XBOX 

Xbox Series S and X Thread - Backwards Compatible like no other

Xbox Series S and X - Price and Release date revealed!
UPDATE :

  • The Xbox Series S will cost $300.
  • The Xbox Series X will cost $500.
  • Both consoles will be out on November 10.
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Unboxing the Models.



 
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Seriously ! Why do you want to KNOW ? gaming, movie's, sometime's music and eating junkfood...
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Chandoo

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$249.99 is way too high of a price for what's at offer.

But I guess we have to see what kind of pricing model Stadia has.
 
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CerebralTiger

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Someone on Chandoo and Necrokiller's favorite forum, ResetEra, has provided some form of evidence to a moderator regarding the credibility of his claim that the Anaconda spec will be more powerful than the PS5 in terms of raw horsepower.

It would be in MS' best interest to aggressively pursue a more powerful machine, as that's really going to be their only competitive advantage against the PS5. The Xbox first-party lineup this gen fell way short of Sony WWS' output. Major Xbox IPs such as Halo and Gears of War have failed to deliver the quality expected from them (both below the 85 mark on Metacritic). I don't expect things to be much different for their respective sequels. Forza Horizon is the only series that has truly delivered, and it was wise of the console maker to have acquired Playground Games (or as some would put it, "moneyhatted them fo lyfe" :hah:). New Xbox IPs have largely been a failure. The other studio acquisitions should probably help a bit in this regard.
 
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mohsinmk

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yeh console ka naam ha ya mahol bana raha ik anaconda

dsra scarlet game khelaga ya control karaga

not fair raja jeee
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
44,161
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S.S Normandy
Someone on Chandoo and Necrokiller's favorite forum, ResetEra, has provided some form of evidence to a moderator regarding the credibility of his claim that the Anaconda spec will be more powerful than the PS5 in terms of raw horsepower.

It would be in MS' best interest to aggressively pursue a more powerful machine, as that's really going to be their only competitive advantage against the PS5. The Xbox first-party lineup this gen fell way short of Sony WWS' output. Major Xbox IPs such as Halo and Gears of War have failed to deliver the quality expected from them (both below the 85 mark on Metacritic). I don't expect things to be much different for their respective sequels. Forza Horizon is the only series that has truly delivered, and it was wise of the console maker to have acquired Playground Games (or as some would put it, "moneyhatted them fo lyfe" :hah:). New Xbox IPs have largely been a failure. The other studio acquisitions should probably help a bit in this regard.

Unless they have a first party equal or better than Sony's, specs really wouldn't make a big difference (unless it's a generational advantage). For multi platform games, the differences will always be small to moderate at best. Look at how much more powerful the X is compared to Pro, yet hardly a few games since it's release have made use of it in a real meaningful way that you can cite as a real, decided advantage.
 

Necrokiller

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The importance of arbitrary "85+ Metascore" exclusives will always be exaggerated by die hard platform loyalists. The best selling games on each platform is dominated by multiplatform games. In this regard, Sony barely managed to do any better than Microsoft. Vast majority of the console crowd is your Call of Duty/BF shooter crowd, now also split by Fortnite audience, and the rest will keep buying another GTA game for the next 5 years while the "moneyhatted for lyfe" games will be left in the dust, the remnants of which will remain vocal on forums lol
 

CerebralTiger

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Look at how much more powerful the X is compared to Pro, yet hardly a few games since it's release have made use of it in a real meaningful way that you can cite as a real, decided advantage.
Yup, and we aren't even going to see that kind of a hardware differential in the case of PS5/Xbox Next consoles. The Xbox One X hardware benefited from being released a whole year after the pro.

