For Honor – Beta Review
The following review is based on a couple of days and around 20-25 hours of gameplay in the past two Betas.
We should expect a single player mode which i haven’t yet played & One more Multiplayer Mode which was missing from the Beta.
The Open & Closed Beta offered only multiplayer or bot matches, but nonetheless plenty of scope to work out what it is this vikings vs knights vs samurai business is trying to achieve.
Lets Cut To The Chase
“For Honor” features three factions, namely the Knights, the Vikings, and the Samurai, and these all have different classes, which are referred to as heroes in this game.
For Honor provides a well-rounded simulation of a very specific combat fantasy. You’ve got to approach this game with an enthusiasm for swordplay and a fighting game player’s willingness to practice.
the game has alot of unlockables as you level up you unlock more and more items colors and lots of other goodies for that specific character which will keep you engaged in the game for long time.
I have played in all the Maps that were available and the environments and the graphics were something ubisoft never achieved before with their games. Few maps that were available consist environments for all three factions and it felt amazing to view it in 4K.
Currently 4 modes were available in the Open Beta of the game :
1) Duel (1v1)
2) Brawl (2v2)
3) Elimnation (4v4)
which pits two players against each other in a no-distractions game of counters, parries, and quick deaths
a two-on-two mode in which teams win rounds by killing off their opponents.
This is is a round-based team deathmatch where each player has a single life—a little like Overwatch’s new three-on-three mode (or, indeed, Rainbow 6: Siege.)
The centerpiece is Dominion, a four-on-four battle for territory in which you’ll need to hold control points and push back your opponents’ weak but relentless rank-and-file troops to own the central battlefield in each stage. Communication and teamwork are vital here, as is keeping an eye on your opponents and going after the territories they’re not holding. Once your team controls all three points, the match enters a “breaking” phase, in which the losing team stops respawning. If you can eliminate all four players before they can reclaim a point, your team wins the round.
The matches you play online will contribute to the progress of your chosen faction in a world-map-spanning metagame. Somewhat confusingly, your choice of faction doesn’t limit you to one set of characters in-game: you can declare your allegiance to the knights overall, but play a viking in every game if you want to.
Combat plays out differently for each class, which are divided between light, heavy and medium fighters across three factions—vikings, knights and samurai. Even so, the basic principles of the same: you lock on to a target and adjust the angle of your blade in three directions. You can block, parry, and pull opponents into guard breaks and jabs.When you start playing, it’s often enough to spam light attack and pick on wounded or outnumbered foes. As you get better—or when you try your hand at one-on-one duels—you need to learn how to match your approach to the situation and your opponent’s class and play style. It’s a lot like a fighting game in that regard, with depth and the potential for real mastery.The game looks like alot of other games like dynasty warrior but there is nothing like that here matches are tough& brutal the music gets your heart pumping just what you wish from a competitive game.
Playing a 2v2 brawl with a friend is a blast.
We will hold the verdict for the final review of the game