Final Fantasy narrowly avoided drug endorcement

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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S.S Normandy
Originally Posted by joystiq
The Final Fantasy series has long been known for its highly addictive properties, though this has never been highlighted quite as well as in a Square Enix GDC presentation held on Friday. Localization director for the RPG powerhouse, Richard Honeywood, talked extensively about the challenges faced in the alteration of a Japanese game for Western audiences. Of course, the transition is often less than perfect, as evidenced by the English title of a scrapped Final Fantasy compilation -- Final Fantasy Heroins.

The rest of the talk, which was notably devoid of substance abuse, centered on Square Enix's central localization philosophy. The key element, said Honeywood, is constant communication between the translators and the game developers. He also pointed out several examples of why this concept, in conjunction with extended release schedules, can result in a superior game for Western audiences. Dragon Quest VIII, for instance, benefited from an overhauled interface, voice acting and an orchestral soundtrack during its localization process. Frequently, even a game's animations are motion captured again so as to include more culturally appropriate motions -- Final Fantasy X's blitzball greeting was cited as being a little questionable in the Japanese release.

Towards the end of the presentation, Richard Honeywood acknowledged the efforts of fan translators who spend so much of their personal time converting games which may not see English releases. "Legally we can't condone these fan translations," he said, "but we like reading them and seeing how others interpret the text." For a quick demonstration of why localization is so important, check out a direct machine translation of this post after the break.


Translation into Japanese via Babelfish:


Translation back into English via Google Translate:

The final imaginative series was known however with the presentation of GDC in the Enix square where this directly Friday is kept very long because of habit characteristic quality, in addition it is not rather emphasized under any condition. Richard Honeywood who speaks widely concerning the challenge which faces, with change of the Japanese for the localization director western audience for the power plant of RPG game. Naturally, as for transfer, accumulation of the final imagination which is thrown away-- In order to be proven by the English of final imagination Heroins title, perfection it is little at times frequently.

Remainder of the story which especially has been lacking in medicine abuse concentrated on the philosophy of the central localization of Enix in square. The principal element is Honeywood, it is the communication which between of the translator and the developer of the game fixes. In addition as for him with schedule of extension release with the excellent game for the western audience, why it can originate this concept, plural examples were pointed out. For example search VIII for the dragon contributed from function and orchestral sound track of interface and the voice which are overhauled during localization process. Frequently, from life of the game because the appropriate movement is included in culture another way is the movement which is captured,-- The greeting of blitzball of final imagination X is quoted and assuming that the Japanese release a little it is doubtful.

In method of ending the presentation, as for Richard Honeywood effort of the translator of the fan which uses so many of the game of conversion of their private times perhaps you do not look at the English release, was recognized. "Legally as for us cannot pardon these fan translations" he who said, "to read we those, the other people the text." The fact that you see is liked, but be broken and this post after the eye inspect directly from machine translation how it interprets, fast demonstration localization very the importance why is.



Source: http://www.joystiq.com/2007/03/12/fi...g-endorsement/
 
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  • NaNoW NaNoW:
    by closing down good studios
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  • NaNoW NaNoW:
    well he is breaking barriers
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  • iampasha iampasha:
    SolitarySoldier said:
    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
    guys the biggest yapper in the Industry right now. All he do is yap
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  • Necrokiller Necrokiller:
    Phil should be held responsible for this shitfest too, just like Sarah, but it's highly likely that these decisions are coming from Satya. And this isn't even the end of it. More closures are coming.
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  • SolitarySoldier SolitarySoldier:
    if we are moving towards more and more popular trash across platforms that make billions for companies, I'm happy with all the barriers and exclusivity because at least that brings some pressure to create good stuff.
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  • SolitarySoldier SolitarySoldier:
    Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
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  • SolitarySoldier SolitarySoldier:
    "These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things" ... seems to me that's exactly what it is
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  • SolitarySoldier SolitarySoldier:
    why make good games when u can just buy everyone and shut them down lol
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  • XPremiuM XPremiuM:
    I'm gonna say one last time, F*** Microsoft to infinity!
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  • XPremiuM XPremiuM:
    Microsoft deserves all the hate they can get. Seriously i can't explain how much i want to curse them out.
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  • XPremiuM XPremiuM:
    They could've sold the studios instead of closing them, but the nazi bastards just didn't want competition down the road.
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  • XPremiuM XPremiuM:
    F*** Microsoft, and F*** their fanboys.
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  • XPremiuM XPremiuM:
    What's the f*** is wrong with them? I mean really? Have they completely lost it? F***ing retards.
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  • XPremiuM XPremiuM:
    So i just found out that f***ing s***bag Microsoft shut down Arkane Studio (makers of the brilliant Dishonored series) and Tango Gameworks (makers of the iconic The Evil Within series), among some other studios. I just want to say a giant F*** Y**! to Microsoft. THEY'VE F***ED UP BIG TIME this time.
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  • Necrokiller Necrokiller:
    MS: Hold my trillion dollars
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  • Necrokiller Necrokiller:
    Sony: We can f**k up a totally good situation.
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  • XPremiuM XPremiuM:
    Started Dead Island 2, and i find it pretty lame. The story is shit. The characters are either cringe or bland (all 6 of them), The gameplay isn't fun. Even the goddamn zombies don't behave like proper zombies. They're all fast & intelligent unlike how zombies are supposed to be like. Any fan of "zombie" genre cannot possibly like this shitfest of a game. Dying Light 2 was million times better than this shit.
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  • NaNoW NaNoW:
    so Baldurs Gate 3 is pretty great!"
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  • faraany3k faraany3k:
    So who here is waiting for Senua Hellblade 2. Prequel was a true mind fuck experience.
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  • GloriousChicken GloriousChicken:
    Sad indeed
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  • NaNoW NaNoW:
    what a sad day
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  • faraany3k faraany3k:
    Necrokiller said:
    MS one upping Sony in catching the biggest L in gaming
    tbh gaming industry as a whole is failing much like tech industry. They have buckled down too much to Corporate suites then relying on passionate and innovative people. A corporate only believes in financial growth and shareholders.
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  • Necrokiller Necrokiller:
    MS one upping Sony in catching the biggest L in gaming
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    NaNoW NaNoW: by closing down good studios