The best selling games on each platform is dominated by multiplatform games. In this regard, Sony barely managed to do any better than Microsoft.
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Necrokiller

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2 out of the top 5 best selling 2018 PS4 games are exclusives.
Not that its making a meaningful difference to your argument but it's clear who is spinning the numbers when you purposely limit the data to 2018. Imagine what this list would look like if this data was released in 2017 or earlier :tv:

Life to date sales has 1 Xbox One exclusive in Top 10, while Sony has 2 (since Spiderman outsold God of War). Yep, that's barely any better. If 2 out of 10 is what you call domination, then you probably need to spin whatever dictionary you refer to :p



The position in the list matters
Well....Ctrl+F "Uncharted 4", "Horizon Zero Dawn", "Persona 5" = NOT FOUND. Let's try Ctrl+F "Bloodborne"? Ooops got sidelined and robbed again. None of these barely managed to crack the Top 10 :hah:

Anyway, MS's major missteps were hardware specs and pricing along with questionable policies they had to backtrack on. Its important for them to gain positive traction at launch. Exclusives might help, just not nearly as much as you think.

Also, at this point I really have to confirm, but do you even consider the Switch a console? lol
They're never considered part of the same discussion. How many of the best selling multiplats on PS4/Xbox One can the Switch even play?
 
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CerebralTiger

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Life to date sales has 1 Xbox One exclusive in Top 10, while Sony has 2 (since Spiderman outsold God of War). Yep, that's barely any better.
While this life to date chart does prove COD's dominance (lol Battlefield), it doesn't paint a clear picture of the comparison between the success of console exclusives. And LTD charts are constantly changing. RDR2 and BO4 aren't even in this list yet. For all we know, GoW has probably surpassed BF1, as has Spiderman. And maybe Halo 5 is no longer in the Xbox One LTD charts lol. It is therefore outdated, and it's more practical to look at annual sales comparisons.

This also proves the Battlefield series isn't the go-to shooter for the console crowd. The franchise is on an infamous downward spiral


How many of the best selling multiplats on PS4/Xbox One can the Switch even play?
Counter question: given the lack of those important PS4/XBO/PC multiplats on Switch, how is it the fastest selling console in the US this generation? How is it regularly outselling the Xbox One in monthly sales charts? If those multiplatform games matter so much, why is this the case?

And since you overlooked the PSVR chart where exclusives dominated the top 5 positions, I'll also add that it is the fastest selling non-mobile VR headset. Clearly, these games have a major influence.
 
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Necrokiller

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While this life to date chart does prove COD's dominance (lol Battlefield),

This also proves the Battlefield series isn't the go-to shooter for the console crowd.
It proves that barely any of your important exclusives are the go to games for PS4 owners.

Dont know why BF is the focal point here when even in its "downward spiral" its doing much better than most of those precious "85+ metascore" exclusives, and on PS4 alone lol

If you think since Sept 2018 all your "85+ metacsore" exclusives will have crept up in the Top 10 suddenly, when a 2 years old BF1 was outselling God of War lol, all I can say is, "don't stop...believing" :tv:

Counter question: given the lack of those important PS4/XBO/PC multiplats on Switch, how is it the fastest selling console in the US this generation? How is it regularly outselling the Xbox One in monthly sales charts? If those multiplatform games matter so much, why is this the case?
Its catering to a completely different audience as its also a portable machine. Therefore, it's not really a valid comparison.
 
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CerebralTiger

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It proves that barely any of your important exclusives are the go to games for PS4 owners.
Nah, it just proves that COD is the most dominant franchise, not that exclusives aren't go-to games for PS4. One important Playstation exclusives that were released in 2018 is already in this list, and another would've been had the LTD chart been calculated through to the end of the year. BF1, a game released in 2016 and the only Battlefield game in the list, was above GoW in September, but that isn't likely to be the case any longer. Let's also not forget that RDR2 and BO4 will be in the list. The LTD list would actually look pretty different if calculated up until the current month. And this leads me to the point I made in my last post i.e. LTD charts are an unreliable way of gauging interest in exclusives. Annual sales figures provide a clear view of consumer interest in games on a yearly basis.

