound.
  • Demonic Sacrifice:This talent has been removed.
  • Fel Synergy has been moved to tier-1. No longer increases Intellect, Stamina and damage of your summoned demon.
  • Improved Enslave Demon talent removed.
  • Mana Feed: This talent is now a 1-point talent, down from 3-points. Now is the 21-point talent in Demonology. Now grants 100% mana return to your pet, up from 33/66/100%.
  • New Talent: Molten Skin: Reduces all damage taken by 2/4/6%.
  • New Talent: Decimation: When you Shadowbolt or Incinerate a target that is at or below 35% health, your next Soulfire cast time is reduced by 30/60% and costs no shard. Lasts 10 sec.
  • New Talent: Nemesis: Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.

Destruction

  • Aftermath re-designed: Increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 sec.
  • Backlash has been moved up to tier-5, up from tier-7. Now requires Intensity (pre-req).
  • Cataclysm: Now reduces the mana cost of Destruction spells by 4/7/10%. No longer increases the chance to hit.
  • Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank.
  • Improved Immolate: Now increases the damage done by your Immolate by 10/20/30%, rather than just the direct damage.
  • Improved Shadow Bolt: Now increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 sec.
  • Improved Soul Leech: Now has a 50/100% chance to proc Replenishment.
  • Master Conjuror: Increased from 15/30% up to 150/300%.
  • Molten Core: This talent has been moved to Demonology (Tier 8 ).
  • Pyroclasm re-designed: Now increases your Shadow and Fire spell power by 2/4/6% when you critically hit with Searing Pain or Conflagrate. Lasts 10 sec. Also moved down to tier 7, down from tier-5.


WARRIORS
(Even shorter tha Mages :O)

Spoiler: show
Talents
Arms

  • Blood Frenzy improved to 2/4% increased damage.
  • Heroic Throw missile speed increased.


MISC:

Spoiler: show
Professions
Alchemy

  • Blackmouth Oil and Fire Oil no longer require a vial.
  • Increased the health granted by the Flask of Stoneblood.
  • The Mercurial Stone is no longer required as a tool for alchemists. It is instead a green quality bind-on-equip trinket.

Blacksmithing

  • Most of the recipes in the 1-300 skill range of blacksmithing have had their stats updated to be more useful.
  • Added a new recipe for the Titansteel Spellblade.
  • Titanium Plating now reduces the duration of disarm effects by 50% as well as increasing your block value.

Cooking

  • Grub now sells the Dig Rat Stew recipe to players who completed the quest.
  • Prospector Khazgorm, found in Bael Modan in southern Barrens, now sells the recipe for Dig Rat Stew to the Alliance.

Enchanting

  • Added a recipe for enchanting staves with spell power.
  • Several recipes in the 250-300 skill range have been rebalanced.

Jewelcrafting

  • Added a new recipe to cut black diamonds.

Leatherworking

  • Shadowskin Gloves and Dusky Boots no longer require Shadowcat Hide to create, but instead require an equal quantity of Shadow Silk. Shadowcat Hides can no longer be obtained from skinning.

Quests

  • The fight event for the "Grim(oire) Business" quest at Vim'gol's Circle in the Blade's Edge Mountains now only requires one character to stand within a fire circle in order to summon Vim'gol the Vile. However, it still takes five characters, one in each of the fire circles, in order to interrupt Vim'gol the Vile's Unholy Growth cast.

Dungeons and Raids
Eye of Eternity

  • Malygos will now properly delay before breathing after a Vortex on Heroic difficulty.

Naxxramas

  • The Chains of Kel'Thuzad will no longer reset the raid's threat.
  • The Portal of Shadows created by Shade of Naxxramas will only persist for a maximum of one minute.
  • Players with pets who attempt to use the Obedience Crystals in Naxxramas will have their pets dismissed automatically so they may possess an Understudy.

User Interface

  • New Advanced features for quest tracking are now available. Players will need to activate this option within the Interface panel.
  • A new Color Blind option is available under the Interface panel.
  • For additional notes on Lua and XML changes please visit the UI & Macros forum.

Items
Glyphs

  • Glyph of Blood Boil: Now only applies a snare to diseased targets.
  • Glyph of Holy Light: Can no longer crit and has had its range updated.
  • Glyph of Mocking Blow correctly increases damage of the ability by 25%.
  • Glyph of Shocking's tooltip has been corrected.
  • Glyph of Sprint no longer reduces the duration.
  • Darkmoon Cards of the North will now take three seconds per card to create.
  • Divine Hymn will now trigger Illustration of the Dragon Soul.
  • Frozen Scepter of Necromancy now sounds like other maces.
  • Heavy Junkboxes will no longer have deprecated poison materials.
  • Magic Dust now has a 10 second PvP duration.
  • Old Naxxramas Shoulder Enchants will now soulbind items.
  • Outrider's Lammellar Legguards and Sentinel's Mail Leggings have had their costs reduced to the correct value.
  • Pack of Endless Pockets can now be mailed.
  • Patroller's Pack now sounds like a bag.
  • PvP Trinkets will now break Shackle Undead.
  • Several beverages missing from the "Beverages Consumed" statistic have been added.
  • Several foods missing from the Food Eaten statistic have been added.
  • Thunder Capacitor again requires four charges.
  • Thunder Capacitor's cooldown functions.
  • White Tickbird Hatchling is now classified as a Pet.

Bug Fixes

  • Dartol's Rod of Transformation has had its tooltip corrected.
  • Mace of Unyielding Life is correctly a 2H weapon.
  • Many Northrend maces now make correct noises when sheathed and unsheathed.
  • Many items with 110 attack power now correctly grant 110 ranged attack power.
  • Oracle Talisman of Ablution's spell data has been clarified.
  • Personal Rating Requirements for offhand Deadly Gladiator items should now display correctly.
  • Several Hateful and Deadly plate helms were over budget and have been corrected.
  • Yaaarrrr! now has a detailed tooltip.

