Call Of Duty 4 Tips and Tricks!!

taq12345

Ahh! Get Aside!
Jan 2, 2008
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In your dreams. (Lahore,Cantt)
Tips and Tricks to help you in any gametype:

Common Mistakes
  • Rushing:If you're shooting a player and he turns the corner too fast to kill him whatever you do, DO NOT CHASE AFTER HIM AROUND THE CORNER! When put into this situation remember a few key points: he's hurt worse than you, he only has a few ways out of the situation, depending on what part of the maps he's on there's no more than a couple of ways for him to successfully get away, and also he's expecting the rush. What you want to try to do ESPECIALLY IN Search and Destroy is you want to wait. Camp. I know that sounds like a really cheap thing to do, however, by not rushing it causes the other player to panic and get scared. They don't know why you aren't rushing and they probably don't like it. If you don't want to camp try finding an alternate route to the room or area the enemy is in.
  • Camping: I know this contradicts what I just said in my previous tip, but DO NOT CAMP UNLESS YOU HAVE A SPECTACULAR REASON TO! If you're in a 5v1 situation in Search and Destroy and want to camp a room, that's fine. Camping a CORNER however is NEVER GOOD. There are literally NO PLACES in this game where you can only be shot from one way. When it comes to camping, go into a roam mode. Roam around the room carefully checking places or roam around a certain area. Don't lay down in a corner with your gun scoped in, it makes you an EASY target.
  • Sniping: A sniper does not sit in one position sniping people until he gets counter sniped. A sniper should snipe NO MORE than two people from a single spot in a row. These places can be common sniping areas or your own unique ones. He should take two shots from one places, move, and start over again. It's the snipers job to cover his teammates. You provide head on support and recon for your team. If you see people moving CALL THEM OUT! Tell your teammates how the enemy is planning to attack.
  • Claymores: Try using claymores more for something like covering certain areas where you don't have an extra man to spare. THESE ARE NOT CAMP MACHINES! Do not use them to cover your back while sniping or camping an area. Try doing something like using them at a bomb site, or a domination point, or just a well traveled walkway. Then move to a different position. Knowing choke points is KEY when planning an ambush.
  • Communication: It seems more and more this is happening. You're playing a game and it's a close score in domination or some other gametype. You're about to plant/capture the objective when you get killed by someone running across an open field. A split second later he dies. The teammate that shot him should have called him out. If I've learned anything in my days of Semi-pro Halo 2 I learned that if you're not talking to each other you're not playing. Even if it's a bunch of randoms saying something as simple as "They're coming from across the street from B" or even as simple as "They're going B" can make or break a game.
Tips and Tricks:
  • Crouch Walking: When crouched you may move slower, however, you will make such little noise it's practically inaudible. Crouching has the same effect as one would get by using the "Dead Silence" perk, however you can still keep steady aim or any other 3rd perk beside dead silence. You can even use steady aim which, when coupled with crouching, will provide you with extremely accurate hip firing! In Search and Destroy when I'm the last one left and I'm facing 2 or 3 guys I crouch literally the whole rest of the match. I either crouch or try the next technique I will explain.
  • Silent Sprinting: Alright. To do this, start crouched, then move forward. Click the left thumbstick to start running then crouch again. Keep repeating this and you can move around quietly, yet slightly faster than crouch walking. You have to do this repeatedly and quickly to achieve the desirable effect, however it is quite a helpful tool. Only use this when you want to be silent and know that there's no way you could get shot from any angle because it's hard to quickly break this pattern and shoot at a target. What I'll usually do is I will use this method to move around the side of a building, then once I'm in the door I will stay crouched so I can sneak through the building clearing rooms out. This method is EXTREMELY useful when chasing that pesky sniper!
  • Attachments: Ahhh! One of the most spectacularly fun things about this game is experimenting with different attachments. Every gun has its own set of attachments which are the same throughout each class. Lets start with assault rifles. When picking out your attachments for this class of guns you'll want to think about a few KEY aspects about the game. First off you need to think: Would I use this perk in a way that can not only benefit my team, but also benefit me. For example, don't take a grenade launcher and use it to get your two kills then die. This does not help your team out, it helps you out. Also, don't just run into a domination point and kill people with it to save the objective. You'll end up dying and overall hurting your score. Play strategically. Use the nade launcher to blow up cars or take out campers. Use your regular gun to effectively take out people until you need it. Each attachment has an advantage/disadvantage. Knowing how to effectively use it is step one. Next, you will want to think about the map and gametype. Certain gametypes on certain maps play differently. If you've played the game before you'll know more or less what to expect from each gametype on each map. Knowing this, adjust your attachments accordingly. Remember trying new attachments never hurts. You mind find an award winning combination that you never thought existed!
