Playstation [OT] Judgement | Justice Is Blind

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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TL;DR

Yo .. do you like the Yakuza games ?

Then you will love this. This is basically a Yakuza game in all but the name.
 

CerebralTiger

Expert
Apr 12, 2007
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Gameblog.fr - 8/10

Judge Eyes / Judgement is a very nice gift from the Ryu Ga Gotoku Studio. Even though it may feel at first like it is only a skin based on previous Yakuza games, it feels fresh enough and brings in brand new ideas that make for a great gaming experience. We would have simply liked that its characters spent less time talking and more time kicking asses, this is where they truly shine.

Edge - 6/10


That this is all to be expected from what is, if we’re honest, a Yakuza game by another name is no great surprise. Yet it is still a little deflating. While some detective work is engaging, too much of it is throwaway, repetitive and, worse, overused. Tailing missions are the worst offender, simplistic, overlong, tightly scripted and seemingly everywhere. In its cutscenes, its combat and its tales of the lives of struggling, troubled, randy everyday people – in all the things that make it a Yakuza game, in other words – Judgment excels. In the things that seek to make it stand apart, it disappoints. Whether this is a one-off experiment, or simply the first of many, remains to be seen; if it’s to be the latter, much remains to be done.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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More reviews, reviews seem to be generally in-line with most Yakuza games.



PlayStation Universe - 90
A sizeably riotous spin-off to Sega's Yakuza franchise, Judgment combines the series penchant for balancing seriousness and absurdity with a hyper-engaging central protagonist whose deeply charismatic persona freshens the whole affair up massively. Judgment is a toweringly good offering then, and one that we hope leads to its own series with leading man Yagami at the forefront.
Twinfinite - 90
With an entirely original story and streamlined side content, Judgment is easily the best place to get introduced to the Yakuza formula, and for longtime fans it's the best Dragon Engine game yet. Either way, it's one you shouldn't miss out on.
DualShockers - 85
While it largely follows the same general formula of the Yakuza games that came before it, Judgment's focus on playing as a detective and solving cases around the city of Kamurocho never once got stale.
IGN - 82
Although I wish there was more depth to its detective work, Judgment’s smooth and spectacular street fighting, eclectic array of side activities, and suspenseful serial killer-based plot makes for the best original Yakuza game of this console generation. With its high-quality English-language dub and all-new cast of characters, it’s also the most approachable for newcomers. Provided you’re happy to serve justice with the swing of a sledgehammer rather than the knock of a gavel, Judgment is well worth investigating.


EGM - 80
Making a spin-off to a beloved niche series that then drops its most popular character seemed like a crazy idea at first, but Judgment is a success beyond what I could have expected. Though it never quite escapes the shadow of its older siblings, this tale of a fallen lawyer and his refusal to let go of the truth provides an experience that has a lot to offer both Yakuza fans and newcomers alike.


Push Square - 8/10
Judgment may be a Yakuza spin-off, but that doesn't stop it from being one of the best games in SEGA's series. Barring some gimmicky gameplay additions and some unnecessary story padding, it's an absolutely ace detective thriller. As we've come to expect of Yakuza Studio, Judgment's writing and characters are top notch, and it's arguably a perfect place to start if you're looking to explore the streets of Kamurocho for the first time. Another great showing from a developer that's at the top of its game.


ACG - Buy

Destructoid - 75
It still has that serious Ryu Ga Gotoku underworld tint, but it's also still as ridiculous as ever.


GameSpot - 70
Despite some unremarkable additions to the standard Ryu ga Gotoku template, by the end of Judgment it's hard not to feel like you want to spend dozens upon dozens more hours with Yagami and friends.


GamesRadar - 60
Despite the fantastic story, Judgment stops short of being a must-play thanks to its shallow and unfulfilling crime-solving gameplay.


 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy
I've been playing this for around 10 hours now. If anyone is a fan of the Yakuza franchise, y'all definitely need to play this. This is basically a Yakuza game with a fresh storyline and not bogged down by the 8 game long narrative arc. The Yakuza studio have really improved on their story, writing and quests since the PS2 days and it shows with a fresh story and characters.
 

manigamer

Respect Ma AuthoritA!!!
Global Mod
Jun 28, 2007
52,087
395
89
On earth...Lahore
[h=1]Judgment localizers want catcalling scene to feel ‘gross’ for players[/h]

A behind-the-scenes look at what localizers consider when bringing a game to life for Western audiences


