MULTI PlayerUnknown’s Battlegrounds (PUBG) - Ps4 and Xbox one players can party up now

Chandoo

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I think Fortnite has already pretty successfully taken all of PubG console's milkshake. I don't see any point in playing this, especially in the previously broken state the console version has been in, when there is a perfectly good, and locked 60 FPS no less, battle royale game available for free.
 

manigamer

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[h=1]PUBG’s new snow map Vikendi will focus on tracking gameplay thanks to the snow[/h]

[h=2]The new map will introduce a new hunt or be hunted style of battle royale[/h]




Vikendi, PlayerUnknown’s Battleground’s new snow-themed map, has finally been revealed, with a cinematic trailer that first aired during The Game Awards on Thursday night.
The map, which is set in Eastern Europe, takes players to a wintry country full of abandoned cities blanketed in snow. Vikendi is PUBG’s first 6 km by 6 km map, making it directly in-between the sizes of Sanhok, the game’s newer smaller map, and Erangel, the original largerPUBG map.
But it’s more than size that makes Vikendi unique. The map also adds environmental hazards like frozen rivers and lakes that can send players careening out of control if they don’t drive carefully, or forests that are far more dense and tightly packed with trees than other maps. And then of course, there’s the snow, which deforms around players as they move through it making tracking opponents an entirely new element of PUBG’s game play.
Shortly before the reveal, Polygon spoke with PUBG’s world art director, Dave Curd, to talk about Vikendi, the map’s unique gameplay and what exactly went into making the perfectPUBG snow map.
[HR][/HR]

PUBG Corp.Polygon: Since PUBG’s release, fans have been excited about the idea of and asking for a snow map. What made you feel like this was the right time to actually make it?
Dave Curd: From the beginning we knew there was interest there, but our challenge as game makers is to discuss why make a map, why is this map special, why should we take on this endeavor, what do we want to provide that the other maps don’t provide? So at the beginning of our discussions we really kind of fell in love with the idea of tracking players and kind of the hunter becoming the hunted.
We thought this was a fun gameplay conceit that we hadn’t seen in our own maps yet. And so of course snow made the most sense to implement. And from there we thought, well, we have one player base that really loves the kind of rush of the four by four Sanhok map, and we have another player base that’s really into the tactical deliberate pace that you might see in Miramar or Erangel. So then we started thinking, OK, what about a six by six? Can this be a sweet spot in the middle? That was kind of why make this map. We wanted to explore stalker gameplay and we wanted to kind of bridge the gap between those player bases.
Are there going to be features like footprints in the snow and stuff like that to help make that, that tracking happen?
Absolutely. So, we have footprints. We have vehicle prints, and tracks obviously, and even when you’re prone and kind of snake crawling, you’re going to smear some snow around. InPUBG when the doors are open, when the windows are broken, you know someone’s been there, but you don’t know when. So our intention was, if you see the tracks you know you’re warm, you know you’re right on top of them, so you can kind of make that interesting choice. Do I follow the tracks and maybe it’s a setup or maybe I’m going to catch them in the back or do I not take the fight, go the opposite way and get more looted, prepare for the next time.


PUBG Corp.Yeah. I’ve always thought of PUBG as like walking into a crime scene and trying to figure out like exactly happened and that sounds like it’s gonna be a totally new elements of that.
You know, we really think that’s kind of what sets our game apart is it’s this kind of tension in this oscillation between survival and fighting. I think some games are all action and some games are all survival and this kind of a high stakes hide and seek is where our sweet spot is and we’re really excited to see how the communities uses the tracks. Obviously hunting players is huge, but I’m really expecting a lot of a lot of running around a corner and then posting up with your weapon and seeing who’s following you. The traps that are going to be laid I think should be pretty fun.
Was there anything early on with this map that you all or even you specifically looked at and said this has to be in the PUBG map that we’re going to work on?
Absolutely. Early into the process we looked at frozen rivers and lakes and what it might be like to kind of pilot a very fast snowmobile across those surfaces. So you’re driving this incredibly fast, slippery, scary thing across a frozen wilderness with fishing sheds and old frozen boats and giant rocks. And it was just this this awesome feeling that we hadn’t captured in any of our previous maps. And another thing we were excited to try was kind of the density of forest, you know, all of our maps naturally have wilderness. Well, we really wanted to have some heavy, heavy forest to kind of supplement the stalking-tracks-through-the-snow gameplay with also going into these mazes of heavy dense trees.


