MULTI Rare reveals a Sea of Thieves crossover with Pirates of the Caribbean

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[h=1]Sea of Thieves on the PC runs well, with strange limitations[/h]

[h=2]The annoyances of the Windows Store[/h]



The graphical fidelity enthusiasts at Digital Foundry have taken a deep dive into the performance of the PC version of Sea of Thieves, and the results are pretty interesting ... and a bit frustrating for anyone who would like to play on the PC. You can watch the whole video above, and it’s an interesting look at the game.
Sea of Thieves is only available through the Windows Store, and is locked down in multiple ways to limit your control over the graphical options and even things like the language options and resolution.
Too many variables are tied into your settings in Windows and not on the options you may want to put in on a per-game basis. Why can’t you select which language you’d like to display, even if your desktop is set to English? Why do you have to change your desktop resolution to get the game to offer more resolution options through its menu? These are not issues PC gamers are used to.
The video goes into detail about these limitations and what they mean for the player, but the short version is that Microsoft doesn’t give you as much control over how the game runs as you’d expect from a game bought on any other platform.
Digital Foundry also suggests leaving most graphical settings at the “rare” level, as legendary or mythic settings — the two options above rare — don’t give you enough of a boost to justify the possible loss in frame rate.
The games looks amazing, and seems to scale pretty well on different systems. The Windows Store issues are a pain in the butt, but the PC version still offers more control over the settings than the Xbox One version, allowing you to choose how much graphical fidelity you’re willing to sacrifice to hit your desired frame rate.
The good news is that you only have to buy the game once to access it on your PC or Xbox One. Sea of Thieves supports cross-play so you can play with a friend on the PC while you’re on your Xbox One. That fact makes much of this discussion feel moot if you have both a gaming PC and an Xbox One: Just try the game on both pieces of hardware and play on the one you like the most.



 

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[h=1]Sea of Thieves’ players are turning on the first ‘Pirate Legend’[/h]

[h=2]Prod1gyX didn’t rightfully earn the title, they say[/h]



The first Pirate Legend in Sea of Thieves has been named — but after streaming his achievement, the game’s biggest thus far, Twitch user Prod1gyX has set off widespread backlash among the Sea of Thieves community.
Prod1gyX began streaming his attempt to unlock the Pirate Legend title shortly after Sea of Thieves launched on March 20. Developer Rare said prior to the game’s release that becoming a Pirate Legend — which requires players to hit level 50 across all three of Sea of Thieves’ factions, a process that involves lots of sailing, puzzle solving and even complicated riddles — was the ultimate goal for individual players. That’s why the continuous stream amassed a growing number of viewers, who were eager to see what the touted status would actually unlock.
But Prod1gyX’s success has received criticism from viewers who accuse him of “boosting” his way through the game with the help of his Twitch followers.
“The guy bullshitted his way to first, while regurgitating a statement every five seconds that he could have done it by himself; the ‘community’ only helped him arrive faster,” one Redditor wrote in a top anti-Prod1gyX thread. “He is then met with a riddle, and responds by staring at a wall for 45 minutes while he essentially learns how to use his inventory for the first time. For a followup, he continues to stand around while he waits for someone to provide him with an easy answer on what to do next. The problem solving skills here are embarrassing, he’s not even attempting to tackle the task at hand - legendary incompetence.”


Because Prod1gyX relied heavily on the help of other players to earn the solo rewards, Reddit users have launched a campaign using the hashtag #NotMyPirateLegend, hoping to galvanize Sea of Thieves’ player base to disavow the streamer as the game’s first top player. The game’s subreddit is also full of jokes mocking how Prod1gyX played the game, which includes claims that he made it to level 50 with the help of unwitting crews who put in most of the work.
There are other Redditors who are more frustrated by what the Pirate Legend title actually unlocks. Compared to how challenging it is to make it through the necessary quests to unlock the title, the rewards seem slight: Prod1gyX earned the right to call himself Pirate Legend, which appears in game; a special outfit; and one of the game’s shanties. He also gained access to special areas, one including a new faction that comes with additional quest lines and decorative items.
Even if Pirate Legend doesn’t come with the grand treasure that Rare suggested it might, the bigger issue is that players don’t believe Prod1gyX deserves to feel the pride associated with the achievement. Prod1gyX hasn’t directly responded to any of the angry players, although he shared a video on Twitter that criticized his Pirate Legend process.
“This is nuts xD,” he wrote. “I just wanted to see Pirate legend.”
We’ve reached out for further comment and will update accordingly.
 