Shaman

  • Tremor Totem: Now correctly pulses every 3 sec, up from 1 sec.



NOTE: To all people unhappy about the changes, these are incomplete, many more changes are yet to be implementes so hold your QQ for AFTER the final patch.

SOURCE
 

Blooby

Pronounced: (Blue-bee)
Jul 11, 2007
1,846
23
43
Islamabad
UNDOCUMENTED CHANGES:

New Glyphs:

Spoiler: show
Death Knight

  • Glyph of Strangulate -- Reduces the cooldown of your Strangulate by 60 sec. (Old: Inceases the range of your Strangulate by 20 yards.)
  • Glyph of Icebound Fortitude -- Your Icebound Fortitude now always grants at least 30% damage reduction, regardless of your defense skill. (Old: Your Icebound Fortitude costs no runic power)
  • Glyph of Unbreakable Armor -- Increases the amount of damage absorbed by Unbreakable Armor by 1%. (Old: Unbreakable Armor grants an additional 15% armor)
  • Glyph of Plague Strike -- Your Plague Strike does 60% additional damage. (Old: 20% additional damage if a disease was on the target)
  • Glyph of Death Strike -- Increases your Death Strike's damage by 2% for every 5 runic power you currently have. The runic power is not consumed by this effect. (Old: 2% regardless of runic power)
  • Glyph of Hungering Cold *new* -- Reduces the cost of Hungering Cold by 10 runic power.
  • Glyph of Unholy Blight *new* -- Increases the duration of Unholy Blight by 10 sec.
  • Glyph of Death Coil *new* -- Reduces the cost of Death Coil by 8 runic power.
  • Glyph of Pestilence *new* -- Your Pestilence ability now refreshes disease durations on your primary target back to their maximum duration.
  • Glyph of Howling Blast *new* -- Your Howling Blast ability now infects your targets with Frost Fever.

Druid

  • Glyph of Rebirth -- Players resurrected by Rebirth are returned to life with 100% health. (Old: Increases the amount of health on a character brought back to life via Rebirth by 100%.)
  • Glyph of Starfall -- Reduces the cooldown of Starfall by 90 sec. (Old: Increases the duration of Starfall by 2 sec.)
  • Glyph of Berserk *new* -- Increases the duration of Berserk by 5 sec.
  • Glyph of Wild Growth *new* -- Wild Growth now affects up to 6 targets.
  • Glyph of Nourish *new* -- Your Nourish heals an additional 6% for each of your heal over time effects present on the target.
  • Glyph of Savage Roar *new* -- Your Savage Roar ability grants an additional 6% bonus damage done.
  • Glyph of Typhoon *new* -- Reduces the cooldown of your Typhoon spell by 3 sec.
  • Glyph of Barkskin *new* -- Reduces the chance you'll be critically hit by melee attacks by 1 to 0% while Barkskin is active.

Hunter

  • Glyph - Aimed Shot -- Reduces the cooldown of your Aimed Shot ability by 2 sec. (Old: Reduces the mana cost of your aimed shot ability by 20%)
  • Glyph of the Monkey -- While Aspect of the Monkey or Aspect of the Dragonhawk are active, each time you dodge you gain 30% increased movement speed for 6 sec. Can only occur every 20 sec. This speed does not stack with other movement speed increasing effects. (Old: Glyph of Aspect of the Monkey -- While Aspect of the Monkey or Aspect of the Dragonhawk are active, each time you dodge you gain 30% increased movement speed for 6 sec. This speed does not stack with other movement speed increasing effects.)
  • Glyph of Wyvern Sting -- Decreases the cooldown of your Wyvern Sting by 6 sec. (Old: Decreases the cooldown of your Wyvern Sting by 15 sec., but decreases the damage it deals by 20%.)
  • Glyph of Snake Trap -- Snakes generated by your Snake Trap take 90% reduced damge from area of effect spells. (Old: Your Snake Trap creates 2 additional snakes)
  • Glyph of the Hawk -- Increases the haste bonus of the Improved Aspect of the Hawk effect by an additional 6%. (Old: Renamed from Glyph of Improved Aspect of the Hawk)
  • Glyph of Chimera Shot *new* -- Reduces the cooldown of Chimera Shot by 1 sec.
  • Glyph of Explosive Shot *new* -- Increases the critical strike chance of Explosive Shot by 4%.
  • Glyph of Kill Shot *new* -- Reduces the cooldown of Kill Shot by 6 sec.
  • Glyph of Explosive Trap *new* -- The periodic damage from your Explosive Trap can now be critical strikes.
  • Glyph of Scatter Shot *new* -- Increases the range of Scatter Shot by 3 yards.
  • Glyph of Raptor Strike *new* -- For 5 sec. after using Raptor Strike, you take 20% less damage.

Mage

  • Glyph of Ice Lance -- Your Ice Lance now causes 4 times damage against frozen targets higher level than you instead of triple damage. (Old: Increases the range of your Ice Lance by 5 yards)
  • Glyph of Ice Armor -- Your Ice Armor and Frost Armor spells grant an additional 50% armor and resistance. (Old: 20%)
  • Glyph of Deep Freeze *new* -- Increases the range of Deep Freeze by 10 yards.
  • Glyph of Living Bomb *new* -- The periodic damage from your Living Bomb can now be critical strikes.
  • Glyph of Arcane Barrage *new* -- Reduces the mana cost of Arcane Barrage by 20%.
  • Glyph of Mirror Image *new* -- Your Mirror Images gain the Winter's Chill talent, granting their Frostbolt spell a 100% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 1% for 15 sec. Stacks up to 5 times.
  • Glyph of Ice Barrier *new* -- Increases the amount of damage absorbed by your Ice Barrier by 30%.

