Playstation Gamespot's near final build preview of Burnout Dominator

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,625
2,201
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S.S Normandy
A very positive review overall..


Burnout Dominator Preview


We take a crash course in dangerous driving as we check out a near-finished version of Criterion's upcoming racer.
By Justin Calvert, GameSpot Posted Feb 12, 2007 5:35 pm PT

Criterion's Burnout series of games has long been known for offering high-speed racing and spectacular crashes. In previous entries, the UK-based developer has made a point of experimenting with new gameplay modes and mechanics rather than just sticking with its existing formula, and Burnout Dominator is no exception. The upcoming game introduces some promising new features to the mix, but it also does away with some existing ones, at least one of which you might sorely miss. The result, as far as we can tell after spending a few hours with the game, is a highly distilled Burnout that concentrates on doing what the series has always done best while making a few sacrifices along the way.


Driving dangerously is the name of the game in the all-new maniac mode.
If you're a fan of previous Burnout games, the most significant changes that you'll notice from the outset are the absence of traffic-checking and the lack of a crash mode. Traffic-checking, which was a feature introduced in last year's Burnout Revenge, changed the gameplay quite dramatically in that it encouraged you to crash into the majority of vehicles on the road rather than desperately attempting to avoid them. In Dominator, if you do anything more than rub up against a vehicle that isn't one of your opponents, there's a good chance that you'll lose valuable seconds while you enjoy the resulting crash animation. In previous games, dedicated crash modes have rewarded you for causing some of the most spectacular road traffic accidents imaginable, and we're a little disappointed that Dominator doesn't have one.
The good news is that Burnout Dominator still offers plenty of different gameplay modes, including a good mix of old favorites and all-new challenges. Modes that make a welcome return in Dominator include road rage, in which you must take down opponents by slamming them into other vehicles or environmental objects; eliminator, in which last-place cars are taken out of the race at regular intervals until only one remains; and straightforward races to the finish and single-lap time trials.
Perhaps the most exciting addition to Burnout Dominator is the new maniac mode, in which you score points for driving as dangerously as possible. In maniac mode, you'll drive through oncoming traffic, drift around corners, and, whenever possible, score a burnout by using up a full boost meter in one go without ever letting up on the accelerator. Dominator's three new challenge modes--drift, burnout, and near miss--essentially force you to focus on just one aspect of the maniac mode because they offer you only one way to score points. The drifting and near-miss modes are self-explanatory, but if you're not familiar with some of the older games in the series, the burnout mode probably warrants further explanation.
As mentioned previously, to score a burnout, you need to exhaust an entire boost meter in one go. This is the only way to score points in burnout mode, but to stand a chance of earning a gold-medal score, you'll need to string together a number of these "supercharge" boosts to form combos. So while exhausting your full boost meter, you need to make a point of driving just dangerously enough to fill it up again. This "boost chaining" mechanic was originally a feature of Burnout 2: Point of Impact, but it was removed for Burnout 3: Takedown a year later.
The increasingly speedy car classes in Burnout Dominator include classic, factory, tuned, hotrod, super, race specials, and dominator. The performances of each car in any given class are comparable, but they all handle a little differently, and you'll inevitably have favorites as far as their varied appearances are concerned. While playing through the single-player world tour mode, you will encounter certain events that give you an opportunity to unlock new cars for your collection by completing bonus objectives. These objectives are often every bit as challenging as the event itself and include such things as drifting a certain distance, scoring a certain number of near misses, or taking down the car that you want to unlock a few times.


Every time you wreck an opponent you'll get to witness the carnage in slow motion.
Taking down rivals with overly aggressive driving has long been a feature of the Burnout series, and in recent years, "signature takedowns" have rewarded you for wrecking your opponents in particularly dangerous or spectacular ways that were specific to each track. For example, these included such things as shoving an opponent off the edge of a cliff or forcing an opponent into a bridge support. Burnout Dominator attempts to take this concept a step further with the introduction of signature shortcuts, which become available to you only after you've used an opponent's car to take out the yellow barriers that block your opponent off initially. As with signature takedowns in the previous games, you'll often be racing past the signature shortcuts at such insane speeds that finding them is more luck than judgment. However, the yellow barriers are quite distinctive, and they're certainly worth keeping an eye out for if your eyes aren't bleeding from the sensation of speed already.