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[h=1]Sea of Thieves updates to address players’ biggest complaints[/h]

[h=2]Rare is responding with updates like private crews and more[/h]




Rare is beginning to address some of Sea of Thieves players’ biggest complaints, as the developer detailed in a blog post about their “top feedback points.” And to players’ appreciation, the highest priority changes to come sound pretty good.
“As with everything on Sea of Thieves, we will make changes, get them out to players and assess how effective they are, using feedback and data to decide whether we need to take more steps,” wrote executive producer Joe Neate, introducing a list of players’ most common issues and how the team plans to address them.
These include putting an end to “brig abuse,” a widespread problem that’s ruined the experience for many players. While players have been throwing each other into the brig since the game’s alpha phase, Sea of Thieves’ launch has led to even more pirates getting locked up and thrown out of a crew so that players can swap in someone else instead.
The reason this happens is because players have yet to be able to form private crews, Rare explained.
“A key change we are working on is to allow players to select whether they want their ship to be open to others being matchmade with them, or closed so that it’s invite-only,” Neate said. “This will allow players to manage how many people they want on their ship, invite friends and decide whether or not to allow other players to join them. We hope this mitigates one of the key reasons for people misusing the brig.”
An update will also change the minimum number of players required to form a crew; instead of needing four people to fill out a party, which can lead three friends to dump a fourth to find someone they’d rather sail with, Rare will allow for smaller or larger groups.
In addition, the developer said it’s working on improving the game’s matchmaking so that players who opt into voice chat — another problem with Sea of Thieves, as several peoplefind themselves as the only one on mic during play — can be paired up with others willing to chat.
Rare maintains that Sea of Thieves is meant to be an evolving experience, with further content to be introduced to fill in the gaps some players are already tired of. With these changes top of the list, however, Neate said that Rare’s tweaking the roadmap for development in the coming months.
“We are currently in the midst of adjusting our roadmap based on feedback we have received since launch, with a ton of planning meetings continuing through this week,” he said. A video will detail all of this “next week.”
“We totally understand that people want to see this ASAP, but the critical thing here is to have the right plan that allows Sea of Thieves to grow in the right way.”
 

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[h=1]New Sea of Thieves dev update is all about polish and quality of life[/h]
[h=2]Sneakier plays, changes to cosmetics and prep for the upcoming DLC packs is the name of the game[/h]




Sea of Thieves has collected a loyal fan base due to the core of the game; it offers an incredibly organic, fun and occasionally terrifying pirate experience on the high seas. While there have been criticisms due to lack of content and limited PvE experiences, the developers are apparently listening.
Rare has already announced three upcoming DLC packs that should substantially flesh out the game. While we’re not ready to fight the Hungering Deep or gear up for weekly events yet, the latest developer update polishes some features of the game, addresses feedback and is all about getting the game ready for future updates.
Executive producer Joe Neate shared what some of those changes looked like in the May 10 Developer Update.




First of all, the patch mentioned in last week’s developer update has been delayed to next week, due to technical issues. This patch didn’t contain any of the big DLC, but it did contain changes to the way public and private crews work; the eventual addition will allow pirates to invite strangers onto their ship and join their journey if there is a free slot. Unfortunately, as it exists, that feature would have caused issues for enough players that it will be delayed.
The cosmetic additions were well received, but Rare are removing eight pieces for being too similar to other pieces of clothing. Other items are getting their prices adjusted. Players will automatically receive refunds for these changes, so your gold is nice and safe.
What we do get are two small changes that seem very small but are very exciting to regularSea of Thieves players, especially those among us who like to contest forts. Players can now share bananas, cannonballs and planks. This means that you can share your supplies with an allied galleon as you defend a fort, or you can do a supply sweep and then hand your poor, hungry friend a banana to cronch upon.


