Playstation The Last of Us Part II Coming June 19th

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Necrokiller

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Thread is about Last of Us, keeps posting Cyberpunk articles.
Hiding crunch like Naughty Dog hides crunch and sexual harassment :laugh1:
 

Chandoo

Resi Evil 4 > Your fav game.
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Entered topic with post about Crunch, shifted to 2 year old harassment articles when out of relevant things to post.

Changing topics just like CDPR changes release dates and their statements on forced employee crunch :laugh1:
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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Free Dynamic theme:

Free Dynamic Theme "The Last of Us Part II"

Americas: 4FMP-BBNM-J5L3

Europe/AU/NZ/Russia/Middle East/Africa/India: 9DEK-PKNG-N445





 
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Necrokiller

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People didn't want to believe the crunch reports at Naughty Dog until Jason Schreier reported on it.

Here is his latest report on the matter.

It's no surprise that The Last of Us II has led to months of crunch at Naughty Dog. But with 70% of the designers who worked on Uncharted 4 now gone, many are asking: How much longer can this culture last? And is the sacrifice really worth it?

As one Naughty Dog developer recently told me: “This game is really good, but at a huge cost to the people.”
Many who have worked at Naughty Dog over the years describe it as a duality—as a place that can be simultaneously the best and the worst workplace in the world. Working at Naughty Dog means designing beloved, critically acclaimed games alongside artists and engineers who are considered some of the greatest in their fields. But for many of those same people, it also means working upwards of 12-hour days and even weekends when the studio is in crunch mode, sacrificing their health, relationships, and personal lives at the altar of the game.

“They do try to take care of you, providing food, encouragement to go take breaks,” said one former developer. “But for the most part, the implication is: ‘Get the job done at all costs.’”
This account of Naughty Dog’s culture is based on interviews with 13 current and former developers, all of whom spoke anonymously because they were not given permission to speak to press, as well as reporting I did for my 2017 book, Blood, Sweat, and Pixels, which detailed the turbulent production of Uncharted 4. As is often the case, we could not share many of those developers’ personal stories of sacrifice without risking their identities, and as usual, we erred on the side of caution in order to keep sources protected.
While reporting this story, I heard a number of anecdotes about individual developers’ experiences. Employees would come in wearing sick masks so they could keep working even with bad coughs (before the recent coronavirus outbreak). They’d skip meals—or showers. One developer told me they had seen people so shackled to their desks that they wouldn’t even take the time to go to the kitchen and grab the free crunch dinners.
Several veteran Naughty Dog developers told me they had once bought into the company’s mentality—“Stockholm Syndrome” was a commonly used phrase—but have realized over time that it was unhealthy for their lives in all sorts of ways.
A critical flop might help show Naughty Dog that this isn’t the best way to make games, that this level of sacrifice isn’t necessary, that maybe the project isn’t worth losing all of these people. That perhaps, no matter how many Game of the Year nominations they win or how high their Metacritic scores climb, all the individual hairs on Joel’s eyebrows or the grains of sand in a burlap sack just aren’t worth the cost.
A representative for Sony and Naughty Dog turned down interview requests with studio management and declined to provide comment.
https://kotaku.com/as-naughty-dog-crunches-on-the-last-of-us-ii-developer-1842289962
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,625
2,201
129
S.S Normandy
A critical flop might help show Naughty Dog that this isn’t the best way to make games, that this level of sacrifice isn’t necessary, that maybe the project isn’t worth losing all of these people
(Un)fortunately, a game like this isn't gonna flop though.
 

Necrokiller

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oh sheeeeiiiitt

 
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Necrokiller

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Ex-Naughty Dog animator not holding anything back.

The YIKES of us.

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Necrokiller

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Its Truckman's account that needs to get hacked. What a tone deaf douchebag he is being.

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