If you think since Sept 2018 all your "85+ metacsore" exclusives will have crept up in the Top 10 suddenly, when a 2 years old BF1 was outselling God of War lol, all I can say is, "don't stop...believing" :tv:
lol do I need to explain why it's really impressive that GoW, which didn't even get its full year of sales tallied, ended up in LTD charts close to BF1, which had close to 2 years to sell that much? If/when NPD posts updated LTD charts in the near future, BF1's position will be very interesting to see :hah:

Side note: Regarding Bloodborne; it falls in a niche category, and no one really expected it to find its way into LTD charts. It sold well for being a From Soft game that released on a single platform. I mean, even you "believed" when you celebrated Sekiro selling 2 million copies on 3 platforms :hah:

Its catering to a completely different audience as its also a portable machine. Therefore, it's not really a valid comparison.
Completely different audience, eh? Then what's this? :hah:

'According to NPD's Games Acquisition Monitor, at the end of Q1 ballpark of 70% of people in the U.S. that owned a Switch also owned a PS4 and/or an Xbox One. Cross ownership across all 3 consoles is pretty high compared to prior gens.''
Also, still overlooking PSVR sales chart I see. Maybe because that too caters too a "different audience" :hah:
 
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Necrokiller

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Side note: Regarding Bloodborne; it falls in a niche category, and no one really expected it to find its way into LTD charts. It sold well for being a From Soft game that released on a single platform. I mean, even you "believed" when you celebrated Sekiro selling 2 million copies on 3 platforms
Funny how you chalk up sales of Bloodborne as "sold well" being imited to one platform while on the other hand believe that these games are system sellers. If it was a system seller, why couldn't Bloodborne match the sales of either Dark Souls 3 or Sekiro which fall in the same niche category? So if an exclusive doesn't sell well, "it was limited to one platform and did ok", if it sells well, "powaahh of the exclusives" lol. This is where you contradict yourself and oversell the importance of exclusives in the bigger picture.

As far as Sekiro's numbers are concerned, they're impressive because it matched the fifth entry in a mainstream franchise being a niche IP available on the same number of platforms and released close to each other. How many days did it take Bloodborne to reach 2 million? About 150 days compared to Sekiro's 10 days. So much for the importance of exclusives :hah:

Completely different audience, eh? Then what's this? :hah:
It's you not understanding the point lol. PS4 and Xbox One are NOT a replacement for a portable gaming machine. Hence catering to different needs. Like that post says : "Each box does its own thing".

70% of Switch owners still want to play other games which the Switch cannot, either on Xbox One or PS4 or both. 8 out of 10 of those best selling games, are multiplatform :hah:

..Also, still overlooking PSVR sales chart I see.

Just like all the major AAA developers do lol I'm more curious in where these games land in the overall sales. That will clearly tell us how overlooked or important PSVR really is.
 
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CerebralTiger

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This is where you contradict yourself and oversell the importance of exclusives in the bigger picture.
There is no contradiction. I specifically categorized Bloodborne as a niche game that "sold well for being a From Soft game". Context is everything :p

Similarly, I never expected, say, Gravity Rush 2 (another exclusive with niche appeal) to break the bank and top charts. That said, there is a market for them, and they sell well within that demographic.

On the other hand, the heavy hitters are exclusives like Uncharted/TLoU, GoW, Spiderman, Horizon. All of these games have sold well over 10 million copies. In terms of dollar sale, COD may be the biggest franchise, but that doesn't mean these games don't sell incredibly well. Two of these exclusives were released just last year, and had there been a year end LTD chart, both would be in a prominent position. Do I really need to explain why that's impressive? lol

Going forward, the hype surrounding games like TLoU II and Death Stranding is pretty huge, and they're expected to sell in a similar manner. I'm also expecting Days Gone to appear in a good standing in the 2019 NPD PS4 charts.

