The individual who is posting PS Lifestyle and Eurogamer reviews and is still waiting for Phantom Liberty and Alan Wake 2 to fall below 87 is talking about finding solace in reviews. The irony
- investigation is merely a vehicle to drive the narrative forward, and there's no real deduction on the player's part
- combat is merely flashing a torch and then finishing enemies off with a laughably limited arsenal of weapons
- the player needs to sit through hours of integrated FMV
Correct me if any of the above is factually incorrect
- investigation is merely a vehicle to drive the narrative forward, and there's no real deduction on the player's part
- combat is merely flashing a torch and then finishing enemies off with a laughably limited arsenal of weapons
- the player needs to sit through hours of integrated FMV
Correct me if any of the above is factually incorrect
Games can be rated higher for being a better overall package, and can still have individual components that are inferior to those of lower rated games. Case in point: investigation in Detroit vs in this game
At the end of the day, Alan Wake 2 only further complicates matters for CerebralTiger as even a Metascore of 90 will not be enough to take certain studios to CerebralTiger's promised land. Therefore, Remedy delivered as far as I'm concerned
So far, I prefer Alan's portion of the game over Saga's.
+ Shining light on shadows to reveal potential enemies and the way said enemies move around like they're a glitch in the matrix is nicely done in Alan's section.
+ The lamp mechanic, where you absorb/deposit light to open new paths, works well for exploration in Alan's section.
+ The shooting is a notable improvement over the first game. There's some decent feedback, and enemies are no longer bullet sponges.
- Combat encounters themselves get repetitive fast, with little enemy or weapon variety (so far)
- Narrow spaces don't work well for combat. Case in point: the first boss fight, where the camera can get really awkward at times.
- Excessively harsh smudge filter when low on health.
- Melee feels clunky.
- So many FMVs.
Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
Phil should be held responsible for this shitfest too, just like Sarah, but it's highly likely that these decisions are coming from Satya. And this isn't even the end of it. More closures are coming.
if we are moving towards more and more popular trash across platforms that make billions for companies, I'm happy with all the barriers and exclusivity because at least that brings some pressure to create good stuff.
Phil keeps talking about breaking barriers to gaming, making it accessible on all platforms yada yada, while killing competition and creativity at the same time. the fact that i actually believed him for a second lol
"These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things" ... seems to me that's exactly what it is
So i just found out that f***ing s***bag Microsoft shut down Arkane Studio (makers of the brilliant Dishonored series) and Tango Gameworks (makers of the iconic The Evil Within series), among some other studios. I just want to say a giant F*** Y**! to Microsoft. THEY'VE F***ED UP BIG TIME this time.
Started Dead Island 2, and i find it pretty lame. The story is shit. The characters are either cringe or bland (all 6 of them), The gameplay isn't fun. Even the goddamn zombies don't behave like proper zombies. They're all fast & intelligent unlike how zombies are supposed to be like. Any fan of "zombie" genre cannot possibly like this shitfest of a game. Dying Light 2 was million times better than this shit.