PC Official Crysis Thread

Atif

Ancient Philosopher
Jan 18, 2007
4,222
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From Mars
Play Digital: Crysis Video Review
Ah… today we (Play Digital) bask in the beauty that is Crysis. But don’t let yourself get too distracted by the intricate foliage and dappled shadows or you’ll get deaded!
Read Full Review >>
(playdigital.tv)
 

Gameover

Well-known member
Nov 12, 2007
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@Gameover....dude i just downloaded that movie,infact the whole PG mates had seen that opening so when u write something u have to be imaginative and same thing is done by me.And for your kind information PG does not provide copy pasted Reviews as its own official reviews.:)
@Adnan959 Thanks.


I agree with you, and thanx for the information ( i didnt knew) but when u say review by you, you should write what you have observed by playing the game not by seeing any movie or reading other reviews..

have u played the complete game have u finished it ...... ?
 

soulhealer83

Soulhealer
Nov 13, 2007
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0
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Hi, how ya all ?? I'm new to this thng. Found it interestin. Its gud tht u people r digin on these thngs. I mean takin gamin to one step further. Interestin tht u guyz r makin reviews abt games. But there is one thng which i wanna mention tht is u should make ya own reviews, try to do wht u can frm ya abilities & mind. Didnt mean to diss any bro here. Might b u dont have enough resources to make ya own thngy. But people who has actually put thier time & energy in reviewin this article should have some credit by mentionin there url or name. I think tht there is no prob for u to do tht. Keep it up, Cheers
 

Adnan959

eXtreme PC Gamer
Aug 9, 2007
1,473
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Islamabad
@Gameover....dude i just downloaded that movie,infact the whole PG mates had seen that opening so when u write something u have to be imaginative and same thing is done by me.And for your kind information PG does not provide copy pasted Reviews as its own official reviews.:)
@Adnan959 Thanks.
Course it ain't a copy paste, went through the entire thing its very well written but it could've been more detailed.
 

Atif

Ancient Philosopher
Jan 18, 2007
4,222
6
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41
From Mars
Thanks to those who liked it :)
@Gameover yeah i finished the whole game and then i wrote the review.Bahi u have to mention that what others think about the game beside your own likes and dislikes.This is the proper way of writing.
@Adnan yeah i can be but u know people like to read SMS type things...you know what i mean :p
 

Atif

Ancient Philosopher
Jan 18, 2007
4,222
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From Mars
3D Graphics Performance in Crysis
ExtremeTech writes:

"At its highest quality settings, Crysis is able to push modern hardware so hard that almost nothing short of an overclocked dual-graphics system can run the game at its maximum settings without turning into a slideshow.

Crysis has a pair of built-in benchmarks — here we will show you how we run the GPU benchmark to test graphics cards, and give you the disappointing outlook of how well modern cards run the game."
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Atif

Ancient Philosopher
Jan 18, 2007
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From Mars
Gamezone reviews Crysis
Gamezone writes:

"Crysis is an artistic triumph on the PC, offering up an aesthetically incredible experience with solid and exciting gameplay. The game is incredibly immersive if your computer can handle it."

Score: 9.3
Read Full Review >>
 

Atif

Ancient Philosopher
Jan 18, 2007
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From Mars
Crysis Review: Enough Testing! Is It Any Good?
Tom's Hardware writes:

"It feels like we’ve been a long time coming to this moment when our final review goes public. Crysis has been at the forefront of our minds since that first stunning demonstration at E3 in 2006. We’ve tracked every screenshot and press release over the last year-and-a-half with eager anticipation. We always knew the graphics were going to be fantastic but how the game played as a whole remained a mystery..."
Read Full Review >
 

Atif

Ancient Philosopher
Jan 18, 2007
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From Mars
DirectX 10 - has it delivered? The big PC gaming revolution. Or is it?
CVG writes:

"DirectX 10 has now been with us for around a year, debuting with the launch of Windows Vista. Since then we've been told numerous times that it'll raise the technology bar and kick-start a whole new gaming revolution on PC. 12 months on, has it?

Here's a lovely quote from Microsoft's Games for Windows website: 'DirectX 10 will provide an incredibly detailed experience for gamers of every type, and will enable game creators to increase a game's level of realism, enhancing details and complexity in gaming worlds, apply effects like dynamic lighting and weather, and much more.'

A bold statement, but to date has it delivered?"
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Atif

Ancient Philosopher
Jan 18, 2007
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From Mars
First Crysis patch 'nothing major'
Crytek has explained that its first patch for Crysis will be nothing major in an update on the progress of the first fix. It's informed that the patch will address overall performance and multiplayer balancing ("adjustments to LAW and Grenade balance in multiplayer").