  • Perks: Once again, one of the most unique, interesting, and strategic things about this game! Perks. When choosing your perks, you will want to know the pros and cons of a gun. For example: An M4, Low Damage, fast fire rate, low recoil, fully auto, and easy to use. You may want to put stopping power on it in order to make up for the low damage. Other guns, like the M16 have a slower firing rate so you might want to try something like double tap on it. It's more effective than most people think. A good setup to get a feel for just about any gun is to use special x3, UAV Jammer, and extreme conditioning. This will let you be effective in games that you will be trying guns out while still being able to be effective. Some underrated perks are things such as C4 x2, special x3, Overkill, extreme conditioning, and Dead Silence. Eavesdrop is a savior in competitive play also! I'm gonna talk specifically about some of these perks and how they're misused. C4 is usually used by people when they run out of grenades. This is an ok way to use them, yet sometimes ineffective. Try planting them ANYWHERE! They don't show up as easy as claymores, however they're remote triggered. I can't tell you how many times someone has been running through some grass and got their legs blown off. Another good perk is special x3. When combined with stun grenades and an SMG you're an unstoppable CQB fighting machine! Overkill. This one is VERY effective in all gametypes. Try combinations such as a recon class: Sniper and SMG, or maybe an ultimate sniping class: sniper and shotty (no one will ever beat you in Close quarters), or maybe even something as ridiculous as two assault rifles, or two shotguns. Any way you use this perk it's effective. Just put a little thought into how you would like to use each gun, what situation you would use each gun, and how each gun benefits you overall.
  • Grenades: When used correctly, grenades can be the most effective tactical tool in this whole game! We've all been in a situation where you say "There's NO WAY he planned that grenade!" The problem is, he probably did. A good idea is to start a private match and find new places to throw grenades, also find ways to stay away from common nade points while still sustaining a good position to support your team. Stun grenades. In my opinion these are superior to flashbangs in a few ways, though they do have one flaw. These grenades, when used correctly, are VERY effective. They even do a small amount of damage! These grenades will not explode in the air, They make it hard for your enemy to aim his gun effectively, they do a small amount of damage, and they also blind your enemy a little. Also, the most important part of this grenade, they show a hit indicator. With these grenades it doesn't matter if you can't even see any enemy. These grenades are perfect for those corners that look "just a little too dangerous." Throw a stun in there and you'll know instantly what lies ahead. Great for a recon class! Another grenade is the flashbang. Flashbangs have a HUGE effect. They affect the enemy more than any other grenade. They make it impossible to see for around 10 seconds, and you can't hear anything for that duration as well. However, these grenades are only good for clearing out objectives that are close range because these grenades explode in midair. They also don't give you a hit indicator making them useful for clearing out headquarters, or crowded rooms. They also only effect an enemy who is looking at them when they explode. Otherwise, the effect is drastically reduced. These are useful in a sticky spot when you're getting chased, but otherwise you'll try to wanna lean away from these. Smoke grenades are, in essence, the cream of the crop when it comes to distraction. Some useful tactics when using these might be to try something like throwing them at areas that are commonly sniped, throw them into the snipers Line of sight and they won't be able to see anything. Very useful for creating distractions as well. Throw them one way, then move another. Instantly all of the other team's Guns will be pointed into the smoke, hoping to get an easy kill. Then run around or change positions. Smoke grenades are invaluable when sniping! Remember, KEEP MOVING! Last, but certainly not least, we have the frag grenade! Strategically this grenade is spectacular. When using this grenade you will want to cook it most times, even if it's just for a second. The fuse on this grenade is four seconds long. When using it you will usually want to throw this grenade into a high density of enemies. Sometimes they can be used effectively when lobbed great distances they can sometimes get some lucky kills! Just remember, you have four second, use them wisely.

Weapons:
Pistols: Pistols are your best friend. When your primary runs out of ammo you turn to your trusty holstered beauty. No matter what weapon you're packing as your secondary you want it to be reliable, effective, high damage, and overall an asset to any class you're using.
 

Gameover

Well-known member
Nov 12, 2007
1,749
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Lahore
very nice Talha - i do some of those tricks but not all - next time ill try to follow - silent sprinting is amazing

thanks for sharing
 

Atif

Ancient Philosopher
Jan 18, 2007
4,222
6
43
41
From Mars
I read all these in call of duty 4 board forums...:)anyway thanks for the sharing with pg users.
 

Atif

Ancient Philosopher
Jan 18, 2007
4,222
6
43
41
From Mars
Jingo and Boom are the best players i have seen around.Rana is on 2nd stage and Mehroz is on 3rd.I am at last stage.:(
 

taq12345

Ahh! Get Aside!
Jan 2, 2008
1,513
11
43
29
In your dreams. (Lahore,Cantt)
yep jingo,boom and scsaus are the best ...rana is gr8 and the xsilentx clan members are also quite cool
and as for me sometimes im good and sometimes im not that good...i sometimes get the most amount of kills on the sipment map btw :)
 
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