Playstation [OT] God of War | Ragnarok is the finale in the Norse saga

CerebralTiger

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Chandoo

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That no cut-scene thing is maybe not the right way to word it .. they should say there won't be any camera cuts during the cut-scenes, the game will still obviously have event scenes where control is taken away from the player.
 

Necrokiller

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That no cut-scene thing is maybe not the right way to word it .. they should say there won't be any camera cuts during the cut-scenes, the game will still obviously have event scenes where control is taken away from the player.
Yeah, actually it might just be like first-person games where every cut-scene also takes place in first person camera through the player's eyes. Plenty of games already do that actually. Doesn't sound all that amazing now lol. But the only different thing here is that there will be no loading screens.
 

Chandoo

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Yeah, actually it might just be like first-person games where every cut-scene also takes place in first person camera through the player's eyes. Plenty of games already do that actually. Doesn't sound all that amazing now lol. But the only different thing here is that there will be no loading screens.
Ground Zeroes and Phantom Pain also does this (PP maybe has 1, 2 instances of camera 'cuts' in the entire game) but otherwise everything is in a single continuous shot unless you use fast travel etc.

But looking at the game play, looks like the combat is a lot more focused now, no more wild square square triangle combos.
 

CerebralTiger

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they should say there won't be any camera cuts during the cut-scenes, the game will still obviously have event scenes where control is taken away from the player.
Yeah, that's how it was during the E3 2016 reveal intro sequence. That said, it doesn't seem like there are a lot of such cutscenes. Most of the conversations we've seen between Dad and Son of War happen during gameplay.
 

NarutimateTaha

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Also, a note on the difficulty settings in the game:

Before starting, a player has to decide how demanding the game should be.

God of War’s four difficulty settings includes one that it is so intense that it has a separate save and can’t be changed after the game is started in that mode. It allows players to play the most challenging mode without having to sacrifice to play through the game’s other difficulties, which includes one that is meant to essentially covey the story.

And that fourth, hardest setting isn’t simply an algorithmic increase in difficulty, God of War creative director Cory Barlog says. “We did a ton of stuff to make it a genuine challenge, not a cynical increase. Enemies are all changed up. We changed the attack patterns of things; it’s hugely different.” The decision to include the easiest setting, which is called Story Mode, was meant to appeal to players who just want to enjoy the world and “not get beat up every two seconds,” Barlog says.

And once players finish the game, no matter what difficulty they’re playing, they can keep playing the game, continue to experience the world that they likely haven’t fully examined.
 

CerebralTiger

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You must really hate RPGs like Final Fantasy series etc.
The classic Final Fantasy games haven't aged well. I wouldn't go back and play them today.

I don't downright hate such games provided that they do other stuff right. But if control is actively taken away from the player for lengthy periods, it's a major letdown for me. I'd rather watch a movie. We live in the era of ARPGs like game of the generation LoZ: Breath of the Wild.
 
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manigamer

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Ground Zeroes is also a single un-cut shot start to finish.

Phantom Pain, they tried but it has some cuts.
ground zeroes is a very small game... like what 4 hours tops ? plus its like the first mission for mgs 5 which they just released early as a standalone game :p haha
 

Necrokiller

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Ground Zeroes is also a single un-cut shot start to finish.

Phantom Pain, they tried but it has some cuts.
That's more impressive to me than doing so in a fully linear game, esp considering that a linear game like HL2 pretty much managed to do the same thing 14 years ago. It was confined by technology so it had loading between chapters (which are hardly 1-2 secs on modern systems now), but the game never cuts to black during the loading so its all quite seamless for a game that old. Control will still be taken away from the player in GoW so that hasn't changed in all these years. No loading screens in a linear game is expected in this era though, so that will work in its favor.
 

Chandoo

Resi Evil 4 > Your fav game.
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There are multiple instances where the camera cuts (or fades to black). Though it does happen during the final sequence of cutscenes, post-gameplay.

Metal Gear Solid 5 Ground Zeroes Complete Walkthrough No Commentary - YouTube (45:48, 49:43)
Yeah, the only thing I can remember is when they're approaching Mother Base.

But from the point you press start and to the point you're off the island, everything is in a single continuous camera cut, which was an impressive thing back then.

But this (GOW) seems like its going a step beyond, it's not just a chunk of land pre-loaded into the memory, the game will have cinematics and constantly changing and progressing areas without a single camera cut. Which sounds a lot more impressive.
 
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