In addition to the single-player world tour mode, the PlayStation 2 version of
Burnout Dominator that we've been playing also features split-screen support for two players and a party play mode that lets up to four players take turns to compete in the same event and compare their scores. The PlayStation Portable version of Dominator, which we've yet to see in action, will also feature a party play mode, as well as ad hoc support for up to six players. Another promised feature of the PSP game is score syncing, which will let you synchronize your high-score tables with those of up to 16 other players to see how you compare. We look forward to bringing you more information on Burnout Dominator, which is currently scheduled for release in March, as soon as it becomes available.
-GameSpot
 

USUF

Dont use -blam!-™
Jan 19, 2007
9,955
1
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Karachi
yeah i saw this and i downloaded this preview...the presentation and fell looks alot like burnout revenge..but its just great!
 

fady

y so srus?
Jan 22, 2007
2,177
1
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kArAcHI!!
hey man...dis lookz gr8..i loved burnout 3 but i didnt lyk burnout revenge.....tht was cuz the grafix were better but realistic look was gone tht we find in burnout 3........may its juzz me but i still luv to play burnout 3 rather than revenGe......
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,625
2,201
129
S.S Normandy
its lacking the crash mode but its retaining the old 'burnout' mode which gives the series its name, and the maniac mode sounds like it'll fill the crash mode's void nicely.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,625
2,201
129
S.S Normandy
IGN's near final preview..

February 15, 2007 - The best arcade racing series on the planet is about to return to the PlayStation 2 and PSP. While Criterion is hard at work on Burnout 5 for the PlayStation 3 and Xbox 360, current-gen PlayStation fans needn't feel left out in the cold as Burnout Dominator looks sure to burn up their systems.

A throwback to the Burnout days of old, Dominator focuses on pure racing rather than some of the more extraneous things that have been introduced to the series lately. Traffic checking, for instance is out, as is the old favorite Crash mode, unfortunately. However, the franchise's namesake Burnouts are back and more important than ever, leading credence to EA UK's goal of making this as white-knuckled as can be.

We recently received a near-final build of the game and have been able to dig into a good portion of the start of the game. So far, the game seems to stay very much true to the Burnout groundwork of old, helped in large part by the fact that it utilizes the Burnout Revenge engine. This means that the dead-perfect controls and blistering framerate that we've seen in the past are still intact.

As mentioned, Burnouts play a huge part in Dominator. For the uninitiated, Burnouts were last seen in Burnout 2: Total Impact and were achieved when you waited until your boost meter was full, and then expended the entire meter in one long boost. Clearing it this way refills it, and each subsequent time you do so you're awarded with a X2, X3 or more multiplier.

While the speed attained with this is obviously important, it's these multipliers that are paramount to your success in Burnout Dominator. While points don't really matter in races or Road Rage events, they're the focus of the Drift, Near Miss, Burnout and new Maniac challenges. In order to score well on these, you'll need to keep a long Burnout chain going. It seems to us that if you were to break the chain in the later portion of the game, you'd have no hope in completing these challenges. This could wind up meaning that absolute perfection is needed at the later stages of the game, much like how the Burning Laps forced a flawless performance.

While the build that we're playing is near-final, there is one major issue that we ran into in that the game will sometimes cut off your current boost for what seems like no good reason, ending any Burnout chain that you have going. This happens often enough that we really do hope it'll get worked out in the final version, and we fully assume it will.

After we've put numerous upon numerous hours into the next-gen version of Burnout Revenge, it can be hard going back to a standard-def racing game this quick as you need to relearn how to look for oncoming traffic all over again. High-def certainly helps in a game like Burnout, but unfortunately we don't have that option here. Luckily though, EA UK has done a good job in helping players notice cars off in the distance. For oncoming cars, rather than their headlights being white they're actually a light tint of blue. This makes them much easier to pick out in the horizon and distinguish the cars from the scenery.

So far the track design has been pretty solid. It's obvious that the UK guys were big fans of Burnout 2 as Dominator features as many long, looping turns as the second game in the series did. We're fans of this design as well as it's extremely fun to whip around a turn at high speed while trying to stay sideways for as long as possible. Cool stuff.

Burnout Revenge is scheduled for release in early March, so our review should be coming along in a few short weeks. Get your racing gloves on...
 

fady

y so srus?
Jan 22, 2007
2,177
1
43
31
kArAcHI!!
yaar in the second review it said burn out revenge is set to cum out this march..........revenge or dominator
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,625
2,201
129
S.S Normandy
hmm, 1up yours talked about it bit for a while its more like Burnout 2 rather than 3 or revenge, more like a racer rather than a arcadey crashing game
yeah all the previews are saying that it retains the elements of the older burnout titles and adds a few new one's. Change's always welcome.
 

radd

Screww you guys, im going home
Jan 20, 2007
7,850
1
43
36
Karachi !
sup3rkat.spaces.live.com
bah ! i`m glad its a lastgen game , if they dare touch crash mode on the nextgen version I WILL KILL THEM !!! and no traffic checking ? ea is making sure this game becomes the black sheep of the franchise.
 
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    Necrokiller Necrokiller: The only valid thing from his pov he said in the video is AC dead since Black Flag. According to...