Gamer tags are now invisible under water, which means the boarder or pirate with an explosive barrel are now the most terrifying thing in the world. Players have more room to be stealthy and sneaky by managing their breath underwater.
We also got a minor tease for what the Hungering Deep DLC will contain: more puzzles. For puzzle fiends who are already frustrated with Gold Hoarder missions for giving oodles of Castaway Chests, the drop rate on those has been substantially lowered.
For now, the developer team remains split into three groups, one on each piece of upcoming DLC. Since the Hungering Deep has the shortest lead time of those three teams, they’ll be working on weekly events after the DLC has launched. We’ll also get a trailer next week. The Hungering Deep approaches, and pirates will have the chance to work together, solve puzzles and overcome something lurking beneath the ocean.
 

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[h=1]Here’s what we know about The Hungering Deep, the first Sea of Thieves expansion[/h]

[h=2]The recent trailer was followed by a developer update from Rare[/h]



Sea of Thieves fans have been aching for content, and the upcoming Hungering Deep expansion promises to deliver the first of three announced DLC packs. The Hungering Deep will hit on May 29th, and it will be followed by Cursed Sails, Forsaken Shores and weekly events. All content updates will be available for no additional cost, and we know that they bring new PVE mechanics that require cooperation but, other than that, we’re still largely in the dark
With less than a week to go until the expansion hits, the developers have revealed some more information. Executive Producer Joe Neate returned to the most recent Developer Update to share quality of life updates, information on delayed features, and confirmed that there will be a pioneer program to test new features before they hit live.
The trailer, which Neate sheepishly admits was a teaser trailer, didn’t give too many details.





A new campaign: We now know that the Hungering Deep has a story campaign with the first real “character” of the game, centered around a quest to uncover the secrets of the Hungering Deep. “Merry” Merrick appeared in the teaser trailer, and now he’ll be the game’s first campaign character.
This is a first step for Sea of Thieves; while the outposts are full of characters who have basic conversation trees or vendor stocks, they’re not really characters and they don’t offer quests beyond the option to buy randomly generated voyages.
Exclusive cosmetics: There will be time-limited rewards and cosmetics available during the Hungering Deep, with the developers keeping an eye on how many players are able to unlock the goodies. Hungering Deep tattoos and scars will be available, expanding the vanity chest to allow players to customize both of these features.
New items: Pirates now have access to a third instrument, the drum, and a speaking trumpet, which will allow them to project their voice to other crews across the waves. This should be excellent for players who want to parlay.
Flags: Instead of a plain white triangle above your sails, players can now display flags. Flags will show intent: there’s a skull and bones, for instance, which seems pretty menacing, but other flags are an olive branch, suggesting you’re interested in teaming up.
Persistent content: When the campaign ends, the new AI threat and supporting infrastructure will remain in the world. This will be the standard for future expansions; while playing at launch can get you some excellent stuff and the ability to pursue the in-game quest, the world will be forever changed by the expansion.
Weekly events incoming: The Sea of Thieves developers split into three teams, with one on each expansion pack. The Hungering Deep team are now done with their content, and will be moving into weekly events. There is no information on what those events are — presumably the devs will remain on deck until the Hungering Deep is completely ironed out and free of bugs — but the first expansion’s release heralds a significant bit of manpower being freed up within Rare to work on new things.





The latest developer update is definitely worth a watch. Rare is finding its sea legs with development, and it’s interesting to hear the developer discuss the issues that have led to rough waters for recent patches. Anti-cheating initiatives and pioneer programs to test new content should help clean up the experience and make things a little smoother. So far, Sea of Thieves has yet to receive any substantial new content beyond quality of life buffs or new cosmetics; The Hungering Deep should dramatically change the game, and it’ll be interesting to see how the core experience shifts and which pirates end up on top.
Update: Rare has launched a standalone Hungering Deep site that clarifies some of the future content coming to the game. The post has been updated to reflect this new information.
 

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[h=1]Sea of Thieves’ ‘Devil’s Roar’ expansion boils the ocean next week[/h]

[h=2]A lava-spewing biome brings red-hot styles and more[/h]


Sea of Thieves’ next expansion, Forsaken Shores, will launch on Sept. 19 for Windows PC andXbox One. Rare announced the launch date with this trailer showing a look at the game’s deadly new region — the seething, volcanic Devil’s Roar.
The lonely survivor’s dramatic sea shanty tells of a volatile and deadly land of fire, and the doom of the sailors who visited it. Visually, the trailer shows off some details players may expect when the expansion arrives.
Those glowing charms, armor pieces and ship ornamentation seem to be a new style. Face paint on the pirates would suggest that’s being added as another customization option. Rowboats are also being introduced with the expansion as a means of getting to or leaving shore. (Apparently, they’re necessary because the volcano’s eruptions boil the nearby sea.)
And the special guest star, The Crab, scuttles onto the scene at the end. Crabby’s starred in trailers for The Hungering Deep, Cursed Sails, so maybe he (she?) is here only for posterity’s sake; maybe the crab finally shows up in the game.
 