How many days did it take Bloodborne to reach 2 million? About 150 days compared to Sekiro's 10 days. So much for the importance of exclusives :hah:
The real question you should be asking is how many days it'll take for Sekiro to reach 2 million on the PS4 :hah:

Hence catering to different needs.
I see the goal posts have been moved from "different audience" to "different needs" :hah:

PS4 and Xbox One are NOT a replacement for a portable gaming machine.
If it's seen as a portable machine, why does only 30% of the Switch user base primarily play it undocked? :hah:



It's clearly both a home console and a handheld, and this trait doesn't exclude it from the "console" discussion. It sells better than the Xbox, and sometimes even better than the PS4, because of its exclusives.

I'm more curious in where these games land in the overall sales.
lol we've been looking at PS4, Xbox One, and Switch charts for their respective games, so why should it be different for PSVR? The chart was for games that require a PSVR.
 
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Necrokiller

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That said, there is a market for them, and they sell well within that demographic.

but that doesn't mean these games don't sell incredibly well.
lol so this what its actually about?

The discussion was never about those games selling poorly or not but rather that multiplatforms are favored more by the PS4 owners themselves. And across both consoles the trend is quite similar. Probably also the reason why both Sony and MS exploit their userbase and charge for online play. They know what their audience "needs" more :tv:

Therefore, in the grand scheme, the effect of exclusives is not as important as you think. Battlefront, NBA 2K17 and NBA 2K18 all have outsold "heavy hitters" like Uncharted 4 and Horizon ZD on PS4 alone? lol

The real question you should be asking is how many days it'll take for Sekiro to reach 2 million on the PS4 :hah:
Why though? It's their fastest selling game and on its way to sell more than Bloodborne. Why is the platform split important to you? The real question is, why didn't people buy PS4 for a "85+ metascore" system seller like Bloodborne at launch and sold just as well? :hah:

I see the goal posts have been moved from "different audience" to "different needs" :hah:
It's interchangeable. Cell phones and laptops are two different markets. Since youre already pulling up such numbers, wana tell us how many console owners also have either a cell phone or laptop or both? :hah:

If it's seen as a portable machine, why does only 30% of the Switch user base primarily play it undocked? :hah:

So more people play it primarily as handheld than they do docked afterall :p

lol we've been looking at PS4, Xbox One, and Switch charts for their respective games, so why should it be different for PSVR? The chart was for games that require a PSVR.
Because PSVR is a niche accessory not a separate platform like the Xbox One and Switch.
 

CerebralTiger

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The discussion was never about those games selling poorly or not but rather that multiplatforms are favored more by the PS4 owners themselves.
I was merely offering some context for the exclusives that didn't make it into the top 10 LTD chart. The discussion is still about how important the effect of GoW and Spiderman sales has been, and an updated LTD PS4 chart will reflect that. Battlefront and NBA2K17 won't even be in the top 10, owing also to the inclusion of RDR2 and BO4.

And across both consoles the trend is quite similar.
I don't see a similarity outside of COD/Rockstar games being dominant on both PS4/Xbox One. As I mentioned above, the Sept 2018 LTD chart is outdated, and GoW/Spiderman will be in better standing in an updated LTD PS4 chart based on the 2018 sales figures. Halo 5 may not even be in the updated Xbox One LTD top 10 games, and no other Xbox One 'exclusive' is a contender for entering the list lol.

Since youre already pulling up such numbers, wana tell us how many console owners also have either a cell phone or laptop or both? :hah:
Cell phones and laptops are dedicated game consoles now? :lol:

So more people play it primarily as handheld than they do docked afterall :p
Only 30% primarily play it as a handheld. The remaining 70% are either evenly split or primarily play it docked. This means that playing games docked is a regular trend among a majority of Switch owners. If Nintendo ever launches a portable-only Switch, and that ends up selling gangbusters, you'd actually have a point :p

Because PSVR is a niche accessory not a separate platform like the Xbox One and Switch.
Accessories aren't made mandatory for playing games. They're an option. The PSVR chart represents games that can only be played in VR. There's a reason why NPD found it meaningful to classify PSVR-only games in a separate sales chart. Despite being an add-on to the Genesis, the Sega CD was considered an individual platform.
 

