Different actions in the game will have different response times, as Alex from DF correctly demonstrated in his RDR2 input lag video.
Nowhere does NX Gamer specify that the time he measured is for the most basic form of movement that I demonstrated. He could be flipping through the menus for all we know.
Good "responsive" 30fps games generally hover around the 100ms mark, could be slightly lower or higher. 150-160ms is way too high for a 30fps game to be considered a responsive game. Infact, that is closer in the Killzone 2 range. Anyone calling that a "responsive" game is out of their mind lol.
Being lower than RDR2, an extreme case, is not a good standard of comparison to begin with. Fundamentally, a good feeling/playing 30fps game needs to be much much lower than that. I'm sure even TLOU2 would fall into the higher side of 30fps games, instead of the most responsive feeling ones.