Only for games I want to buy and keep permanently
[google translated] "The Last of Us Part II" is a strange work with various problems because it was too conscious of the previous masterpiece work. Although there are some areas that have evolved from the previous work, such as the scenery of the city and the variety of fighting styles, lyricality has declined by eliminating the road movie-like brushstrokes. Each of the new characters has become a hindrance to storytelling, and the storyline-based storyline created by making Elie the hero is far from the success of the previous work."
i think we all can agree that japans taste is opposite most of the time to others
Also IGN Japan gave it 7/10:
damn son.... its good to be a console fanboi
meanwhile our shopkeepers here when they bring in last of us 2
Meta is unsurprising, of course. Preloading it already.
so one question has been raised by a number of folks, who along with me, have already got to experience a small part of the game.
It's fine if one feels that way but if it is offered as criticism, as at least one review I've seen did, then I can't agree. From the very start, ND had made it clear that they were going for unadulterated violence and concrete realism to capture the feel of a world with abject indifference and abandonment. This is precisely a world where there is no sense to suffering and no meaning to violence. This is what a player is supposed to feel about this world. If all violence is justified and explained, it simply defeats the purpose. One could see this premise and say that this game isn't for me - that is fine. But I don't find criticism of such violence compelling when the game is designed around this theme and no one said it would be otherwise. If it is distasteful, it is supposed to be. One cannot project one's expectations of justice in a normal world onto a world where there is no justice and no order. This isn't just fiction. When a world is ravaged like it is in TLoU II, things work differently and there's little point in hope and expectation. I'm thinking of the Nanking massacre of Chinese by the Japanese army. One of the events in that massacre was two Japanese soldiers betting each other as to who will behead most Chinese civilians with their sword in a given time. The winner 'scored' 100 or more. This actually happened in 1937 and, of course, things much worse than that have happened. What was the point of that violence? Nothing. It was war and conquest and nobody gave a shit about anything. It wasn't right, obviously, but this world was a (in)different world - one we aren't accustomed to, thankfully, but also one that makes us rightly uncomfortable when we are exposed to it. This is what ND intends to evoke with their gruesome display of violence and they've been quite open about this imo.so one question has been raised by a number of folks, who along with me, have already got to experience a small part of the game.
What if the game is "too realistic" and the gore is too violent that it prevents you from enjoying the game.
You will probably "see and feel" when you shiv an enemy, but this has happened now multiple times that I found the experience too brutal that I am questioning if its distasteful and stopping me from enjoying the progression.
Just first world problems man... Wait till you get back to Pk lolChandoo said:now the living area etc all get full speed over wifi, but the office room which is on a different level, it is getting max ~180/200 mb/s
yes guzaray likeChandoo said:300mb/s over wifi is ok for now i guess