- investigation is merely a vehicle to drive the narrative forward, and there's no real deduction on the player's part
- combat is merely flashing a torch and then finishing enemies off with a laughably limited arsenal of weapons
- the player needs to sit through hours of integrated FMV
Correct me if any of the above is factually incorrect
- Combat encounters themselves get repetitive fast, with little enemy or weapon variety (so far)
- Narrow spaces don't work well for combat. Case in point: the first boss fight, where the camera can get really awkward at times.
- Excessively harsh smudge filter when low on health.
- Melee feels clunky.
- So many FMVs.
Just started this game last night. I have just completed the first chapter and holly hellllll. Remedy has fuckin nailed the atmosphere and sound design of this game. It is very rare for a game to intrigue you this much into it within the opening moments of it. I think the original TLOU did that and now AW2 has did that for me. Good stuff.
no idea how that is a steal by wasting 3500 rupees per month and for games that are removed before you can finish them off.xbox gamepass is garbage with no local prices
no idea how that is a steal by wasting 3500 rupees per month and for games that are removed before you can finish them off.xbox gamepass is garbage with no local prices
Just finished Diablo 4 season in hurry to play Fallout 4 but gamepass released another banger in the form of Star Wars on April 25th. Gamepass is a steal man.
Is it just me or people lately seem to defend every bad game design decision made by the devs and try to give bullshit reasons for that? Or perhaps it's because I'm on reddit and discord
Is it just me or people lately seem to defend every bad game design decision made by the devs and try to give bullshit reasons for that? Or perhaps it's because I'm on reddit and discord