The haptics and adaptive trigger parameters are set by the dev for different scenarios (e.g. when you use a heavier weapon vs a lighter one, haptic feedback for different situations). It can't be replicated via DS4Windows or Steam API in a meaningful manner unless the game supports it, which in this case it apparently does. But I don't see this being the norm. Maybe CDPR will support it for Cyberbug enhanced edition
Speaking of bugs, this game was a buggy mess last I played. Poorly implemented collision detection, getting stuck in geometry, animation stutters and whatnot. The DLC, in particular, was horrible in this regard. I wonder if they improved any of that for this version.