Paladin

  • Glyph of Exorcism -- Increases damage done by Exorcism by 20%. (Old: Your Exorcism also interrupts spellcasting for 2 sec.)
  • Glyph of Divinity -- Your Lay on Hands grants twice as much mana as normal and also grants you as much mana as it grants your target. (Old: Your Lay on Hands also grants you as much mana as it grants your target.)
  • Glyph of Lay on Hands -- Reduces the cooldown of your Lay on Hands spell by 5 min.(Old: Increases the mana restored by your Lay on Hands spell by 20%)
  • Glyph of Beacon of Light *new* -- Increases the duration of Beacon of Light by 30 sec.
  • Glyph of Hammer of the Righteous *new* -- Your Hammer of the Righteous hits 1 additional target.
  • Glyph of Divine Storm *new* -- Your Divine Storm now heals for an additional 15% of the damage it causes.
  • Glyph of Shield of Righteousness *new* -- Reduces the mana cost of Shield of Righteousness by 1 to 6%.
  • Glyph of Divine Plea *new* -- While Divine Plea is active, you take 3% reduced damage from all sources.
  • Glyph of Holy Shock *new* -- Reduces the cooldown of Holy Shock by 1 sec.
  • Glyph of Hand of Salvation *new* -- When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.

Priest

  • Glyph of Psychic Scream -- Increases the duration of your Psychic Scream by 2 sec. and increases its cooldown by 8 sec. (Old: Increases the duration of your Psychic Scream by 1 sec.)
  • Glyph of Fear Ward -- Reduces cooldown and duration of Fear Ward by 60 sec. (Old: 30 sec.)
  • Glyph of Fade -- Reduces the cooldown of your Fade spell by 15 sec. (Old: Increases the duration and cooldown of your Fade spell by 50%.)
  • Glyph of Inner Fire -- Increases the armor from your Inner Fire spell by 50%. (Old: Increases the charges on your Inner Fire spell by 20.)
  • Glyph of Mind Control -- Increases the duration of your Mind Control spell by 30 sec. (Old: 12 sec.)
  • Glyph of Smite -- Reduces the pushback suffered from damaging attacks while casting Smite by 100%. (Old: 50%)
  • Glyph of Dispersion -- Your Dispersion ability now also clears movement impairing effects and makes you immune to them for its duration.
  • Glyph of Guardian Spirit *new* -- If you Guardian Spirit lasts its entire duration without being triggered, your Guardian Spirit cooldown is reset to 60 sec.
  • Glyph of Penance *new* -- Reduces the cooldown of Penance by 2 sec.
  • Glyph of Mind Sear *new* -- Increases the radius of effect on Mind Sear by 5 yards.
  • Glyph of Hymn of Hope *new* -- Your Hymn of hope provides 3 times the normal amount of mana per time, but its duration is 50% shorter.
  • Glyph of Pain Suppression *new* -- Allows Pain Suppression to be cast while stunned.

Rogue

  • Glyph of Sap -- Increases the duration of Sap by 20 sec. (Old: 10 sec.)
  • Glyph of Deadly Throw -- Increases the slowing effect on Deadly Throw by 10%. (Old: Increases the range on Deadly Throw by 5 yards.)
  • Glyph of Adrenaline Rush -- Increases the duration of Adrenaline Rush by 5 sec. (Old: Decreases the cooldown of Adrenaline Rush by 60 sec.)
  • Glyph of Sprint -- Increases the movement speed of your Sprint ability by an additional 30%. (Old: also reduced the duration by 5%)
  • Glyph of Crippling Poison -- Increases the chance to inflict your target with Crippling Poison by an additional 20%. (Old: 10%)
  • Glyph of Pick Lock -- Reduces the cast time of your Pick Lock ability by 100%. (Old: 75)
  • Glyph of Hunger For Blood *new* -- Increases the bonus damage from Hunger For Blood by 1% per application.
  • Glyph of Killing Spree *new* -- Reduces the cooldown on Killing Spree by 45 sec.
  • Glyph of Shadow Dance *new* -- Increases the duration of Shadow Dance by 4 sec.
  • Glyph of Fan of Knives *new* -- Increases the damage done by Fan of Knives by 20%.
  • Glyph of Tricks of the Trade *new* -- Your Tricks of the Trade grants an additional 10% bonus damage to your target.
  • Glyph of Mutilate *new* -- Reduces the cost of Mutilate by 5 energy.
  • Glyph of Cloak of Shadows *new* -- While Cloak of Shadows is active, you take 40% less physical damage.

Shaman

  • Glyph of Thunderstorm *new* -- Reduces the cooldown on Thunderstorm by 7 sec.
  • Glyph of Feral Spirit *new* -- Your spirit wolves gain an additional 30% of your attack power.
  • Glyph of Riptide *new* -- Increases the duration of Riptide by 3 sec.
  • Glyph of Earth Shield *new* -- Increases the amount healed by your Earth Shield by 20%.
  • Glyph of Totem of Wrath *new* -- When you cast Totem of Wrath, you gain 30% of the totem's bonus spell power for .
  • Glyph of Hex *new* -- Increases the damage your Hex target can take before the Hex effect is removed by 20%.
  • Glyph of Stoneclaw Totem *new* -- Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.

Warlock

  • Glyph of Incinerate -- Increases the damage done by Incinerate by 5% (Old: Glyph of Banish Increases the duration of your Banish by 5 sec.)
  • Glyph of Imp -- Increases the damage done by your Imp's Firebolt spell by 20%. (Old: 10%)
  • Glyph of Haunt *new* -- The bonus damage granted by your Haunt spell is increased by an additional 3%.
  • Glyph of Metamorphosis *new* -- Increases the duration of your Metamorphosis by 6 sec.
  • Glyph of Chaos Bolt *new* -- Reduces the cooldown on Chaos Bolt by 2 sec.
  • Glyph of Demonic Circle *new* -- Reduces the cooldown on Demonic Circle by 0.4 sec.
  • Glyph of Shadowflame *new* -- Your Shadowflame also applies a 70% movement speed slow on its victims.
  • Glyph of Soul Link *new* -- Increases the percentage of damage shared via your Soul Link by an additional 5%.
  • Glyph of Life Tap *new* -- When you use Life Tap, you gain 20% of your spirit as spell power for 20 sec.