Scott Strichart, senior localization producer at Sega of America, still remembers watching that viral YouTube video where a woman chronicles 10 hours of walking around in New York. While the clip is less than two minutes long, her trek across the city consists of nonstop, wall-to-wall verbal harassment. The men have no idea who the woman is, but they feel entitled to make comments on her appearance left and right. When he was watching it, Strichart had no idea that he’d later have to bring a similar scene to life in a video game.
Strichart’s job requires him to adapt Japanese video games for Western audiences. It’s not enough to simply translate dialogue word for word: Strichart has to consider the meaning, spirit, and cultural context of a scene. The wrong word choice can change the entire nature of a sentence, if not the game as a whole. It’s not a light job, especially as video game audiences bring more scrutiny than ever before to how video games differ across markets.
Judgment, a detective action game spun from the cult hit series Yakuza, places players on the streets of Tokyo. While much of the game is spent investigating crime scenes and punching baddies, there are also a bevy of offbeat moments that add texture to the whole experience.
At one point roughly 15 hours into the main game, for instance, the protagonist is tasked with sneaking in a friend, Saori Shirosaki, to a hostess club in order to get information crucial for a mission. Saori takes some convincing, but in the end, she’s game. The problem is, not just anyone can pass off as a hostess — it’s a specialized role where beautiful women entertain men. In a twist, Judgment allows players to dress Saori to the nines. You can pick out everything from accessories, makeup, hair, and even a dress for Saori. Easily, you can sink a lot of time into making sure Saori looks spectacular. After all, you want the whole thing to be convincing, right? While the game never outright says it, the implication is that you want to make Saori seem sexy for the people she’s about to encounter.
NOT EVERY CHARACTER IN THIS CITY IS MEANT TO BE SYMPATHETIC
But then something curious happens. Instead of controlling Yagami, the protagonist, through a third-person camera, the game suddenly gives you control of Saori in first-person. And when you walk to the hostess club, the men on the streets catcall you the entire way through. It’s a bizarre experience, especially after the player likely puts effort into making Saori look good.
Upon witnessing the scenario, Strichart knew that the team at Sega had to take special care with the scene.
“Sensitive scenes aretricky to get right,” Strichart told Polygon. “I knew right away we had to be careful with it.”
One of the major things that the localization team had to consider were the aims of Ryu Ga Gotoku Studio, who originally developed the game. Sega of America knew that Ryu Ga Gotoku Studio prioritizes humanizing the people and places depicted in the title.
“People talk about how Kamurocho feels real, lived in, and we get a lot of praise for the attention to detail in everything from the dirt on the windows to the reactions of NPCs when you point your camera at them,” Strichart said. “But with that realness comes the unfortunate reality there’s sometimes there’s an ugliness too, and not every character in this city is meant to be sympathetic.”
The catcalling scene then became an opportunity to showcase the “ugliness” of the city, all in the hopes of fleshing out a believable and realistic space.
“Even if it’s uncomfortable,” Strichart said. “If the writing makes us uncomfortable during translation, as sometimes it does, that’s something we have to make sure comes across in our word choices too.”


Ryu ga Gotoku Studio/Sega via PolygonBeyond considering the aims of the creators, Strichart also has to consider how the scene comes across for anyone playing it in Japanese. What makes this complicated, however, is that the scene isn’t neutral, which puts translators in the position of having to comment on an experience they might be unfamiliar with. For Strichart, the sensitive scene became an opportunity.
“In a weird way, I saw something of an educational experience here, because our player base is primarily male — and I do kinda hope that being thrust into the first-person perspective of a woman being catcalled felt a little gross,” Strichart said. “I hope there’s some level of sympathy for Saori, and on the larger scale, empathy for women who deal with it on a regular basis.”
One of the first things that a man says to Saori is, “Hey, smile for me, beautiful.” According to Strichart, as a whole the original Japanese dialogue didn’t quite sound like what it was supposed to be when translated to English, so he had to rely on his personal knowledge of what verbal harassment would sound like for a Western woman. That’s where the “10 Hours of Walking in NYC as a Woman” clip ends up coming into play. The viral video has a very similar line unfold within it.
“That video was the first thing I thought of when I saw that none of the catcalls, at least as directly translated, were really ‘catcalls’ in the traditional English sense,” Strichart said. “You’ve got a dumb guy with his wife, played for humor, a distracted tourist who is also played for humor, and lastly, a sleazy barker.”
If you listen to the Japanese audio track in the game, the staunch translation of the first catcaller would be, “Fuck, she’s hot.”
“In the English dub, though, this was changed to ‘smile for me,’” Strichart said. He knows it’s not exactly one to one, but the overall intent is still captured.
“It’s admittedly a liberal change, and maybe I’m just still kind of haunted by the gall of that sentence [in the video], but I think that kind of codified it as catcalling a little more for an English speaking audience who would choose to play the dub,” Strichart said.
“I guess I couldn’t fathom the arrogance.”
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy
Don't sleep on low-key one of the best games of the year people.

Excellent writing, cinematography and combat.
 

CerebralTiger

Expert
Apr 12, 2007
19,839
5,868
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Islamabad
So I got this game on sale for $30 because, after finishing SoR4, I wanted to play something as close as possible to a modern-day 3D beat 'em up.

Did I do the right thing, [MENTION=26]Chandoo[/MENTION]? :p
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy
Yes, you did the right thing. If you want a 3D Streets of Rage, this is probably the best you'll find, along with a story worthy of a high-caliber detective novel.

Also, you do not have the 7 game Yakuza story-baggage. It's a brand new IP, new cast, new stories etc.

Take this advise: *DO THE SIDE QUESTS*. Some of the best stuff in these games is in the wacky side stories.
 

Radical

FUCK Y 'all !
Jan 25, 2009
12,850
632
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31
I will play the PS5 version of this after I am done with RE Village.
 
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