Necrokiller

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The discussion is still about how important the effect of GoW and Spiderman sales has been, and an updated LTD PS4 chart will reflect that. Battlefront and NBA2K17 won't even be in the top 10, owing also to the inclusion of RDR2 and BO4.
No it was never about GoW or SpiderMan specifically, until you made it, because no other "heavy hitter" in the PS4's first 4 years did well enough to fit your argument lol

Updated chart as of today will still have 8 multiplatform games. Battlefront and NBA, if out of the top 10, will still be ranked higher than the other so called "heavy hitters" :lol:

Cell phones and laptops are dedicated game consoles now?
No, but you will see a huge overlap of people who own several of these devices just as people who own a Switch and Xbox One or PS4. We have a member on this very forum who uses a non-gaming branded laptop as a dedicated gaming machine. Audience or needs, is therefore, an interchangeable term in this context.

Only 30% primarily play it as a handheld. The remaining 70% are either evenly split or primarily play it docked. This means that playing games docked is a regular trend among a majority of Switch owners.
Only <20% primarily play it docked. The remaining >80% are evenly split or primarily play it undocked. This means that playing games undocked is a regular trend among a majority of Switch owners.
 

CerebralTiger

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No it was never about GoW or SpiderMan specifically, until you made it, because no other "heavy hitter" in the PS4's first 4 years did well enough to fit your argument lol
Doesn't matter, those two games are PS4 exclusives that people found to be as important as I think. Not to mention Switch exclusives, which populate the entire list lol.

Updated chart as of today will still have 8 multiplatform games. Battlefront and NBA, if out of the top 10, will still be ranked higher than the other so called "heavy hitters" :lol:
Updated charts as of next year could include TLoU II and/or Death Stranding too. I don't see any Xbox One 'exclusive' outside of maybe the next Halo being a potential entry in its respective LTD list in the future.

No, but you will see a huge overlap of people who own several of these devices just as people who own a Switch and Xbox One or PS4.
How is this relevant to a discussion about consoles? You said exclusives aren't as important to console sales as I think. When I pointed at Switch software sales, you sidelined it as a portable. When I showed you that only 30% of the Switch user base primarily treats it as a portable, you flipped the stats to show that less than 20% primarily plays it docked. That's not even the point lol. The point is that since 50% is evenly split, categorizing the Switch solely as a portable is inaccurate when it can and is played docked by a majority of the user base. And even if by some stretch you want to classify it only as a portable, it's still a game console lol.
 
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Necrokiller

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Updated charts as of next year could include TLoU II and/or Death Stranding too.
Likely yes. But we're not discussing that right now. It still doesn't change the fact that the first 4 years of PS4 were lackluster in this regard. Uncharted 4 wasn't even in the NPD Top 10 Best Selling games of 2016. Neither was Horizon Zero Dawn in 2017. And we all know how that niche system seller Bloodborne keeps getting robbed :lol:

How is this relevant to a discussion about consoles? You said exclusives aren't as important to console sales as I think. When I pointed at Switch software sales, you sidelined it as a portable. When I showed you that only 30% of the Switch user base primarily treats it as a portable, you flipped the stats to show that less than 20% primarily plays it docked. That's not even the point lol.
You asked if I consider Switch a console and I told you its not part of the same race as Xbox One and PS4. It was also released more than 3 years after PS4/Xbox One. If you want to compare a Nintendo console with PS4 and Xbox One, why not do it with Wii U? How is that as a case study for importance of exclusives? Did its library of "85+ metacsore" exclusives help it from being a flop console? Nope lol

I consider Switch's portability as a primary feature that sets it apart from Xbox One and PS4. The numbers you mentioned back this up.