Warrior

  • Glyph of Heroic Strike -- Increases the critical strike chance of Heroic Strike by 5%. (Old: You gain 10 rage when you critically strike with your Heroic Strike ability.)
  • Glyph of Barbaric Insults -- Your Mocking Blow ability generates 100% additional threat. (Old: Your Mocking Blow ability also taunts the target.)
  • Glyph of Sweeping Strikes -- Reduces the rage cost of your Sweeping Strikes ability by 100%. (Old: You generate 30 rage over 12 sec when you use your Sweeping Strikes ability.)
  • Glyph of Overpower -- Adds a 100% chance to enable your Overpower when your attacks are parried. (Old: 50%)
  • Glyph of Bladestorm *new* -- Reduces the cooldown on Bladestorm by 15 sec.
  • Glyph of Shockwave *new* -- Reduces the cooldown on Shockwave by 3 sec.
  • Glyph of Vigilance *new* -- Your Vigilance ability transfers an additional 5% of your target's threat to you.
  • Glyph of Enraged Regeneration *new* -- Your Enraged Regeneration ability heals for an additional 10% of your health over its duration.
  • Glyph of Spell Reflection *new* -- Reduces the cooldown on Spell Reflection by 1 sec.
  • Glyph of Shield Wall *new* -- Reduces the cooldown on Shield Wall by 3 min, but Shield Wall now only reduces damage taken by 40%.



New Recipies:


New Kirin Tor Rings:

Supposed Legendary Mace for Paladins, Priests, Shamans and Druids:


  • 62812 : Forming Val'anyr, Gavel of Ancient Kings -- Combines 40 Fragments of Val'anyr to form the Shattered Fragments of Val'anyr.



New Mounts and Pets:

Spoiler: show
New Pets

  • Spring Rabbit - Right Click to summon and dismiss your Spring Rabbit.
  • Plump Turkey - Right Click to summon and dismiss your Plump Turkey.
  • Teldrassil Sproutling - Right Click to summon and dismiss your Teldrassil Sproutling.
  • Tirisfal Batling - Right Click to summon and dismiss your Tirisfal batling.
  • Dun Morogh Cub - Right Click to summon and dismiss your Dun Morogh Cub.
  • Durotar Scorpion - Right Click to summon and dismiss your Durotar scorpion.
  • Alarming Clockbot - Right Click to summon and dismiss your Alarming Clockbot.
  • Elwynn Lamb - Right Click to summon and dismiss your Elwynn lamb.
  • Mulgore Hatchling - Right Click to summon and dismiss your Mulgore hatchling.
  • Ammen Vale Lashling - Right Click to summon and dismiss your Ammen Vale lashling.
  • Strand Crawler - Right Click to summon and dismiss your Darkspear Strand crawler.
  • Enchanted Broom - Right Click to summon and dismiss your enchanted broom.
  • Argent Squire - Right Click to summon and dismiss your Argent Crusade squire.
  • Mechanopeep - Right Click to summon and dismiss your Mechanopeep.
  • Argent Gruntling - Right Click to summon and dismiss your Argent Crusade gruntling.
  • Curious Gorloc Hatchling - Right Click to call or shoo away a Curious Gorloc Hatchling.
  • Curious Wolvar Pup - Right Click to call or shoo away a Curious Wolvar Pup.
  • Gorloc Orphan - Right Click to summon and dismiss the orphan you've agreed to look after for Children's Week.
  • Wolvar Orphan - Right Click to summon and dismiss the orphan you've agreed to look after for Children's Week.
  • Murkimus the Gladiator - Right Click to summon and dismiss Murkimus the Gladiator.
  • Sen'jin Fetish - Right Click to summon and dismiss your Sen'jin fetish.

New Mounts

  • Aquatic Riding Ray - Summons and dismisses an Aquatic Riding Ray. This is an aquatic mount.
  • Swift Stormwind Steed - Summons and dismisses a rideable Swift Stormwind Steed. This is a very fast mount.
  • Great Azuremyst Elekk - Summons and dismisses a rideable Great Azuremyst Elekk. This is a very fast mount.
  • Swift Darnassian Mistsaber - Summons and dismisses a rideable Swift Darnassian Mistaber. This is a very fast mount.
  • Swift Silvermoon Hawkstrider - Summons and dismisses a rideable Swift Silvermoon Hawkstrider. This is a very fast mount.
  • Great Mulgore Kodo - Summons and dismisses a rideable Great Mulgore Kodo. This is a very fast mount.
  • Turbostrider - Summons and dismisses a rideable Turbostrider. This is a very fast mount.
  • Swift Ironforge Ram - Summons and dismisses a rideable Swift Ironforge Ram. This is a very fast mount.
  • Swift Sen'jin Raptor - Summons and dismisses a rideable Swift Sen'jin Raptor. This is a very fast mount.
  • Forsaken Warhorse - Summons and dismisses a rideable Forsaken Warhorse. This is a very fast mount.
  • Swift Orgrimmar Wolf - Summons and dismisses a rideable Swift Orgrimmar Wolf. This is a very fast mount.
  • Mimiron's Head - Summons and dismisses a rideable mechanical gnome head. This is a very fast construction. This construction can only be summoned in Outland or Northrend.



New Models:

Spoiler: show








T8 Screens:

Death Knight


Hunter



Mage


Priest


Rogue



Warlock

I'll be getting onto the PTR myself as soon as the character copies are back up. :D
 
Last edited:

Blooby

Pronounced: (Blue-bee)
Jul 11, 2007
1,846
23
43
Islamabad
Yea and ty for reminding me.
T8 Screens coming up!
OMFG TRANSFERS ARE UP!
 
