Worse visuals, worse RT, traversal stuttering, dropping out of VRR window all the time, terrible gyro and users are reporting deadzone issues there too, though obviously not to the same extent as on Xbox. Yiiiikes!
Worse visuals, worse RT, traversal stuttering, dropping out of VRR window all the time, terrible gyro and users are reporting deadzone issues there too, though obviously not to the same extent as on Xbox. Yiiiikes!
- Worse visuals? Chromatic Aberration seems to have been the culprit with IQ on PS5
- Worse RT? Sure, I'll take it for better performance
- Dropping out of VRR window? But in what mode? Performance mode with RT On and Strand hair Off seems pretty stable to me on PS5 (based on the Spanish YouTuber's frame rate test)
- Lmao @ terrible gyro. Tell that to my gameplay video using said "terrible" gyro
- Worse RT? Sure, I'll take it for better performance
- Dropping out of VRR window? But in what mode? Performance mode with RT On and Strand hair Off seems pretty stable to me on PS5 (based on the Spanish channel's frame rate test)
I mean, at that point when you have a "current gen" RT capable console and you have to turn off all those features to get a stable frame rate is a massive L to begin with, that too, from a console first developer. YIKKKKES!
I don't entirely blame CerebralTiger for this opinion though. Even a broken gyro implementation is probably better than aiming with right analogue sticks
You know the demo is great when you feel nausea after playing it. Btw, not the most optimised game for steam deck ATM, yet it still somehow manages to thrash the next gen console versions in input latency lol. Looking forward for the full release and hopefully proper optimisations for the handheld.
Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
Phil should be held responsible for this shitfest too, just like Sarah, but it's highly likely that these decisions are coming from Satya. And this isn't even the end of it. More closures are coming.
if we are moving towards more and more popular trash across platforms that make billions for companies, I'm happy with all the barriers and exclusivity because at least that brings some pressure to create good stuff.
Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
"These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things" ... seems to me that's exactly what it is
So i just found out that f***ing s***bag Microsoft shut down Arkane Studio (makers of the brilliant Dishonored series) and Tango Gameworks (makers of the iconic The Evil Within series), among some other studios. I just want to say a giant F*** Y**! to Microsoft. THEY'VE F***ED UP BIG TIME this time.
Started Dead Island 2, and i find it pretty lame. The story is shit. The characters are either cringe or bland (all 6 of them), The gameplay isn't fun. Even the goddamn zombies don't behave like proper zombies. They're all fast & intelligent unlike how zombies are supposed to be like. Any fan of "zombie" genre cannot possibly like this shitfest of a game. Dying Light 2 was million times better than this shit.