No matter the amount of exclusives PS4 had to date, they had to contend with the better "heavy hitters" which outsold them. Switch doesn't have that level of competition on their device due to its lacking hardware. Are they doing good? Sure. But if Switch also had GTA V, Red Dead Redemption 2, Call of Duty games, Battlefield, Battlefront, NBA 2K series and FIFA, exact experience as other consoles not watered down delayed ports, Madden, Assassins Creed, Far Cry etc., would its Top 10 list look like it does right now? You can't say yes keeping a straight face lol
 

CerebralTiger

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Uncharted 4 wasn't even in the NPD Top 10 Best Selling games of 2016. Neither was Horizon Zero Dawn in 2017.
Not in the 2016 and 2017 NPD PS4 charts? I doubt that. We're comparing multiplatform/exclusive performance on PS4, not looking at overall charts.

You asked if I consider Switch a console and I told you its not part of the same race as Xbox One and PS4. It was also released more than 3 years after PS4/Xbox One. If you want to compare a Nintendo console with PS4 and Xbox One, why not do it with Wii U? How is that as a case study for importance of exclusives? Did its library of "85+ metacsore" exclusives help it from being a flop console? Nope lol
What difference does it make that it was released 3 years later? The PS3 was released a year after the Xbox 360. It's very rare for rival consoles to launch simultaneously.

The point is that Nintendo exclusives are as important as I think, whether you look at Switch, Wii U, or Wii sales charts. It's the same story for all their consoles.

I consider Switch's portability as a primary feature that sets it apart from Xbox One and PS4. The numbers you mentioned back this up.
The numbers don't back that up, actually. 50% of Switch owners play games docked just as much as they play them undocked. At the investor meeting where these stats were shared, it was also clarified that the overall play time is also split even. Moreover, the undocked stats include both tabletop and handheld play.

In a recent interview with Ars, Nintendo Senior Vice President for Sales and Marketing Doug Bowser (yes, really) said the play time split between docked and undocked play on the Switch is "about even—about 50 percent in the dock and 50 percent away from the dock." The latter time chunk includes both tabletop play and fully handheld play; Bowser said the company doesn't currently monitor which "undocked" mode a player is using at any given time.
https://arstechnica.com/gaming/2018...-undocked-play-time-for-switch-is-about-even/

But if Switch also had [...] NBA 2K series
lol NBA2K series is a great example, actually. NBA2K18 and NBA2K19 offer the same experience on Switch, only at 30fps, yet neither of them are present in the 2019 Switch charts. Reason?
 
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Necrokiller

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Not in the 2016 and 2017 NPD PS4 charts? I doubt that. We're comparing multiplatform/exclusive performance on PS4, not looking at overall charts.
Hahaha that excuse falls flat because those two games are apparently "heavy hitters". Also, God of War and SpiderMan were best selling overall not just on PS4 charts. So what happened with Uncharted 4 and Horizon ZD? :hah:

The numbers don't back that up, actually. 50% of Switch owners play games docked just as much as they play them undocked.
This is a pointless debate. More people are playing undocked. You solely attribute Switch's success to exclusives while ignoring that Wii U bombed despite having plenty of exclusives. Xbox One clearly has less exclusives even compared to Wii U. Why are you hesitant to compare which of two console is more successful? lol

yet neither of them are present in the 2019 Switch charts. Reason?
only at 30fps
lol
 

CerebralTiger

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Also, God of War and SpiderMan were best selling overall not just on PS4 charts.
Yes, they had a good standing in a list with 7/20 exclusives, none of which are Xbox One 'exclusives'. Still see the trend being "quite similar" across PS4/Xbox One? :hah:



This is a pointless debate. More people are playing undocked.
I shared the exact quote from the investor meeting. It's a 50/50 split, so no, more people aren't playing undocked. And I also added that undocked means handheld or tabletop, which further adds a question mark on the actual number of people using it as a handheld to play games.

You solely attribute Switch's success to exclusives while ignoring that Wii U bombed despite having plenty of exclusives. Xbox One clearly has less exclusives even compared to Wii U. Why are you hesitant to compare which of two console is more successful? lol
lol on the contrary, why are you hesitant to compare the Switch with the Wii? And even in the Wii U's case, its software sales were dominated by exclusives.

lol this is hardly a concern. A lot of multiplatform games target 30fps on consoles, yet their PC counterparts run at arbitrary frame rates.
 
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