PC Dragon Age Preview by CVG

devilscallmedad

Women,Children and Kunka first
Jan 18, 2007
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Rawalpindi
www.worldenow.com
BioWare are looking to add a third layer of communication to what is said and how it's said; how characters look when they speak. With any luck, we can kiss goodbye to immobile faces badly lip-synching dialogue that deserves animated expressions. We'll begin to understand motivations instinctively; rather than digesting dialogue and calculating our next move, we'll feel what is the right way to proceed. BioWare's plan is nothing less than a reinvention of the genre, of the way we play.

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Five people have spent four years fleshing out the details. Not programming or designing levels, just creating the world and writing its history.

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That said, some tried-and-tested formulas are also used - such as party-based adventuring. Your main character will be joined by up to three comrades. "All the characters have their own agenda," says Scott. "We're very clear about what they want, and it's not just straightforward good or evil. We're going to be clear that when you act, there will be fallout."

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Your hero will also be invested with an Origin Story. There'll be two to choose from for each race - the example they give is a dwarf noble or commoner - and this choice entirely dictates your first couple of hours in-game, giving some texture and logic to your involvement in the main quest. It will be a recurring theme later in the game, too: there'll be a nemesis specific to your Origin Story who'll be back to haunt you throughout your adventure and if you, as a dwarf, ever venture back to the dwarven lands you came from, your history as well as your choices can impact the plot.

All the Origins lead to the same starting point for the overall plot after an hour or two, but their influence continues throughout the game, creating different subplots later on. For each race, there's one traditional fantasy Origin, and one that's "a lot more edgy". From three archetypes - fighter, rogue, mage - before long you'll get a chance to specialise your main character's class (and those of your party). Later in the game, yet another level of choice will enable you to mix and match abilities in a way old-fashioned D&D wouldn't dream of.

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