Differences Between JTAG and RGH (Reset Glitch Hack)

xboyhot

Proficient
Nov 10, 2008
887
2
23
42
Lahore
In general, the understanding of unsigned code is extremely skewed, and is not truly understood. Basically, most people know that if you turn the Xbox on, go to game demos, you can start XeX menu. Well after reading a post where someone said that the RGH on a console was "cheaper" than a JTAG, I got frustrated because they don't understand that they are essentially the same. If anything, the RGH is better than a JTAG because there is no re-boot necessary to run the unsigned code. But lets get down to basics. If you would like a high detail explanation of each, go to free60.org and read through the explanations.

JTAG
What the online gaming community has come to know as a "JTAG" is an Xbox that utilizes the SMC exploit. This exploit causes a re-boot into the 4532 kernel. This kernel was made famous by the KK exploit (King Kong), where a bug in the hypervisor was utilized to run unsigned code. The SMC exploit is a faster version of the KK exploit (as in, it boots faster), and allows for the running of unsigned code. The SMC exploit is limited to consoles running kernels prior to the summer 09 update (7371). It is also true that there are several patched CBs, which prevent the exploit. Due to the need for a console which has not been updated, they are naturally scarce and once demanded a high price. Credits go to robinsod, tmbinc, SeventhSon, Martin_sw, and Tiros.

RGH
The Reset Glitch Hack is a new type of method which allows the running of unsigned code. Explained by free60: "We found that by sending a tiny reset pulse to the processor while it is slowed down does not reset it but instead changes the way the code runs, it seems it's very efficient at making bootloaders memcmp functions always return "no differences". memcmp is often used to check the next bootloader SHA hash against a stored one, allowing it to run if they are the same. So we can put a bootloader that would fail hash check in NAND, glitch the previous one and that bootloader will run, allowing almost any code to run." This hack requires a "glitch chip", which will send the signal. These range from the original Coolrunner-II made by Digilent, the Matrix by Infinity Mod, Team-Xecuter Coolrunner, X360Glitch Chip by SoulHaven, and the Stinger by Maximus. These chips have an Xilink chip which is capable of sending the signal fast enough for the glitch to properly function. The benefits of the RGH is that it doesn't require a non-updated dashboard to run unsigned code, meaning you could run 2 or more NANDs, which allows you to run it as a retail with one, and run unsigned code with the other. It is also able to work on the Trinity motherboard (original slim motherboard), which the SMC exploit is not. Since this hack runs on almost any Xbox (some have CB_Bs, which don't allow the hack to run, and others have unglitchable CBs: 5772 and 6752; for now), which means that the only limiting factor is the number of Xboxs produced by Microsoft. Credits go to GliGli, Tiros, cOz, Razkar, tuxuser, and Ced2911

Ultimately, since they have the same outcome, they are theoretically the same value. However, I value the Reset Glitch higher than the SMC exploit, because of the ability to still run a retail dash on Xbox Live, without consequently causing the glitch to fail.

 

pApArOACh

Nothing matters now
Feb 26, 2008
574
0
21
38
Karachi
So the original J TAGs Can't use The retail Dashboards?

No, because the newer dashboards (8xxx) blew up the efuses and couldn't be exploited. RGH has no restrictions of dashboard updates so you can always go back to retail.
 

faizy

Well-known member
Jan 30, 2008
2,004
1
41
35
Karachi
[MENTION=24899]Mazhar Ali Khan[/MENTION] ... both of them have the same result in the end .. none of them affect the 360's life/performance and both of them have almost same loading times .... RGH is now easily available whereas the old JTAG is not
 

Dark Sith

Expert
Jan 7, 2009
16,073
35
53
Elysium
u can run 2 nands --- i was not told this ----meaning u can run the console on live as well as a un modded console and also run it as a rgh one ...

faizy ./ mod monsta pls explain
 

faizy

Well-known member
Jan 30, 2008
2,004
1
41
35
Karachi
^that is correct ... there are upcoming products(Demon from TX which has 2 nands) and trident from Maximus(which has 3 nands) which will help you achieve this... with a simple switch ... you can switch between a Retail LIVE dash and a RGh dash ... but im doubting the LIVE safeness of this
 

Gizmo

Expert
May 6, 2009
12,863
2
42
Lahore
^^But even if we can switch to a retail dash with the flick of a switch you'll still get banned for playing J Tag from the HDD.Or maybe it isn't possible to play J tag rips from the HDD while using the retail dash?
 

shad0w

Well-known member
Sep 30, 2007
2,078
0
41
Karachi
^Ofcourse it isn't possible to play jtag rips from the hdd on the retail dash, thats for playing backup games from the disc drive or playing original games
 

ModMonsta

Seasoned
Member Sellers
Feb 23, 2009
2,510
0
41
Karachi
u can run 2 nands --- i was not told this ----meaning u can run the console on live as well as a un modded console and also run it as a rgh one ...

faizy ./ mod monsta pls explain
There is an external nand that is attached to the console and can be reprogrammed with ease. Despite this, one must realize that the homebrew we normally put in the Jtag/RGH Xbox 360's external USB devices/internal HDD makes it very easy for M$ to locate it as an RGH/Jtag and flag it online, even if the Secdata is clean...
 

shad0w

Well-known member
Sep 30, 2007
2,078
0
41
Karachi
couldn't that be solved by using an external drive for homebrew and backups?, but there are cons of using an external drive for e.g. you can't use dlc's
 

ModMonsta

Seasoned
Member Sellers
Feb 23, 2009
2,510
0
41
Karachi
couldn't that be solved by using an external drive for homebrew and backups?, but there are cons of using an external drive for e.g. you can't use dlc's
Actually you can do 16gb of DLC, through a method that should now be obvious :)
 

faizy

Well-known member
Jan 30, 2008
2,004
1
41
35
Karachi
^because DLC can be used from the Dahsboard memory sources(Memory Units, USBs formatted to 360 format(limited to 16 GB) and Internal MS HDD ) ..... you cannot run DLC from an external HDD above the 16gb space
 

Gizmo

Expert
May 6, 2009
12,863
2
42
Lahore
^^So If I had a game on my external HDD and download a DLC for it and put it in on my internal HDD in the correct folders with TUs will the game detec the DLC properly?
 

AbbY

Administrator
ADMIN
Nov 20, 2008
6,421
85
54
Ankara
Can anyone of you make a guide on running DLCs and XBLA's properly? The old guide is way too messed up for this.
 

omarko

Would you kindly?
Oct 11, 2010
2,861
1
41
Karachi, Pakistan
I don't think this is the right thread ...

and its pretty simple. You need to paste numbered folder into HDD:\content\0000000000000000\
simple.
 
General chit-chat
Help Users
We have disabled traderscore and are working on a fix. There was a bug with the plugin | Click for Discord
  • No one is chatting at the moment.
    Necrokiller Necrokiller: Alan wake 2 is yet to recover it's development costs. Due to no physical release and no steam...