Playstation GDC 2007: The Long Development of Final Fantasy XII

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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obviously, only the final fantasy fans would want to read this, rest of you GO AWAY !

GDC 2007: The Long Development of Final Fantasy XII


70% of the team's resoures were dedicated to art alone.
By Garnett Lee, 03/08/2007
Three core members of the Final Fantasy XII team gave a postmortem of the game today at GDC. Taka Murat,a who supervised the game's development, led the discussion. He began with some stage setting by recalling some of the series' milestones, including that, in this, its twentieth anniversary year, Final Fantasy numbers some 28 titles, when you include its spin-offs (Final Fantasy Tactics, Chocobo titles, Crystal Chronicles, etc.). This background plays an important part in the development of every Final Fantasy title. As fans, we probably each hold our own idea of what makes the games special, but for the development team it boils down to three key components: innovation, quality, and volume (in terms of the size of the game). These three areas of focus end up at odds with one another throughout the development process. Designing new elements, for instance, creates new problems that must be solved, in order to achieve the quality ideal. The three are not equally weighted. Innovation holds top priority, and for FFXII, that innovation seamlessly blends together the battle and quest scenes in the game. This gave rise to many problems as they sought to keep the input-driven-command nature of RPGs accessible to its many fans, some of whom would not possess action game skills.
As a result, Final Fantasy games require a lengthy development process, and this presents the very real threat of being obsolete by the time it ships. To combat this the team allocates its resources with a heavy emphasis on art. From the chart being shown, the breakdown appeared to be roughly 70% devoted to art, 20% to game design, and only around 10% to engineering. The thinking follows that while the technology may change, by creating the very highest caliber art possible, it enables them to move forward with any advances on the fly.
The remainder of the talk burrowed into the in-house tools created to produce the game. Along with the standard commercial products every developer uses, they put together a suite of tools that allowed real-time display of their work outputted through the PS2 to the TV. In this way they always saw a true representation of what the final product would look like.
In closing, Murata indicated the learning experience in managing these issues gave them a great start on refining their process for the ever more sophisticated development pipeline required to make great PS3, 360, and PC games.
 
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  • Necrokiller Necrokiller:
    Reminds me of the time MS tried to charge PC gamers for online play
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  • Necrokiller Necrokiller:
    When will console companies realize this sh*t doesn't work on PC
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  • SolitarySoldier SolitarySoldier:
    doesn't change the fact that sony is extra chu this gen
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  • StrikerX StrikerX:
    Mofos sharpened a spear and shoved it up theirs and Arrowhead's ass
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  • StrikerX StrikerX:
    Sony <3
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  • Necrokiller Necrokiller:
    Jeez, throwing all those sales away for the sake of PsN accounts. What a mess.
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  • Chandoo Chandoo:
    faraany3k said:
    I have heard that it is now unplayable in countries which do not support handful of third world countries not recognized by Sony like Pakistan. Steam is a true global platform.Then they cry that console gaming is dying.
    170 + countries where Steam sells but PSN doesn't will lose access unless they use VPN
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  • Chandoo Chandoo:
    It has a worst rating on Steam than last years MW3 now. Jeese Sony, how can you fuck it up THIS BAD
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  • faraany3k faraany3k:
    I have heard that it is now unplayable in countries which do not support handful of third world countries not recognized by Sony like Pakistan. Steam is a true global platform.Then they cry that console gaming is dying.
    Link
  • Chandoo Chandoo:
    How to ruin a perfectly good thing for dummies - by Sony
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  • Chandoo Chandoo:
    Helldivers 2 is now trending worse stream user reviews than SUICIDE SQUAD
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  • Necrokiller Necrokiller:
    Good guy Gaben refunding the game way past what the policy allows 👍
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  • Necrokiller Necrokiller:
    Poor Arrowhead getting screwed by Sony 😞
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  • Necrokiller Necrokiller:
    Gaben ki reach hai, PSN ki nahi hai. Gaben ain't stressing over publishers who rush to his store in the first place 😂
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  • Chandoo Chandoo:
    Gaben ki reach nah hai :(
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  • Chandoo Chandoo:
    saeen I don't think the PSN teams are stressing over needing to offer hundreds of thousands of refunds lol
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  • Necrokiller Necrokiller:
    fuckin' lol
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  • Necrokiller Necrokiller:
    Saeen literally glossed over the fact that PSN isn't available in those 177 countries
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  • Chandoo Chandoo:
    fuckin' lol
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  • Chandoo Chandoo:
    Helldivers 2 delisted on Steam from 177 countries
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  • Necrokiller Necrokiller:
    iampasha said:
    Alan wake 2 is yet to recover it's development costs. Due to no physical release and no steam launch.
    You reap what you sow. This is what happens when you take away choice from consumers. Even with 88% split going to developers, they can't recoup costs. Meanwhile, Helldivers 2 is a massive hit for Sony thanks in big part to Steam.
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  • iampasha iampasha:
    Alan wake 2 is yet to recover it's development costs. Due to no physical release and no steam launch.
    • Haha
    Reactions: Necrokiller
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    Necrokiller Necrokiller: Reminds me of the time MS tried to charge PC gamers for online play