MULTI [OT] Rainbow Six Siege | Sam Fisher joins Team Rainbow

its Me

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Aug 10, 2008
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No OT was created of this awesome game, why the hell not !!!??!! (sm1)


Rainbow Six: Siege Velvet Shell teaser gives us our first look at new operator Jackal



Rainbow Six: Siege fans should tune into the Six Invitational in early February for all the skinny on Operation Velvet Shell, the next big content update. Ubisoft is certainly doing all it can to get us to watch, with a series of teasing hints at what’s to come.
We’ve already had a peek at Coastline, the new Rainbow Six Siege map coming with Velvet Shell, but now here’s a new video snippet introducing Jackal.
This new operator is a local lad hailing from Spain’s special forces. Seemingly a tracker of some sort, something that’s not really present in the current Rainbow Six Siege lineup, he’s described as “a specialist of difficult terrains”. Watch for him on February 5, the third and final day of the Six Invitational.
Jackal will be joined by one other new Spanish operator when Operation Velvet Shell goes live in Rainbow Six: Siege. When will that be? No clue. It’s the first of four drops in the shooter’s second season of content.


Upcoming Operators:


  • Jackal







 
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its Me

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Rainbow Six Siege Is Free This Weekend




The whole thing. The full games. All of it.
This is a good thing.
Because Rainbow Six Siege has turned out to be a super good game, with a fairly robust community. Everyone is playing Overwatch obviously, but this is a great opportunity to check out an overlooked game that deserves a bit more attention.
Here's when it all kicks off:
[HR][/HR] PC Starts Friday 3 February at 5am AEST
Ends Tuesday 7 February at 5am AEST
[HR][/HR] PS4 Starts Friday 3 February at 5am AEST
Ends Tuesday 7 February at 8am AEST
[HR][/HR] Xbox One Starts Thursday 2 February at 7pm AEST
Ends Wednesday 8 February at 7pm AEST
[HR][/HR] So there you have it. If you've ever been curious about Siege, now's as good a time as ever to check it out.
 

venom

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I actually love the premise of this game. Unfortunately, never got able to play it but definitely will try the free weekend trial until i eventually buy the damn game.
 

its Me

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I actually love the premise of this game. Unfortunately, never got able to play it but definitely will try the free weekend trial until i eventually buy the damn game.
Yeah you should try it. And I dont know about console versions but on Steam it will go on sale when free weekend is over or may be when it starts. Happened last time too (sm1)
 

JANARIOO

DEMONxSHADOW
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Update is Now Live


the big Velvet Shell update for Rainbow Six Siege has gotten patch notes.
Velvet Shell's primary new features are its two Operators and new map. The map, Coastline, is free for all players and features the new "Two-Layer Destruction" system, which Ubisoft says will be present in all future maps. The new characters include an Attacker (Jackal, who can see enemy footprints) and a Defender (Mira, who can install a bulletproof, one-way window in walls). These will launch tomorrow for season pass owners, while everyone else can purchase them (with real-world or in-game currency) next week. You can see all of this in action in our video feature above.
Also in Velvet Shell are Siege's revamped menus, as well as new customization items. There are four Signature weapon skins (pictured above): Chupinazo, El Dorado, Leon Furioso, and Crossfader, which are described as "sleek, vibrant designs inspired by the colors of the Spanish shores." (Spain is the location of the map and the country Mira and Jackal hail from.) New Elite sets include one for Rook; these consist of a matching uniform and headgear, Operator card, Operator title, charm, and a signature victory animation.
One potentially important balance change involves weapon sights. Previously, the same sight did not always look the same from weapon to weapon. Ubisoft explains this is because "sights' positions in first-person camera (which defines the space they take on screen) were inherited from their third-person camera position, i.e. the real position that the sights had on the weapon rails."
This was done for the sake of realism, but it didn't necessarily translate to a great experience in-game. "Our intention is that each sight should be comfortable, different but equally viable, and that when you select a sight you have a precise idea of what it will look like whatever the weapon is," it explains. With that in mind, it's altered sights so that they appear identical no matter the weapon you use. You can see the old style (with a red-dot sight on a CAMRS and PARA-308) above, and the new, uniform look for all sights below.
Finally, Velvet Shell introduces a variety of bug fixes. You can check those out below or see the full patch notes on the official website. The update arrives on all platforms tomorrow, February 7 at the following times:

