Translated via Andriasang:
In other news, producer Yoshinori Ono told Eurogamer fans will be able to input commands using the 3DS touch screen – as an alternative to the d-pad button configuration.
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Original Source: http://www.4gamer.net/games/121/G012145/20100929081/The site reports that the game's demo started off by having players select to turn the 3D effect on or off. The writer selected "on" and was surprised to find that the action takes place from a behind-the-shoulder view of your character. "It's like a different game" was the impression of the writer, who'd originally been expecting the 3D option to merely add depth to the standard view.
The 4gamer reporter didn't seem to mind the change in perspective all that much. The commands operate like normal, and the camera apparently sticks to the character's back regardless of how harsh the movements.
Regarding the controls, the writer said that he was able to input shoryuken and hadouken commands without trouble, although he admitted that he didn't get to try some of the commands that one might find difficult with a d-pad.
Capcom hasn't announced the behind-the-shoulder view yet, so it's unclear if it's just something that was included for demo purposes or if it will be included in the final build.
In other news, producer Yoshinori Ono told Eurogamer fans will be able to input commands using the 3DS touch screen – as an alternative to the d-pad button configuration.
3DS obviously has a new interface – it's got a touch panel. We understand Street Fighter II used to be played most by Super NES players, so people who remember that game will remember it by Super NES pad. What we want to do with 3DS is to provide that, so play Street Fighter with the d-pad, four buttons and shoulder buttons. That's one configuration we'll provide.
The other is to supplement for those who are not used to that sort of play. They could use the touch-screen to play. That's another. That is the difference between the console version and 3DS version.
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