Last edited:

Blooby

Pronounced: (Blue-bee)
Jul 11, 2007
1,846
23
43
Islamabad
Patch Notes Updates:

General

  • New high-resolution player textures for Northrend armor sets have been added. Players can enable this feature by setting Player Textures to High in the Effects Panel of the Video Options.
  • Players can now return items purchased with an alternate currency back to the original vendor within 2 hours of the purchase time for the original cost of the item. Stackable items (such as Frozen Orbs and gems) and charged items that can be purchased with an alternate currency are not eligible.
  • Confirmation boxes have been added to purchases over 150 gold.
  • Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.
Class Changes

Death Knight:
Spoiler: show
Blood

  • Abomination's Might: This effect can now also be caused by Death Strike.

Unholy

  • Magic Suppression: Now has 3 ranks (down from 5) for 2/4/6% magic damage reduction.
  • New talent: Improved Death Strike. Increases Death Strike damage by 10/20.
  • Outbreak: Increases the damage of Plague Strike by 15/30/45% and Scourge Strike by 10/20/30%. Scourge Strike: Damage increased.



Druid:

Spoiler: show

  • Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications.
  • Maim: This ability is now considered a stun, and shares a diminish category with all other stuns. It no longer has a chance to break from the target taking damage. Duration lowered to 1 sec. per combo point.

Feral

  • Heart of the Wild: Stamina bonus changed to 2/4/6/8/10%.

Restoration


  • Intensity: Now grants 17/33/50% of mana regeneration while casting.



Hunter:

Spoiler: show

  • Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built in to Hunter Autoshot.
  • Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30 min cooldown.
  • Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet’s abilities based on its specializations.
  • Disengage: Cooldown increased by 5 sec.
  • Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks.
  • Viper Sting re-designed: Stings the target, draining 4% of mana over 8 sec (up to a maximum of 8% of the caster's maximum mana), and energizing the Hunter equal to 300% of the amount drained. Only one Sting per Hunter can be active on any one target.

Survival

  • Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%.

Pets

  • Bullheaded now adds 20% damage reduction for 12 sec along with its current CC-removal effect.
  • Cornered: The crit reduction when this ability is active has been increased.
  • Feeding Frenzy increased to 8/16% damage up from 6/12%.
  • Furious Howl (wolf special ability) now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isn’t up 100% of the time.
  • Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank.
  • Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets.
  • New Talent: Shark Attack: This new two-rank talent is available to Ferocity pets. It increases pet damage.
  • New Talent: Silverback: This new two-rank talent is available to Tenacity pets. It heals the pet when Growl is used.
  • New Talent: Wild Hunt: This new two-rank talent is available to all 3 pet trees. It increases the stamina and attack power inherited from the hunter.
  • Roar of Recovery cooldown decreased to 3 min, down from 6 min.
  • Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.


Mage:

Spoiler: show

  • Mage Armor: Now grants 50% of mana regeneration while casting.

Arcane

  • Arcane Meditation: Now grants 17/33/50% of mana regeneration while casting.

Fire

  • Pyromaniac: Now grants 17/33/50% of mana regeneration while casting.


Paladin:

Spoiler: show
Holy

  • Improved Concentration Aura: The resistance to silence and interrupt granted by this talent now becomes active when any Aura is used, not just Concentration Aura.

Protection

  • Improved Devotion Aura: The additional healing granted by this talent now becomes active when any Aura is used, not just Devotion Aura.
  • Divine Protection: Cooldown reduced to 3 min.

Retribution

  • Sanctified Retribution: The bonus to damage done granted by this talent now becomes active when any Aura is used, not just Retribution Aura.



Priest:

Spoiler: show

Discipline

  • Meditation and Improved Power: Word shield have changed locations with each other.
  • Meditation: Now grants 17/33/50% of mana regeneration while casting
  • Renewed Hope: This talent also now allows you to proc the Renewed Hope buff on all party/raid members every time you cast Power Word: Shield, reducing damage taken by 3%. Lasts 20 sec.

Shadow

  • Psychic Horror: Has been redesigned and is now a 1-pt talent. You terrify the target, causing them to tremble in horror for 3 sec. and drop all weapons (disarm effect: including bows) for 10 sec. 1 minute cooldown. Instant cast. The horror effect can be dispelled, but the disarm cannot.
  • Improved Spirit Tap: Now grants 17/33% of mana regeneration while casting.
  • Spirit Tap: Now grants 83% of mana regeneration while casting.


Rogue:

Spoiler: show

  • Shiv: This ability can no longer generate a critical strike, and the poisons it applies cannot be critical strikes either.


Shaman:

Spoiler: show
Enhancement

  • Unleashed Rage: Reduced to 3 points, down from 5. Each point now also increases your total Expertise by 3/6/9%.


Warlock:

Spoiler: show

  • Drain Soul: Each time Drain Soul deals damage to a target which can grant experience, it now has a chance to generate a Soul Shard.
  • Soul Shard: This item now has a maximum count of 32 in inventory.


Warrior:

Spoiler: show

  • Charge: Duration of stun effect now lasts 1.5 sec. This effect no longer has diminishing returns.

Protection

  • Last Stand: Cooldown reduced to 3 min.


Items, UI, Glyphs, etc.

Spoiler: show
User Interface

  • Spell Effect Level setting has been split into Particle Density and Projected Textures. Previously, Spell Effect Level controlled both of these features.
  • Added new Video Mode Ultra (should only be used on the highest-end systems).

Items

  • Hearthstone: Cooldown has been reduced to 30 min. down from 60 min.

Glyphs
Death Knight

  • Glyph of Blood Boil: Now only applies a snare to diseased targets.
  • Glyph of Dancing Rune Weapon: Increases the duration of Dancing Rune Weapon by 10 sec.
  • Glyph of Death Coil: Reduces the cost of Death Coil by 8 runic power.
  • Glyph of Disease: Your Pestilence ability now refreshes disease durations on your primary target back to their maximum duration.
  • Glyph of Howling Blast: Your Howling Blast ability now infects your targets with Frost Fever.
  • Glyph of Hungering Cold: Reduces the cost of Hungering Cold by 10 runic power.
  • Glyph of Plague Strike: Bonus lowered to 20%.
  • Glyph of Unholy Blight: Increases the duration of Unholy Blight by 10 sec.