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[h=1]Sea of Thieves gets its biggest expansion yet in Forsaken Shores[/h]

[h=2]Today’s expansion continues to change Sea of Thieves’ base experience[/h]



At first glance, Forsaken Shores is the most dramatic expansion to the world of Sea of Thievesyet. It expands the map, taking us to the new region of Devil’s Roar, a place full of volcanoes, ash and magma. It’s a very new look for Sea of Thieves, but the game has quietly been evolving and building on itself with the previous expansions, The Hungering Deep andCursed Sails, along with the more regular Bilge Rat Adventures.
Just over six months after Sea of Thieves’ release, the game has reinvented itself and fleshed out a world that many players found too limited at launch. Forsaken Shores marks a new era of Sea of Thieves, and it’s exciting the impact the expansion will have on the existing game... as well as what it means for the future of this wild pirate sandbox title.
[h=2]WHAT’S NEW IN FORSAKEN SHORES?[/h]Let’s start with the obvious question: What is it, exactly, that Forsaken Shores brings to the table? The new region of Devil’s Roar is huge, of course, and there will once again be a story campaign based around the region.
“It brings an intense, different feel into the world when you’re venturing out into those shores, with volcanic eruptions,” Sea of Thieves executive producer Joe Neate told Polygon in an interview.
Not only will you be dealing with volcanoes, but threats from the regular map will also be active. The Kraken and Megalodon can spawn, which is a terrifying prospect in a region where you need to navigate brimstone raining from the sky. There will be no skeleton forts, but skeleton ships will be added to the region in a future update.




Adding to the stakes of the new region is the new Merchant Alliance mission type: cargo runs. Previously, Merchant Alliance quests had you hunting down animals and delivering them. Now, there’ll be the option to deliver cargo to clients while you avoid damaging the goods. Merchant Alliance quests were, according to Neate, the least popular of the factions; this should add a fun new gameplay loop.
There’s a very useful new tool to navigate such dangerous waters: the rowboat.
“The rowboat adds to the pirate fantasy so much. We were just playing around in it, watching rocks rain down as we sailed around,” Neate said with a laugh. While the rowboat’s primary purpose is getting from your ship to an island (especially important in the perilous new region), the dev team expects players to do some silly things with the new tool. He shares a story of a pirate loading his rowboat full of paying customers to take them on a Devil’s Roar tour. You can also launch rowboats full of explosive barrels, or fill them with deadly, hissing snakes. Some Sea of Thieves testers have even set up a rowboat race circuit.
[h=2]KEEPING THE SEA OF THIEVES SPIRIT[/h]The core of the game in Sea of Thieves has always been solid. Chasing down (or fleeing from) other players, managing loot and bringing in big hauls, and playing shanties with your friends on the dock of a galleon as you enjoy the setting sun and lapping waves is a genuine blast. The big complaint with Sea of Thieves has always been content. While the DLC has been a welcome answer to that, significantly fleshing out the world and providing new goals and gameplay loops, the game has stuck to the honest, organic gameplay that made it so great. The content adds to the game, making for a genuinely fun and unique sandbox experience.
While the campaigns and cosmetics have been fantastic, the real heavy lifting of new content comes from the new tools. Rare has shied away from building on systems like the brig; it’s still difficult to legitimately harass or camp other players, and nearly impossible to do so with a crewmate. Instead, the new tools and additions to the game all create ways for players to communicate, cooperate... and betray each other, if the timing’s right.