PUBG Corp.The river thing is really interesting. I think PUBG players probably already see rivers is sort of natural barriers, like it’s a big deal to cross them. And it’s interesting that you can translate into something different with this new map.
Yeah, now it’s like what if a river was the fastest highway across the map? We were pleased to kind of try that inversion.
 

CerebralTiger

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if u see the trailer for pubg on ps4 its still quite horrible if compared to pc
An update on this. Player a couple of matches on PS4 and it doesn't look bad tbh. The frame rate is pretty stable, at least on the Pro w/o supersampling. There are some bugs here and there that need to be ironed out, though.

 

Chandoo

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Basically a carbon copy of the Xbox console versions with a year's worth of patches and improvements. Same performance, same graphical settings and AA.
 

CerebralTiger

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Strange that they don't test Pro performance at 1080p w/o supersampling. Though, given the CPU bound nature of the game, it probably doesn't make a big difference.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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Strange that they don't test Pro performance at 1080p w/o supersampling. Though, given the CPU bound nature of the game, it probably doesn't make a big difference.
Rich mentioned in a passing sentence that it down-samples to 1080p. He didn't go into detail if they disabled system level down scaling for that or not.

Either way, outside of the lurches during the plane drop, seems to stabilize to 30 FPS in a few seconds after landing and stays there.
 

manigamer

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[h=1]PlayerUnknown's Battlegrounds PS4 Review: Unappealing and Unfinished[/h]

PlayerUnknown's Battlegrounds quickly changed the game industry substantially after releasing in early access in March 2017. It took all the learnings (and namesake) of Brendan "PlayerUnknown" Greene's previous works - where he crafted battle royale modes within ARMA 2's DayZ mod and consulted on Sony Online Entertainment's H1Z1 - and brought forth the large-scale and gritty battle royale experience together with Korean developer Bluehole, Inc. for which Greene serves as Creative Director.
Known as PUBG for short, PlayerUnknown's Battlegrounds is a massive PvP competitive shooter that can be played solo, with a friend, or with a squad of four, in first-person and third-person. The goal is to jump from a plane and land somewhere on one of the game's maps, gather weapons and gear, and survive until the end as the playable map area continuously shrinks. It's the go-to formula that every major shooter brand is looking into and its mainstream success started with PUBG - of which Fortnite admittedly copied and made even more popular.



Needless to say, PUBG quickly rose up the charts on Steam and among influencers on Twitch and YouTube to dethrone H1Z1 and hit record levels of concurrent players. Despite a small development cycle and small dev team (since renamed PUBG Corporation), PUBG became a phenomenon as an early access games as a service title, so much so, that Microsoft signed a one-year exclusivity deal to bring it to Xbox by the end of 2017.





The Xbox version of the game, a half-baked port of a PC title which isn't well optimized as is on its lead platform, still runs poorly even on the powerful Xbox One X. Its fundamental gameplay mechanics are clunky and subpar compared to any other notable shooter, and it looks dated. Skip forward a year, and now PlayStation 4 players can experience the same disappointment and bugs. Little has changed, and shockingly, PUBG on PS4 is the worst version of the game.



[h=2]PUBG ON PLAYSTATION 4 IS THE WORST VERSION OF THE GAME[/h]For players who can't get into Fortnite or Call of Duty: Black Ops 4's Blackout battle royale mode, PUBG is certainly worth checking out, but only for those who have a PlayStation 4 Pro. The game can barely run on the standard PS4 and it's not even worth trying there. It's important to note that there's less available in the PlayStation 4 version of the game.
We played PUBG's PS4 version throughout launch week where none of the game's modes could be played in first-person due to a lack of players (according to the in-game notification), and played it this week to see how it's evolved after becoming the most downloaded PS4 game in December. Currently only solo play is available in first-person so players can only play with friends or matchmake with others in third-person. Most games we play in any mode cannot fill the full 100 player cap and load times are slow.



