nVidia's GT300 specifications revealed - it's a cGPU!

opethian

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nVidia's GT300 specifications revealed - it's a cGPU!


...What is GT300?

Even though it shares the same first two letters with GT200 architecture [GeForce Tesla], GT300 is the first truly new architecture since SIMD [Single-Instruction Multiple Data] units first appeared in graphical processors.

GT300 architecture groups processing cores in sets of 32 - up from 24 in GT200 architecture. But the difference between the two is that GT300 parts ways with the SIMD architecture that dominate the GPU architecture of today. GT300 Cores rely on MIMD-similar functions [Multiple-Instruction Multiple Data] - all the units work in MPMD mode, executing simple and complex shader and computing operations on-the-go. We're not exactly sure should we continue to use the word "shader processor" or "shader core" as these units are now almost on equal terms as FPUs inside latest AMD and Intel CPUs.

GT300 itself packs 16 groups with 32 cores - yes, we're talking about 512 cores for the high-end part. This number itself raises the computing power of GT300 by more than 2x when compared to the GT200 core. Before the chip tapes-out, there is no way anybody can predict working clocks, but if the clocks remain the same as on GT200, we would have over double the amount of computing power.
If for instance, nVidia gets a 2 GHz clock for the 512 MIMD cores, we are talking about no less than 3TFLOPS with Single-Precision. Dual precision is highly-dependant on how efficient the MIMD-like units will be, but you can count on 6-15x improvement over GT200.

This is not the only change - cluster organization is no longer static. The Scratch Cache is much more granular and allows for larger interactivity between the cores inside the cluster. GPGPU e.g. GPU Computing applications should really benefit from this architectural choice. When it comes to gaming, the question is obviously - how good can GT300 be? Please do bear in mind that this 32-core cluster will be used in next-generation Tegra, Tesla, GeForce and Quadro cards.
This architectural change should result in dramatic increase in Dual-Precision performance, and if GT300 packs enough registers - performance of both Single-Precision and Dual-Precision data might surprise all the players in the industry. Given the timeline when nVidia begun work on GT300, it looks to us like GT200 architecture was a test for real things coming in 2009.
Just like the CPU, GT300 gives direct hardware access [HAL] for CUDA 3.0, DirectX 11, OpenGL 3.1 and OpenCL. You can also do direct programming on the GPU, but we're not exactly sure would development of such a solution that be financially feasible. But the point in question is that now you can do it. It looks like Tim Sweeney's prophecy is slowly, but certainly - coming to life.


Source: BSN
 

opethian

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read what is Tim Sweeney's prophecy is slowly, but certainly - coming to life.

The idea of extremely powerful graphics processors being used for general purpose applications is a much debated topic in the games industry as well - and Sweeney believes that the GPU and CPU will be heading into a battle for the dominant position in a computer – and either one could be pushed out of the market.
and also this thing

Over the past six months, we heard different bits'n'pieces of information when it comes to GT300, nVidia's next-gen part. We decided to stay silent until we have information confirmed from multiple sources, and now we feel more confident to disclose what is cooking in Santa Clara, India, China and other nV sites around the world.
GT300 isn't the architecture that was envisioned by nVidia's Chief Architect, former Stanford professor Bill Dally, but this architecture will give you a pretty good idea why Bill told Intel to take a hike when the larger chip giant from Santa Clara offered him a job on the Larrabee project.
Thanks to Hardware-Infos, we managed to complete the puzzle what nVidia plans to bring to market in couple of months from now.
 

abobobilly

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bro check score of 3dmarks of 4890
it beats nvidia
we dont know it :|
thanx for telliing us :p


o bhai..... we were talking about Nvidia's upcoming cards. which are absolutely DX11 supporte. 4890 is not a DX11 supported card :p

read carefully before posting :p
 

opethian

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milky way u must have posted in wrong thread :D
n it does beat nvidia due to physx or havok as they call it ...
n also check which nvidia gpu it beats ... tell me if it able to beat 285gtx n higher ...

n people read this
GT300 itself packs 16 groups with 32 cores - yes, we're talking about 512 cores for the high-end part. This number itself raises the computing power of GT300 by more than 2x when compared to the GT200 core.
so 100k wud be high but it wud not be less than 50k inpkaistan
so who wants dx11 nvidia gpus that soon????
 

Necrokiller

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I wanna see more game developers actually benefiting from dx11 rather than just gpus supporting it. Really, what is a hardware worth without a software that doesn't fully harness its capabilities? Name atleast 5 games that fully support Quad-Core cpus? :D

And what was up with DX10.1 ? Did we really see ATI taking the lead with its support for their cards? opethian shed some light here as I don't know much about dx 10.1
 

opethian

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necrokiller dx 10.1 i have seen few titles ... nomad chandoo n hardcore gamers wud be more current but recently Tom clancy's HAWX has shown some benefit but that banefit was not that much which should make ATI 10.1dx support an all out win ... so ur rght ... buying dx 11 gpus will only benefit when we will have proper dx 11 supporting titles ... just susing win7 :) well i dnt think its that amazing thing ... atleas I WILL NOT spend my hard earned money on dx 11 gpus unless dx10 gpus r unable to play any new dx11 title :D ...
 

Necrokiller

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Well the dx10 card will be able to play those games but not in dx11 mode. Just like you cant play dx10 game with a dx9 card.
 
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