Druid

  • Glyph of Berserk: Increases the duration of Berserk by 5 sec
  • Monsoon Glyph: Reduces the cooldown of your Typhoon spell by 3 sec.
  • Glyph of Nourish: Your Nourish heals an additional 6% for each of your heal over time effects present on the target.
  • Glyph of Savage Roar: Your Savage Roar ability grants an additional 6% bonus damage done.
  • Glyph of Wild Growth: Wild Growth now affects up to 6 targets.

Hunter

  • Glyph of Chimera Shot: Reduces the cooldown of Chimera Shot by 1 sec.
  • Glyph of Explosive Shot: Increases the critical strike chance of Explosive Shot by 4%.
  • Glyph of Explosive Trap: The periodic damage from your Explosive Trap can now be critical strikes.
  • Glyph of Kill Shot: Reduces the cooldown of Kill Shot by 6 sec.
  • Glyph of Raptor Strike: For 3 sec. after using Raptor Strike, you take 20% less damage.
  • Glyph of Scatter Shot: Increases the range of Scatter Shot by 3 yards.

Mage

  • Glyph of Arcane Barrage: Reduces the mana cost of Arcane Barrage by 20%.
  • Glyph of Deep Freeze: Increases the range of Deep Freeze by 10 yards.
  • Glyph of Ice Barrier: Increases the amount of damage absorbed by your Ice Barrier by 30%.
  • Glyph of Living Bomb: The periodic damage from your Living Bomb can now be critical strikes.
  • Glyph of Mirror Image: Your Mirror Images gain the Winter's Chill talent, granting their Frostbolt spell a 100% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 1% for 15 sec. Stacks up to 5 times.

Paladin

  • Glyph of Beacon of Light: Increases the duration of Beacon of Light by 30 sec.
  • Glyph of Divine Plea: While Divine Plea is active, you take 3% reduced damage from all sources.
  • Glyph of Divine Storm: Your Divine Storm now heals for an additional 15% of the damage it causes.
  • Glyph of Hammer of the Righteous: Your Hammer of the Righteous hits 1 additional target.
  • Glyph of Hand of Salvation: When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.
  • Glyph of Holy Shock: Reduces the cooldown of Holy Shock by 1 sec.
  • Glyph of Last Stand: Now reduces the cooldown of Last Stand by 90 sec.
  • Glyph of Shield of Righteousness: Reduces the mana cost of Shield of Righteousness by 80%.

Priest

  • Glyph of Dispersion: Reduces the cooldown on Dispersion by 45 sec.
  • Glyph of Fade: Now reduces cooldown by 9 sec.
  • Glyph of Guardian Spirit: If you Guardian Spirit lasts its entire duration without being triggered, your Guardian Spirit cooldown is reset to 60 sec.
  • Glyph of Holy Light: Can no longer crit and has had its range updated.
  • Glyph of Hymn of Hope: Your Hymn of hope provides 2 times the normal amount of mana per time, but its duration is 50% shorter.
  • Glyph of Mind Sear: Increases the radius of effect on Mind Sear by 5 yards.
  • Glyph of Pain Suppression: Allows Pain Suppression to be cast while stunned.
  • Glyph of Penance: Reduces the cooldown of Penance by 2 sec.

Rogue

  • Glyph of Backstab: Now increases remaining duration on Rupture by 2 sec. each time it is used, up to a maximum of 6 sec.
  • Glyph of Cloak of Shadows: While Cloak of Shadows is active, you take 40% less physical damage.
  • Glyph of Fan of Knives: Increases the damage done by Fan of Knives by 20%.
  • Glyph of Hunger for Blood: Increases the bonus damage from Hunger For Blood by 3%.
  • Glyph of Killing Spree: Reduces the cooldown on Killing Spree by 45 sec.
  • Glyph of Mutilate: Reduces the cost of Mutilate by 5 energy.
  • Glyph of Shadow Dance: Increases the duration of Shadow Dance by 4 sec.
  • Glyph of Shred: Now increases remaining duration on Rip by 2 sec. each time it is used, up to a maximum of 6 sec.
  • Glyph of Sprint: No longer reduces the duration.
  • Glyph of Tricks of the Trade: Your Tricks of the Trade grants an additional 10% bonus damage to your target.

Shaman

  • Glyph of Earth Shield: Increases the amount healed by your Earth Shield by 20%.
  • Glyph of Feral Spirit: Your spirit wolves gain an additional 30% of your attack power.
  • Glyph of Hex: Increases the damage your Hex target can take before the Hex effect is removed by 20%.
  • Glyph of Riptide: Increases the duration of Riptide by 3 sec.
  • Glyph of Stoneclaw Totem: Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.
  • Glyph of Thunder: Reduces the cooldown on Thunderstorm by 7 sec.
  • Glyph of Totem of Wrath: When you cast Totem of Wrath, you gain 30% of the totem's bonus spell power for 5 min.

Warlock

  • Glyph of Chaos Bolt: Reduces the cooldown on Chaos Bolt by 2 sec.
  • Glyph of Demonic Circle: Reduces the cooldown on Demonic Circle by 4 sec.
  • Glyph of Haunt: The bonus damage granted by your Haunt spell is increased by an additional 3%.
  • Glyph of Life Tap: When you use Life Tap, you gain 20% of your spirit as spell power for 20 sec.
  • Glyph of Metamorphosis: Increases the duration of your Metamorphosis by 6 sec.
  • Glyph of Shadowflame: Your Shadowflame also applies a 70% movement speed slow on its victims.
  • Glyph of Soul Link: Increases the percentage of damage shared via your Soul Link by an additional 5%.

Warrior

  • Glyph of Bladestorm: Reduces the cooldown on Bladestorm by 15 sec.
  • Glyph of Enraged Regeneration: Your Enraged Regeneration ability heals for an additional 10% of your health over its duration.
  • Glyph of Shield Wall: Reduces the cooldown on Shield Wall by 3 min, but Shield Wall now only reduces damage taken by 40%.
  • Glyph of Shockwave: Reduces the cooldown on Shockwave by 3 sec.
  • Glyph of Spell Reflection: Reduces the cooldown on Spell Reflection by 1 sec.
  • Glyph of Vigilance: Your Vigilance ability transfers an additional 5% of your target's threat to you.

