MULTI Nitpicking Biggest Video Games of 2013

Raptorian

Senior
Feb 15, 2007
5,205
0
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Dubai
Despite the fact that 2013 marks the dawn of next-generation of machines, PS4 and XBOX ONE respectively, none of them offer a launch title even remotely close to the big three video games released for the aging current generation machines, XBOX 360 & PS3.

BioShock Infinite, The Last of Us and of course Grand Theft Auto V have managed to make 2013 pretty memorable by themselves. All three of them have found universal acclaim and are dead set to contend for multiple Game of the Year awards.

Please note that this critique doesn't necessarily include other top notch 2013 video games like Ni No Kuni: Wrath of the White Witch, Wii U, PS Vita, Nintendo 3DS or a PC exclusive, simply because I didn't get to play them :laugh1: nor do I intend to. This piece is only my humble opinion and it's objective is to spark a discussion among the PG community and may not be take as simple facts. Also, we all know the positive stuff about them but the focus of this thread is simple nitpicking the least liked features which are usually overlooked due to fanboyish hype (like GTA IV). Please note that this post contains MAJOR SPOILERS. Lets begin then.

BIOSHOCK INFINITE
  • The shooting mechanic is just not fun. It wasn't that great in BioShock and it is even worse in Infinite. Say whatever you want to, no video game has replicated the perfection achieved in Call of Duty 4: Modern Warfare. I know the guns are pre-1912 but still, Irrational Games simply failed to make weapons that are really fun to play with.
  • Vigors are simply old Plasmids in a new bottle. It was a great opportunity for Irrational to come up with newer ideas for Plasmids/Vigors but they are almost identical in both games.
  • Zachary Hale Comstock <<<<<< Andrew Ryan. Period.
  • The extremely convoluted story is better than many stories out there but did they really have to make a super clever story that would go over the heads of 90% of gamers? BioShock's story was pretty deep and easier to grasp and far superior than Infinite.
  • The final battle with the Vox Populi is disastrously frustrating.

THE LAST OF US

  • The only real con I can think of is repetition in terms of gameplay only...until Ellie comes into action. The story, the characters, the environments, the enemies are all kept fresh throughout but till you reach the point when Joel really injures himself, things start to become stale in terms of gameplay. Same crouching, sneaking, stealth killing, running, gunning.
  • Did The Last of Us really need a multiplayer? I know it got good reviews but still that effort could have gone to create more content in the Solo adventure.

GRAND THEFT AUTO V

  • Unlike Red Dead Redemption's perfect final act, which doesn't end with a boss battle, GTA V goes with traditional GTA "big fight" ending, followed by loose ends (which was a nice touch). The real high point was the ultimate heist "The Big Score" and in my opinion, whereas "The Third Way" mission was simply traditional GTA final mission against a backdrop of generic foundry with lots and lots of shooting.
  • There is a LOT of Lost Santos that Story or Strangers & Freaks don't cover. For example, why don't we get to fly a fighter jet?

Let me know what you guys think. What would you like to see improved in the next iterations of the above franchises? No game is 100% perfect, so you know, nit picking can be kind of good sometimes instead of burying head in the sand.

p.s. First thread in a long time (tsuck)
 

Gizmo

Expert
May 6, 2009
12,863
2
42
Lahore
Good thread, Well I have a few nitpicks about Bioshock infinite as well. Mostly related to Elizabeth.

1: Elizabeth has the ability to create tears in time and space and go whever ever she wants, yet she spends time and takes the ffort to learn how to pick locks? WTF? lol

2: And this is more serious, The game is kind of sexist against Elizabeth and it kind of reduces her to the usual damsel in distress stereotype, She's smart, She's got supernatural abilities that allow her to traverl between different universes and give her the power to alter timelines and she can pick locks (lol) yet she spends all her life trapped in a tower even though she could get out at anytime and then decides to flee the moment a grizzly, hardened male stereotype charcters (booker) shows up who's good with guns.

It kind of implies that no matter how powerful and talented women become become they can never get anywhere without men :p

3: by the end of the game The combat become a real chore, I just wanted to get on with the story but the game kept sending in waves of dummies for me to shoot down and waste time on before it let me get to the next piece of the stoyr which is why i was playing in the first place.

GTA V:

Too much time was spent driving back and forth from one place to another, it's just driving from one end of the map to the other while charcters converse for alot of the main missions, It wasn't that bad but it got kind of old after a while.
 
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