A release date for patch number one is yet to be nailed down.But it is rumored that the patch will be out from 7-14 days.
Read Full Story >>
 

Atif

Ancient Philosopher
Jan 18, 2007
4,222
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From Mars
GameTrailers reviews Crysis
Whoever says PC gaming is dead doesn't own a three thousand dollar gaming rig and Crysis.And this line is especially for Console lovers with limited mind frame and limited love for games.
View Review >>
 

Atif

Ancient Philosopher
Jan 18, 2007
4,222
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From Mars
See Mass Physics Simulation in Crysis
A video featuring some of the technology that drives Crysis. See the rendering of physical interactions by making giant robot looking thing made from boxes.
View Video >>
 

Atif

Ancient Philosopher
Jan 18, 2007
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From Mars
Interview with Crytek Studios' Cevat Yerli
Tech2.com India writes: "One of the most graphically intensive shooters on the block, Crysis is guaranteed to make your PC spazz and die, but the game is so much more than just eye-popping visuals – or so we were told when we caught up with Cevat Yerli, co-founder and president of Crytek studios, for a quick chat."
Read Full Interview >>
 

Fahad007

Senior
Jan 18, 2007
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Sialkot
www.cushysurgical.com
An Encounter with Crytek Studios

One of the most graphically intensive shooters on the block, Crysis is guaranteed to make your PC spazz and die, but the game is so much more than just eye-popping visuals – or so we were told when we caught up with Cevat Yerli, co-founder and president of Crytek studios, for a quick chat.
For starters, could you tell us how Crysis was born?
Crysis was born in November 2003, with a piece of Concept Artwork. I asked Magnus Labrant, Art Director on Crysis, to create a great vista screenshot from Far Cry and overpaint it into a frozen paradise. I like working with contrasts; they create interest in the user. The goal was to provide an imagery that would naturally imply a new experience. Upon that we defined the other shooter elements... the hero, weapons, enemies, world and set the plan out to maximize the non-linearity and interactivity.

How different is Crysis from Far Cry, besides visuals of course?
Crysis is all-new; it features a new story, new characters and enemies, new gameplay, and all-new technology. The key differentiation is that Crysis is more serious and realistic, and its interactivity is higher.
Speaking of Far Cry, what do you guys think of Far Cry 2?
We think it sounds and looks very promising. We are looking forward to play it.

Haven’t you had enough of the tropics yet? Any plans of moving to a different locale? What’s next on the cards for Crytek?
In Crysis the island is a character, a life framework that changes with the fiction unfolding, effectively telling the story though the ambience. It’s what we call ambient story telling. So there is much more to explore and variety is granted, no worries. As for future plans I cannot elaborate at this stage... sorry.

Have developers shown an interest in leasing the CryENGINE2?
Yes, more than we want to license. We're being selective now, because we want to make sure the business does not become inflationary, and support is given at the right level of commitment. Quality, not quantity.

How did the partnership with EA come about?
We released the Far Cry Demo and then EA contacted us. That contact led to healthy arguments and personal discussions. After some time we ended up agreeing to work together on all-new IP.

Crysis is being released at a time when games like Call of Duty 4, Assassins Creed and Mass Effect have hit the stores. Any apprehensions about your game doing well amidst all these heavy hitters? I think we have a clear fan base and target group. Our first person shooter caters to people who love freedom in shooters; who love interactivity, non-linearity and photo-realism paired with a great story. That’s what we deliver.

Crytek has stated in the past that Dx10 effects will make a big difference in multiplayer. Could you shed some light on this?
When playing under "Very High" configuration (only available for DX10 high-end users), the game will feature elements such as Battledust, day/night cycles, physics, destructable environments, and improved visuals. These are all synchronized, including special effects. Generally, it's the intensity and quality we see in very high single player experience; the difference is that the visual gains do make substantial gameplay differences in Multiplayer.

As you’ve noticed we’ve kept the interview relatively simple till now but our resident hardware junkie, Jayesh Mansukhani AKA the J-Man nearly had a seizure when he saw there were no "technical" questions asked. In a fit of blind rage, he kept my PC hostage while shooting the following questions:


In the time Crysis was being developed, processing power has accelerated beyond recognition. How much more optimized can we expect the game to be (realistically speaking) on a multi-core CPU?
Crysis does support multi-core CPUs, from 2 to 4 cores. You will get speed gains, but also more smooth frame rates in general.

Windows Vista takes up 1.2 GB RAM as its own, so will 2 GB really cut it for optimized game play? Or will anyone looking for a real taste of the game need to go in for more RAM?
It does work well, since we played it as such. Of course, generally with high-end PC games, the rule is: the more RAM the better.

How much more optimization will the 64-bit version of Crysis offer for 64-bit Operating Systems?
In some cases you may see speedups of up to 10%, but in general it's about more memory access, allowing you to load faster in the long run. Also, through higher memory configuration you get smoother framerates.

How challenging was it to create a more realistic looking environment in DX10 as compared to DX9? Also, was the motion blur purely done in coding and hardware rendering or was it separately worked artwork?
DX9 vs DX10 was a natural evolution, so it wasn't really more difficult. It was actually pretty quick to create the "Very High" profile that is essentially high-end DX10. Motion Blur was achieved purely through shaders.

Finally, I know you’re probably not going to answer this but is there any chance of us seeing a Crysis on the PS3 or Xbox 360? Even a small hint would do!
Let's wait and see how the ratings and sales fare. If they are high enough and in substance stronger than Far Cry, we may. But as I’ve said before, if we were to do it, it would be almost a completely new development project.

Judging by the way Crysis is doing I don’t think a console port or a complete makeover is too far behind now.

SOURCE TECH2
 
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