Bug Fixes

  • Leaving a group while in an instance will now port you to the nearest graveyard rather than your Hearthstone location.
  • Mace of Unending Life is correctly a 2H weapon.

Death Knight

  • Dancing Rune Weapon: Fixed a bug making it trigger an unusual number of effects from the weapon equipped by the Death Knight. In addition, it will now only echo Death Knight spells whose primary purpose is dealing damage. Also corrected a bug making the effect last 8 seconds longer than intended.

Hunter

  • Savage Rend (raptor special ability): Fixed a tooltip error to correctly note this ability boosts damage rather than attack power.


Ulduar Boss Info

Hodir:

Spoiler: show


  • HP - 35,699,200 (Heroic Mode)
  • Normal melee attacks for 25k damage on a well-geared warrior
  • 8 Adds trapped in blocks of ice are around him, you can break the blocks (40,000 HP) to have them help you. They will randomly drop Toasty Fires throughout the fight.
  • His aura called Biting Cold is using the same mechanics as Intense Cold during the fight against Keristrasza, it stacks up and damage increase over time. Moving will reset the stack. (This is also affected by the Toasty Fire, see below)
  • Hodir casts "Flash Freeze" (9 seconds cast time), a spell that freezes the entire raid in blocks of ice.
  • He will randomly spawn Icicles, they will create patch of ices on the ground as they drop. Standing on the ice when Hodir casts Flash Freeze prevents from being encased in a block of ice.
  • You can also prevent Biting Cold and Freeze by staying next to a Toasty Fire in the room, however it will be removed by Flash Freeze. Warms nearby friendly creatures, preventing the effects of Freeze and Biting Cold, and increasing Spirit by 4. Toasty fire can be extinguished by falling ice or powerful frost magic.
  • After Flash Freeze, Hodir will gain "Frozen Blows" and deal 70% reduced physical damage but each attack deals 40,000 additional frost damage.


Thorim:

Spoiler: show
Health Points - 11M

The fight takes place in The Clash of Thunder, an arena overwatched by Thorim himself. As you enter the arena you will see a Jormungar Behemoth (~1.2M HP) fighting a captured alliance/horde (opposing faction) team composed of 1 tank, 1 healer, and 3 damage dealers. Killing them is fairly easy, just make sure you take care of the AoE healing from the healer while fighting the NPC and try to avoid the large poison breath while fighting the Jormungar.

Once the NPCs and the Jormungar are dead, a lot of constructs (melee, casters, and healers) will jump into the arena from the stands and you will have to handle them with only one part of your raid while Thorim throws Stormhammers at them. He will also randomly activates the lightning orbs surrouding the arena, they will deal strong AoE damage to anyone near as soon as they are activated: run away from them!

The 2nd part of the raid will have to go through the hallway to the left of the Arena and fight its way to Thorim. This hallways is also full of constructs and will also have you deal with two mini bosses (about 5M HP each), you only have 5 minutes to reach Thorim before he goes berserk and kills your raid.

When Thorim is pulled by the hallway team, he will jump into the arena and the last part of the fight will begin. He's got 11M Health Points and hits a well geared tank for 8k damage but will also use two abilities: the first one is an Unbalancing Strike reducing the defense of the tank by 200 for 15 sec (100 for 6 seconds in normal). He will also casts Lightning Charge every 15 seconds, just like with Grull this effect will stack and Thorim will deal more and more damage during the fight. (Thanks to Wraith for the help on the description of the fight)


The Iron Council:

Spoiler: show
Each time you kill a member of the council, he will cast Supercharge and the remaining monsters will gain extra abilities and gain 25% damage.

  • Supercharge - Unleashes one last burst of energy as the caster dies, increasing all allies damage by 25% and granting them an additional ability.

Steelbreaker - 10M HP (Heroic) / 3M HP (Normal)

  • Fusion Punch - An attack infused with energy that inflicts 100% weapon damage and an additional 8000 Nature damage per second. - He casts Fusion Punch on a ten second cooldown (but we saw it as late as 25 seconds.) If he is in a Rune of Power he will hit far harder, so it's vitally important that he's never standing in them.
  • High Voltage - This is an aura that inflicts 2500 Nature damage every 3 sec. When he dies the aura disappears.
  • Static Disruption (1 Mob Down) - Deals 7500 Nature damage to enemies in an area and increases Nature damage taken by 50% for 20 sec. (12 Yards radius)

Runemaster Molgeim - 10M HP (Heroic) / 3M HP (Normal)

  • Rune of Power - Runemaster Molgeim casts Rune of Power on a target NPC periodically -- there's a few seconds with no rune and then another appears. It will buff anyone standing in it, including a mob.
  • Rune of Death (1 Mob Down) - Summons a Rune of Death at a random enemy target's location. This rune deals 3000 Shadow damage every half-second to anyone within 13 yards of that location. - This will be casted on a target player and inflict anyone within 13 yards of this player.
  • Rune of Summoning (2 Mob Down) - Runemaster Moldeim gains Rune of Summoning which summons Lightning Elementals. These chase after players and appear to explode and deal damage. Their melee attack is Lightning Blast: deals 14-15.8k nature damage to everyone within 30 yards and kills the elemental in the process.

