EA SPORTS FIFA 22
Powered by HyperMotion, FIFA 22 combines Advanced 11v11 Match Capture and proprietary machine learning technology to deliver the most realistic, fluid and responsive football experience for next-gen consoles and Stadia, unlocking the raw emotion, passion and physicality of the world’s game.
HyperMotion technology enabled the integration of the first-ever motion capture of 22 professional footballers playing at high intensity. Additionally, EA’s proprietary machine learning algorithm learns from more than 8.7 million frames of advanced match capture, then writes new animations in real time to create organic football movement across a variety of interactions on the pitch. Whether it’s a shot, pass or cross, HyperMotion transforms how players move on and off the ball
|PES 2022 is could be going to the next level on Unreal Engine 5!|
The PES series has been renamed eFootball, and it's becoming a digital-only, free-to-play platform, with no more paid annual releases.
Konami has officially renamed the Pro Evolution Soccer series eFootball, and it will become a digital-only, free-to-play game coming to PS5, PS4, Xbox Series X/S, Xbox One and PC this Autumn - with iOS and Android versions to follow (Konami refused to comment on any potential Nintendo Switch version). By this winter, all versions of the game will feature cross-play, although mobile players will need to use controllers to play against console and PC players.
It's a major move for the football series (now called eFootball globally, rather than PES in the west and Winning Eleven in Japan), and it's been matched with a shift from Konami's FOX Engine to a custom-built new engine created with Unreal. Crucially, it appears that all versions of the game, from new-gen consoles to mobile, will be functionally the same (not unlike Fortnite) – presumably meaning that the hugely successful PES Mobile will also be phased out or replaced.
@Chandoo can you translate this passage for me please
HyperMotion gameplay is only on PlayStation 5, Xbox Series X and S, and Stadia. That leaves out PC, PlayStation 4 and Xbox One (and Switch, but I don't think anyone was expecting anything other than a by-the-numbers legacy edition for Nintendo's console this year).
Executive producer Aaron McHardy said EA took the decision to keep the PC minimum specs down, "so that we can open the doors and be inclusive to everybody who wants to play FIFA."
"When we looked at what generation to put the PC game on, we looked at our fans and what capabilities they had with the hardware they have," McHardy said.
"And we have that information to understand what the power of the PCs out there in the world are. And when we looked at that, in order to run the gen five game, our min spec would have been at a spot that would have left a lot of people out in the cold not being able to play the game.
"So we made the choice to keep the PC version of the game on the gen four version of FIFA so that we can open the doors and be inclusive to everybody who wants to play FIFA."
Let’s take a look at some of the most notable improvements in Fifa:
Gameplay – HyperMotion
HyperMotion is a new form of technology that will be included in the FIFA series for the first time this year
A criticism of A.I in the past has been that players and teams do things that just don't make sense and EA have worked hard to iron this out.
They are promising more intelligence from the players controlled by the computer. Attacking players can make up to six times more decisions per second, while defenders move as a unit and advance up the pitch in unison as they keep a strong shape.
Animations on FIFA 22 are set to be more responsive and with cleaner outcomes. Defenders and attackers will battle for the ball with incredible realism, particularly in aerial situations.
There's an unprecedented level of interaction between the virtual players in FIFA 22. Opponents will talk, argue and gesticulate during matches in the same way they do in real life in games all over the world.
Facial expressions will change depending on the scoreline and there is further recognition for high-profile players through their tattoos.
Match facts have been a staple of FIFA games for years now but data has gone up another gear this time around. With the use of stats continuing to become more prevalent in the modern game, FIFA 22 will include heat maps and expected goals (XG) to showcase how well you have been performing.
Goalkeepers feel completely different on FIFA 22 - and in a good way. With a new system adopted, those between the sticks have more personality and the variety of saves is much-improved.
'Keepers are more reliable with their decision-making and so it will take a lot to get past the likes of Manuel Neuer, Jan Oblak and Ederson.
Speed demons like Kylian Mbappe and Kyle Walker will be even more devastating on FIFA 22 as there will be more control when it comes to acceleration.
Different to just double tapping the sprint button on your controller, explosive sprinting is more impactful and noticeable whether it's in attacking or defending situations.
However, the timing of this feature is absolutely essential.
New pre-match and post-match sequences:
Anthem jackets for players is a change we know is coming following leaks online but that is one of many tweaks designed to create an immersive matchday experience for players.
Shots of sprinklers, ground staff, player warm ups, dressing rooms and mascots have been added - as well as dynamic crowd behaviours that see your team's fans leave early if the players aren't playing well.
Pep Guardiola's passionate post-match celebration with his players has also been captured perfectly.
Composed ball control:
EA have implemented more logical and understanding for the way in which players control the ball. Courtesy of longer two-touch animation, there's more technique for controlling aerial passes and it promises to be very, very satisfying.
True ball physics:
The way the ball moves is completely different in FIFA 22, with EA using real-world data to incorporate a whole new level of realism.
They've focused on tuned parameters such as speed, swerve, air drag, air resistance, ground friction, and rolling friction.