An outpost stands in Devil’s Roar, for trading and rest. Rare / MicrosoftThe speaking horn opens communication across longer distances. Pirate alliances give players a chance to form a fleet and split loot. And the skeleton ships (and deadly cursed cannonballs) give players another global objective to cooperate on, as well as the tools to make ship-to-ship combat a little more complex. All of these are done without crowding the game with heavy UI elements, or requiring reputation grinds, or asking players to raise their gear level. It’s a simple, efficient and refreshing way to play an online game.
Rowboats are likely the most complex tool yet, and we’ll likely see players use them for both combat and antics as Forsaken Shores settles onto servers.
“We have a saying,” Neate said, “Give people tools, and take away as many rules as possible, and you’re going to get interesting stories and encounters.”
At its best, Sea of Thieves creates amazing player stories like Eve Online or DayZ, without the downsides of dealing with players blowing up your ship and escape pod or typing your avatar up and forcing them to drink toxic chemicals. The new content, as well as achievements and goals introduced via Bilge Rat Adventures, is enticing and I look forward to trying it out. But the real excitement is going to be seeing other sails out there in Devil’s Roar and trying to determine what your next move is.
The game is also building infrastructure for more ambitious plans. Future content, including Bilge Rat Adventures and expansions, is already in the works. The inventory system has been changed to allow for more cannonballs, and eventually more food items and more systems for players to use. (Potions are a long-awaited feature based off player speculation and hints in-game.) Bilge Rat Adventures are also a massive improvement to the game, giving players an incentive to log on. Even better, the time-locked achievements are removed, which means players will slowly have access to more goals and accomplishments in game which grant dubloons. Rare is also working on a new player experience to ensure content isn’t locked behind a mastery wall and there’s always room for new pirates on the ocean.
There’s no game quite like Sea of Thieves out there. The initial hype died down, and some people were left disappointed with what the base game had to offer, but the game has — in true pirate fashion — boarded up the holes and forged forward to bigger and better things.
 

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[h=1]Sea of Thieves is getting its next expansion, Shrouded Spoils, in November[/h]
[h=2]There’s an ill wind a-comin’[/h]




The Devil’s Roar has settled in nicely in Sea of Thieves’ latest expansion pack, Forsaken Shores, but there’s another content update already on the way. In today’s developer update, executive producer Joe Neate shared details on next month’s upcoming expansion: Shrouded Spoils.
Shrouded Spoils will give pirates access to more ship customization, including wheel and cannon cosmetic options. The world will also now be affected by an eerie fog that seriously affects visibility, forcing players to take to their crow’s nest if they want to have a clear voyage.




We can expect Shrouded Spoils to have a campaign of some kind, as well as achievements and likely some kind of new antagonist or challenge. The developers also shared that there will be expanded Pirate Legend content for those who have reached the end-game; with commendations being made specifically for those players.
Since this is such an early look at Shrouded Spoils, there will likely be more details to come, but we can guess that this has been in production for some time. Rare currently has four internal teams who rotate between content; Shrouded Spoils likely went into production some time after The Hungering Deep or Cursed Sails. We likely won’t see Shrouded Spoilsopen up a new portion of the map, but it should add more danger and variety to the existing regions of the game.
More details on the future of Sea of Thieves’ content will be released on Nov. 10, at X018, Microsoft’s Xbox-focused fan convention in Mexico City. The Rare developers will discuss the content update beyond Shrouded Spoils at the Inside Xbox event, as well hosting a live panel the day after.
 

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[h=1]Sea of Thieves’ next free expansion hits Nov. 28[/h]
[h=2]Shrouded Spoils revitalizes the core mechanics from Sea of Thieves’ launch[/h]



Sea of Thieves fans have had one continuous demand throughout the game’s lifespan: more content. The first three expansion packs, which were all free and added mechanics still accessible today, were all about addressing that need. The map is significantly more full — and much larger, with the new Devil’s Roar region — and there’s a lot more to do. Shrouded Spoils is less about adding new content and more about breathing new life into the game’s best features.
Whereas the draw of the previous expansions was around some kind of giant mystery and a monster guarding it, Shrouded Spoils’ core mechanic is much less tangible. A new emergent weather type, fog, rolls out and blankets the sea, hiding threats from players. Not only do you need a friend on look-out, but the megalodon and kraken have been revisited; now they drop loot.
The kraken has been improved to spawn more frequently and provide more of an epic boss battle. There’s a new attack type, the kraken slap, and the kraken will be more efficient at dealing ship damage. Every tentacle a crew downs will reward loot. The megalodon is getting some new models for a visual shake-up, and now drops loot as well upon being defeated.
Skeleton ships are getting some love as well. Skeleton galleons, and the new skeleton sloop, can emerge around the world as an encounter. Sometimes they’re passive, and other times they’ll hunt players down. The classic skeleton fort can now spawn on six additional islands, making nine total locales for pirates to wage war against the spooky threat. This is interesting because of the drastically different layout between islands; some require a lot of navigating rocks and chokepoints, while others are more wide-open and chaotic.
The ominous mermaid statues also return to Sea of Thieves, and they now drop gems upon being destroyed that can be sold for Merchant Alliance reputation and gold. The Merchant Alliance also has a new "crate of ancient bone dust" and, most importantly, a "Mega-Keg" that blows up with a much bigger radius, which is perfect for sinking a tricky galleon or clearing a ton of skeletons very quickly.