Stormcaller Brundir - 10M HP (Heroic) / 3M HP (Normal)

  • Chain Lightning - Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 5 targets, causing Nature damage to each. - Stormcaller Brundir casts Chain Lightning which chains through the raid. It can be interrupted, and he can have his cast time slowed (e.g. with Curse of Tongues.)
  • Overload - He emotes "PEASANT HAS CROSSED THE LINE" as he cast this spell (10 seconds cast time): it's vitally important that everyone gets out of range (it deals 25000 nature damage to everyone within 30 yards.)
  • Lightning Whirl - Spins around throwing off bolts of lightning at random enemy targets. Each bolt deals 6598 to 7402 Nature damage. Lasts 5 sec. - Stormcaller Brundir gains Lightning Whirl, which does AE lightning bolts. It's interruptable.
  • Lightning Tendrils (Screenshot) - Tendrils of lightning shoot out of the caster's chest, lifting them into the air. These lightning tendrils deal 4000 Nature damage to all enemies around the caster every second. - Stormcaller Brundir gains Lightning Tendrils, where he launches into the area and chases after players, AE'ing everyone in his path.


Freya:

Spoiler: show
Boss info

  • Health - 1,394,500 (Normal) / 4,183,000 (Heroic)
  • Mana - 234,190 (Normal) / ? (Heroic)

The fight takes place in a lush, oasis like valley inside Ulduar. There are three Elder boss-tree mobs you can choose to kill or not, appearantly they are similiar to Sartharion's hard mode if you choose not to kill them the fight gets considerably harder as each elder buffs Freya and her adds.

  • Elder Brightleaf - The essence of Elder Brightleaf increases Magic damage dealt by Freya and her Allies of Nature by 50%.
  • Elder Ironbranch - The essence of Elder Stonebark increases physical damage dealt by Freya by 50%.
  • Elder Stonebark - The essence of Elder Ironbranch increases Physical damage dealt by Allies of Nature by 50%.

As you engage Freya, she will spawn multiple adds and start healing herself. She starts the fight with 150 stacks of a buff increasing healing on her by 4% (=600% at the beginning of the fight), a stack is removed everytime one of the add she spawns is killed.

Abilities
4,183,000HP (25-Man) / 1,394,500HP (10-Man)

  • Nature's Fury - Infects an enemy for 10 sec, causing it to inflict 4625 to 5375 Nature damage to its nearby allies every 1 sec. (10-Man: 2035 to 2365 damage)
  • Sunbeam -- Inflicts 10638 to 12362 Nature damage to enemies within 8 yards of the target. 1.5 cast. (10-Man: 7863 to 9137 damage)
  • Touch of Eonar -- The presence of the Lifebinder heals Freya for 24000 health every 1 sec. (10-Man: 6000 health every 1 sec.)
  • Attuned to Nature (x150) - Increases healing received by 4%.
  • Photosynthesis -- The rays of the sun heals the plant life for 10000 damage every 1 sec. (These will spawn during the fight, make sure you kite the adds out of them to prevent them from healing)

During the fight she will also spawns 3 extra adds at the same time (Storm Lasher, Stone Lasher, Ancient Water Elemental), they have roughly 1M HP each and you have to kill them all 3 at the same time, otherwise they will just revive. Killing one of these adds will remove 10 stacks of healing from Freya.

She will also spawn a bigger add at some point, an Ancient Protector with 1,9M HP. Just off-tank him and kill him to remove 25 stacks from Freya. He also uses Conservator's Grip to silence members of the raid, stay under the Healthy Mushrooms in the zone to remove this debuff.

  • Conservator's Grip -- The grip of the Protector prevents attacking and casting spells.

When Freya finally runs out of "Attuned to Nature" stacks, just start DPSing her while you keep killing the tree adds she spawns (they will heal her for 15% after 10 seconds if you don't kill them). Lower her life to 0 and she will become friendly again, loot the chest next to her for tons of epic loot!
 

hasanJ

Expert
Nov 24, 2007
10,692
0
41
34
Karachi
Titan's Grip (Tier 11) now reduces physical damage you deal by 10%.
this iz just lame yar
ironically the Tier 10 Fury Talent increases damage of Whirlwind Bloodthirst and Slam abilities by 10% :S
 
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  • NaNoW NaNoW:
    oh
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  • StrikerX StrikerX:
    Still not available back on Steam though
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    My withdraw
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  • Necrokiller Necrokiller:
    Reminds me of the time MS tried to charge PC gamers for online play
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    When will console companies realize this sh*t doesn't work on PC
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  • SolitarySoldier SolitarySoldier:
    doesn't change the fact that sony is extra chu this gen
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  • StrikerX StrikerX:
    Mofos sharpened a spear and shoved it up theirs and Arrowhead's ass
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    Sony <3
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    Jeez, throwing all those sales away for the sake of PsN accounts. What a mess.
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  • Chandoo Chandoo:
    faraany3k said:
    I have heard that it is now unplayable in countries which do not support handful of third world countries not recognized by Sony like Pakistan. Steam is a true global platform.Then they cry that console gaming is dying.
    170 + countries where Steam sells but PSN doesn't will lose access unless they use VPN
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  • Chandoo Chandoo:
    It has a worst rating on Steam than last years MW3 now. Jeese Sony, how can you fuck it up THIS BAD
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  • faraany3k faraany3k:
    I have heard that it is now unplayable in countries which do not support handful of third world countries not recognized by Sony like Pakistan. Steam is a true global platform.Then they cry that console gaming is dying.
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  • Chandoo Chandoo:
    How to ruin a perfectly good thing for dummies - by Sony
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  • Chandoo Chandoo:
    Helldivers 2 is now trending worse stream user reviews than SUICIDE SQUAD
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  • Necrokiller Necrokiller:
    Good guy Gaben refunding the game way past what the policy allows 👍
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  • Necrokiller Necrokiller:
    Poor Arrowhead getting screwed by Sony 😞
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  • Necrokiller Necrokiller:
    Gaben ki reach hai, PSN ki nahi hai. Gaben ain't stressing over publishers who rush to his store in the first place 😂
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  • Chandoo Chandoo:
    Gaben ki reach nah hai :(
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  • Chandoo Chandoo:
    saeen I don't think the PSN teams are stressing over needing to offer hundreds of thousands of refunds lol
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    fuckin' lol
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    Saeen literally glossed over the fact that PSN isn't available in those 177 countries
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    fuckin' lol
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    NaNoW NaNoW: oh