Within the game, you'll notice what may be the worst texture pop-in you've seen on the PlayStation 4, severe frame rate drops and the clunkiest shooting and looting mechanics. To play as a shooter experience, PUBG is bad and so it shouldn't be played for that. What it does well however, and this part translates to every version of the game (even on mobile), is the feeling of survival and when playing with others, the team-based tactics.
There's always a rush in PUBG while landing somewhere, either near enemies or entirely isolated, and scrambling to find a weapon and ammunition for the potential immediate skirmish. When forced to move a great distance to reach the safe zone as the map shrinks, you'll never know if someone in the distance has spotted you until it's potentially too late. And if you're waiting or moving slowly and hear footsteps, there's a unique thrill that PlayerUnknown's Battlegrounds offers better than other battle royale experiences.






Unfortunately, that thrill is marred by bad interface designs that make looting and managing inventory painful and dangerous, given that you can be shot while navigating tabs and manually moving things around while trying to loot or mod a weapon. The devs did minimal work in translating the game to console controllers, and didn't take any of the learnings from other games that do this better.
What's also a letdown is PUBG's development focus that has seen a slow rollout of content and essential fixes, consistently poor optimization, and an aggressive focus on unwelcome microtransactions for cosmetics, and worse, loot boxes. When combined with a terrible reward rate of in-game currency,PUBG's gameplay loop is simply a turn off.


On PC, PUBG has settled in after its massive player base began shrinking month after month, and it runs well enough on high-end PCs. On consoles, though, it's not a recommendable experience, especially on the PS4 version of the game which gets embarrassed in visuals and performance by more recent shooters Black Ops 4 and Battlefield V.
There's fun to be had as a social experience, and PUBG is certainly better than the sum of its many subpar parts, but the resources earned through the record-breaking success of PUBG have not translated into a game that holds up in the current climate of high-end shooters, and we can only hope that if major updates (or a sequel of sorts) are on the way, that PUBG'ssuccess supports a triple-A experience instead of a frustrating one that looks and feels dated. But given where we're at now, after nearly two years since its first release, and the fact that PUBG Corporation released the game in this state on PS4, there's little hope.


PlayerUnknown's Battlegrounds is now available on PlayStation 4. Screen Rant was provided a copy for review.


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IN SHORT worst version is ps4 atm





 

CerebralTiger

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The Xbox version of the game, a half-baked port of a PC title which isn't well optimized as is on its lead platform, still runs poorly even on the powerful Xbox One X. Its fundamental gameplay mechanics are clunky and subpar compared to any other notable shooter, and it looks dated. Skip forward a year, and now PlayStation 4 players can experience the same disappointment and bugs. Little has changed, and shockingly, PUBG on PS4 is the worst version of the game.


lol nice clickbait from screen rant. Based on technical differences, the base Xbox One version is actually the worst version, although not by much (slightly better LoD on PS4).

We played PUBG's PS4 version throughout launch week where none of the game's modes could be played in first-person due to a lack of players (according to the in-game notification), and played it this week to see how it's evolved after becoming the most downloaded PS4 game in December. Currently only solo play is available in first-person so players can only play with friends or matchmake with others in third-person. Most games we play in any mode cannot fill the full 100 player cap and load times are slow.
Third-person mode lets you switch to first-person at any time, so it's a no-brainer anyway. And I've rarely come across a match on PS4 where the starting player count was below the 90s.
 
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CerebralTiger

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Vikendi is a legit awesome map. Tracking footprints adds a whole new dynamic to stealth. Really wish they'd add a stealth melee kill feature some day.

Tried it on PC, now waiting for it to hit the official PS4 servers on the 27th.
 

CerebralTiger

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I find it almost unbelievable that successful multiplayer games like PUBG and Fortnite have managed to get away with this frame rate dependent fire rate bug for high RPM weapons.

The last game I saw this issue in was Fallout 4, but that was a buggy mess to begin with.
 
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Necrokiller

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*Buys 2080Ti*
*runs Pubg on Low settings*


Recoil increases as well so lower fps players have an advantage too. But when the performance is inconsistent, it makes the encounters random and not purely skill based.
 
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