Rare / Microsoft StudiosAdd in new ship customization options, including the cannons and wheel, and a bunch of quality-of-life changes (including new end-game content for Pirate Legends), and this is a very intriguing expansion. It’s not as sexy as a big new boss fight or region of the map, but this is one of the expansions that seems most focused on keeping the Sea of Thievesexperience alive. Shrouded Spoils is like a greatest hits track spinning the best moments ofSea of Thieves’ lifespan so far.
This will be the last expansion pack of 2018. In 2019, we’re getting a new game mode in The Arena. The fifth expansion will split the game world into two queues: Adventure and Arena. Arena will be focused on fast-paced PvP matches between crews in confined spaces as pirates rush to gather as much treasure as possible on both sea and land. Shrouded Spoils is an expansion focused on what will now be known as Adventure mode, which is the standard Sea of Thieves experience. Rare has stated that it intends to actively maintain and develop for both queues after it releases Arena in 2019.
 

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[h=1]Sea of Thieves’ anniversary update includes an ocean of adventures[/h]

[h=2]Harpoons, quests, PVP arenas, and more[/h]





Sea of Thieves is turning one year old on March 20, and players have only seen four free expansion packs (along with weekly updates) since the game’s launch. Now that the game’s first anniversary is approaching, Rare has announced a new update. There’s still information to come regarding the specifics of these new features, but based on a new trailer, we can expect the following to be on its way to Sea of Thieves.




[h=2]QUEST CAMPAIGNS[/h]Tall Tales looks like a new way to play Sea of Thieves. While we only saw a few moments from Shores of Gold, the first Tall Tale, we got to see what looked like a linear quest through a temple laden with traps and a voyage along the course of constellations. Quest content has been limited to short limited-time campaigns so far, so adding a broader campaign is a big addition to the game — and one that fans have sorely wanted.
[h=2]THE ARENA[/h]Rare will bundle The Arena, a previously announced PVP expansion, into the anniversary update. The Arena, a separate queue from the existing game, will pit crews of friends against opponents in a race to gather as much treasure as possible. What’s especially exciting is that the anniversary trailer showed off what might be a new ship, as well as new ways to damage ships. For instance, one crew took down an opponent’s central mast, which is an inventive way to stop an opponent without sinking them.




[h=2]HUNTING, FISHING ... HARPOONS?[/h]Some smaller systems were showcased in the anniversary trailer, including fishing and cooking. We also see one pirate studying a book in the background. It all suggests that some kind of crafting is on the way. We don’t know how, exactly, these systems will work or what benefits they’ll bring, but they will provide new things to do on voyages and potentially new rewards.
We also saw a ship-mounted harpoon that was used in battle against a megalodon, which is very exciting, because I want very badly to harpoon my foes in combat.
The anniversary update, another free addition to the current Sea of Thieves game, will be made available on April 30.
 
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    Hi any repair shop for Nintendo Switch in Isb/ Rwp? The console is not charging. Anybody? Who can help in this regard.
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  • iampasha iampasha:
    Ewww brother ewww, what's that brother? Whats that?
    Link
  • Necrokiller Necrokiller:
    Senua Saga 30fps both on Series S and X. Gotta feel bad for the Series X owners.
    Link
  • Necrokiller Necrokiller:
    Imagine buying a Pro console and still getting 30fps in GTA 6 😬
    Link
  • faraany3k faraany3k:
    So this console gen was like putting a SSD in an old laptop
    Link
  • LordIT LordIT:
    does anyone know a reliable vendor in lahore for laptop batteries?
    Link
  • XPremiuM XPremiuM:
    I remember when PG used to be such an active site. Now it's barely alive.
    Link
    NaNoW NaNoW: skyrim