https://www.vg247.com/2020/01/21/doom-eternal-delay/Speaking to VG247, Stratton explained that the team at id Software were working long hours in the lead up to the delay, and that pushing Doom Eternal back has let the team get the game up to the level of quality they feel their effort deserves.
“I say it’s the best game we’ve ever made. I don’t think I’d say that if we didn’t have that extra time,” Stratton said.
“The game was done, we haven’t added anything but what [the delay] allowed us to do was fix a tonne more bugs.
“It allowed us to do a lot of polishing, hardening of the back-end systems and we do testing throughout where we bring in people externally. We did a couple of additional versions of those and made a couple of additions to the game, just balance-type things and patching up a couple of exploits.”
“We were crunching pretty hard most of last year. It goes in phases,”
“We’ll have one group of people crunching so the next group of people are teed up properly. As they get done, they may need to crunch a little bit.
“We really truly do try and be very respectful of peoples’ time and lives. We have very dedicated people that just choose to work a lot in many cases. It was nice because we want the game to be perfect. We want it to live up to our expectations and consumer expectations.”
“We work very hard and we’ll put in extra time to do that. Sometimes when we just get the extra time we do it anyways because we want it to be that much better.
“[A delay] takes a little bit of the steam and pressure out but it’s almost one of those things where we’ll push it even harder to get even more just as tight as it possibly can be.”
PC Ultra-Nightmare Specs (2160p / 60 FPS / Ultra-Nightmare Settings) OR (1440p / 120 FPS / Ultra-Nightmare Settings)
PC Recommended Specs (1440p / 60 FPS / High Quality Settings)
- 64-bit Windows 10
- Intel Core i9-9900K or better, or AMD Ryzen 7 3700X or better
- 16GB System RAM
- NVIDIA GeForce RTX 2080 Ti (11GB)
- 50 GB hard drive space
PC Minimum Specs (1080p / 60 FPS / Low Quality Settings)
- 64-bit Windows 10
- Intel Core i7-6700K or better, or AMD Ryzen 7 1800X or better
- 8GB System RAM
- NVIDIA GeForce GTX 1080 (8GB), RTX 2060 (6GB) or AMD Radeon RX Vega56 (8GB)
- OR (1080p/ 60 FPS / High Quality Settings) NVIDIA GeForce GTX 1060 (6GB), NVIDIA GeForce 970 (4GB), AMD RX 480 (8GB) Note : On GTX 970 only - set Texture Quality to Medium
- 50 GB hard drive space
- 64-bit Windows 7/64-Bit Windows 10
- Intel Core i5 @ 3.3 GHz or better, or AMD Ryzen 3 @ 3.1 GHz or better
- 8GB System RAM
- NVIDIA GeForce 1050Ti (4GB), GTX 1060 (3GB), GTX 1650 (4GB) or AMD Radeon R9 280 (3GB), AMD Radeon R9 290 (4GB) or RX 470 (4GB)
- 50 GB hard drive space
Based on the footage it looks like areas are more expansive and there is a lot more verticality (and platforming) to the game.Still. Quite a jump from Doom 2016 but the graphics doesn't look all that much better (they were already amazing)
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They're not much different than Doom 2016. They seem higher because the parts have to be easily available in the market as well. Only notable change is higher VRAM requirement, which is due to improved texture quality overall and levels being a bit more open.Still. Quite a jump from Doom 2016 but the graphics doesn't look all that much better (they were already amazing)
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why you are paying american rates in Pakistan. Search cheaper region like Turkey. 13k for 13 months. Ms does not careShadowdragoo said:no idea how that is a steal by wasting 3500 rupees per month and for games that are removed before you can finish them off.xbox gamepass is garbage with no local prices
There are no such thing as "bad design" bro, its all "artistic vision" nowEternalBlizzard said:Is it just me or people lately seem to defend every bad game design decision made by the devs and try to give bullshit reasons for that? Or perhaps it's because I'm on reddit and discord