MULTI Pandemic discusses Next-Gen Graphics (GoW vs Resistance, SoC, Wii, PS3s power, ports)

devilscallmedad

Women,Children and Kunka first
Jan 18, 2007
10,239
5
43
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Rawalpindi
www.worldenow.com
IGN: The Wii bowed out of the graphical race, whereas the Xbox 360 and PS3 have roughly comparable power. Are the difference in platform capabilities forcing your team to lean towards strictly next-gen style games?

Morgan Jaffit: If we were to do a Wii title, we would want to take absolute advantage of the Wii's abilities. Likewise, if we were to do an Xbox 360 title then we would want to make it as strong graphically as a 360 title can be. But we'd also want to make it something that could easily be ported to the PS3, and vice versa. In our perspective those are very similarly linked SKUs. Particularly when you're looking at a game with a 15 million dollar budget, we would want to be able to make it work on both.

If you look at the on-paper specs, the PS3 doesn't have this mythical, untapped reservoir of power. There's been a lot of talk about that, but it doesn't seem to be there. I have yet to see the evidence of this. It's always hard, a generation out - I'm not suggesting it won't happen, though.

I think it's interesting, in this age of high definition, that a TV's standard definition is 640 x 480 - and it looks real. So what are we doing wrong? The answer is very complex and goes into a bunch of things; but there's no theoretical reason why we shouldn't be making realistic games in 640 x 480.
IGN: Has improved graphics technology and HD resolutions aided the quality of the gameplay in current games?

John Passfield: If we can go back to 'what can we do with AI?', and having richer characters and ways of interacting, then I think the Wii offers new ways of moving forward. I think it's jarring going back to Gears of War from Zelda: Twilight Princess, but once you're into it, you forget. People play mobile phone games - and the graphics on those aren't particularly good. But they accept it because they know the limitations of the medium. And that's the thing with the Wii - people might learn to accept it despite the graphics and because of the gameplay. That's when the Wii will find greatest success.
IGN: In terms of game development, what is the difference between artistry and good graphics? Is there one?

Morgan Jaffit: Simple things work well. Strong art direction is absolutely key. Gears does look fantastic, but it also has really strong art direction - if it didn't have that strong art direction, it wouldn't be garnering the attention that it has. Look at a title like Resistance: Fall of Man on PS3 - it doesn't have particularly strong art direction, and hasn't really made the same impact. From a technical perspective, it's very comparable to Gears of War. So why isn't it garnering the same attention? It comes down to the art direction. It looks like everything else.

From a design perspective, I like a smooth framerate. The link between player and the game is the most important thing. So disrupting that by chopping the framerate is something that I try to avoid. There isn't an answer that's right for every game. It's really important to select the priority for the game. For a game like Shadow of the Colossus, it had amazing, amazing art direction, but sometimes the framerate would stutter. That was their call. It wasn't doing particularly incredible things with the hardware, but the art direction was there.
http://ps3.ign.com/articles/756/756202p1.html
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,625
2,201
129
S.S Normandy
no not that interview, but this is the interview where they say that resistance and gears are almost the same thing on a technical level. Interesting comment seeing as how they had jack squat to do with either game lol
 
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  • Necrokiller Necrokiller:
    First Fallout 4 update and now this 🤡
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  • Necrokiller Necrokiller:
    MS and Bethesda continuing their streak of massive Ls 😬
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  • funky funky:
    Hello
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  • NaNoW NaNoW:
    by closing down good studios
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  • NaNoW NaNoW:
    well he is breaking barriers
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  • iampasha iampasha:
    SolitarySoldier said:
    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
    guys the biggest yapper in the Industry right now. All he do is yap
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  • Necrokiller Necrokiller:
    Phil should be held responsible for this shitfest too, just like Sarah, but it's highly likely that these decisions are coming from Satya. And this isn't even the end of it. More closures are coming.
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  • SolitarySoldier SolitarySoldier:
    if we are moving towards more and more popular trash across platforms that make billions for companies, I'm happy with all the barriers and exclusivity because at least that brings some pressure to create good stuff.
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  • SolitarySoldier SolitarySoldier:
    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
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  • SolitarySoldier SolitarySoldier:
    "These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things" ... seems to me that's exactly what it is
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  • SolitarySoldier SolitarySoldier:
    why make good games when u can just buy everyone and shut them down lol
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  • XPremiuM XPremiuM:
    I'm gonna say one last time, F*** Microsoft to infinity!
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  • XPremiuM XPremiuM:
    Microsoft deserves all the hate they can get. Seriously i can't explain how much i want to curse them out.
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  • XPremiuM XPremiuM:
    They could've sold the studios instead of closing them, but the nazi bastards just didn't want competition down the road.
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  • XPremiuM XPremiuM:
    F*** Microsoft, and F*** their fanboys.
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  • XPremiuM XPremiuM:
    What's the f*** is wrong with them? I mean really? Have they completely lost it? F***ing retards.
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  • XPremiuM XPremiuM:
    So i just found out that f***ing s***bag Microsoft shut down Arkane Studio (makers of the brilliant Dishonored series) and Tango Gameworks (makers of the iconic The Evil Within series), among some other studios. I just want to say a giant F*** Y**! to Microsoft. THEY'VE F***ED UP BIG TIME this time.
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    MS: Hold my trillion dollars
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    Sony: We can f**k up a totally good situation.
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  • XPremiuM XPremiuM:
    Started Dead Island 2, and i find it pretty lame. The story is shit. The characters are either cringe or bland (all 6 of them), The gameplay isn't fun. Even the goddamn zombies don't behave like proper zombies. They're all fast & intelligent unlike how zombies are supposed to be like. Any fan of "zombie" genre cannot possibly like this shitfest of a game. Dying Light 2 was million times better than this shit.
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  • NaNoW NaNoW:
    so Baldurs Gate 3 is pretty great!"
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  • faraany3k faraany3k:
    So who here is waiting for Senua Hellblade 2. Prequel was a true mind fuck experience.
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    Necrokiller Necrokiller: First Fallout 4 update and now this 🤡