  • PS4: 9-9:59 AM EST
  • Xbox One: 10-10:59 AM EST
  • PC: 11-11:59 AM EST
[h=3]Velvet Shell Patch 2.1.0 Bug Fixes[/h][h=4]Gameplay[/h]
  • Fixed: Operator's head is missing in drone view during Situation 7 and Situation 10.
  • Fixed: Tachanka's view can be misrepresented, preventing his shots from registering.
  • Fixed: 556xi and AUG A2 are sometimes unable to destroy a distant camera.
  • Fixed: Weapons equipped with a Suppressor, Heavy Barrel, or Muzzle brake have no muzzle flash.
  • Fixed: Jager's gadget can be deployed on an Operator's shield, and remain in that place after the shield moves.
  • Fixed: Nitro Cell damage radius is much higher on hardwood walls.
[h=4]Game Mode[/h]Terrorist Hunt

  • Fixed: The reload crate in Lower Library 1F (University) will spawn inside of a sofa.
  • Fixed: Smoke grenades will sometimes bounce off of invisible collision when thrown by Terrorists.
  • Fixed: Some Terrorists remain idle and do no attempt to engage with the players.
  • Fixed: Terrorists are stuck while rappelling during the second wave of Attackers while playing Hostage Protection on University.
Secure Area

  • Fixed: While contesting an area, the overtime countdown is not synced for all players.
[h=4]Operators[/h]Jager

  • Fixed: Jaeger's Trophy System will sometimes be missing audio/visual effects.
Kapkan

  • Fixed: EDD will be destroyed when placed on the right side of the door in the Passport Check room [Border] if Bandit places an electrified reinforced wall on the right wall.
Tachanka

  • Fixed: Tachanka suffers from a broken weapon animation when his LMG is destroyed by Sledge's Breaching Hammer.
  • Fixed: The ammunition count for the LMG is reset when it is redeployed.
Echo

  • Fixed: Yokai drone can pass through the ceiling on Plane.
  • Fixed: Yokai loses signal in the vent between 2F Model Hallway and 2F Vista Hallway on University.
  • Fixed: If the Yokai drone is picked up while hovering, the Terrorists will attempt to fire on the drone's former position.
Hibana

  • Fixed: X-KAIROS pellets will destroy gadgets on the opposite side of the wall from where they land.
Ash

  • Fixed: Breaching rounds can destroy gadgets on the other side of the wall from where they land.
Valkyrie

  • Fixed: A Black Eye camera is still usable for approximately 10 seconds after being picked up.
IQ

  • Fixed: The outline and distance of other gadgets cannot be seen on IQ's gadget while she is prone.
Sledge

  • Fixed: Sledge's Breaching Hammer can be used to breach walls from behind Montagne's extended shield.
Caveira

  • Fixed: Green effects are not appearing for players being killed.
[h=4]Level Design[/h]
  • Fixed: Ladders disappear when looking at them from a certain height.
  • Fixed: Players are able to shoot through door frames attached to indestructible walls.
University

  • Fixed: Defuser can be disabled by destroying the tiled floor in Piano Room.
  • Fixed: Wooden beams in 2F Classroom do not stop bullets, or show bullet impacts.
  • Fixed: Light sources are glowing too brightly.
Chalet

  • Fixed: It is possible to vault over a railing and hide under Green Room stairs.
Consulate

  • Fixed: The carpet in 2F Meeting Room is visible on the Spectator Camera from the floor below.
Skyscraper

  • Fixed: It is possible to clip through and hide under Main Stairs in the Restaurant.
  • Fixed: Hostage clips through the adjacent bed.
Favelas

  • Fixed: Users are able to clip through a specific wall while using a deployable shield.
Yacht

  • Fixed: Bullet impacts are not registering on walls properly.
  • Fixed: It is possible to vault through the slot machine wall in 3F Casino.
[h=4]User Experience[/h]
  • Fixed: The compass does not move while operating Tachanka's LMG.
  • Fixed: Using Alt + Enter during the Operator Select would allow players to change Operators during loading.
  • Fixed: Corrupted melee animation while running on stairs.
  • Fixed: Level of detail issue on various headgear.
  • Fixed: Level of detail issue on Sledge, Capitao, and Caveira when moving away from these Operators.
  • Fixed: Ubisoft Club challenges would appear as available, even though they were not.
  • Fixed: Chinese writing overlaps at the start of rounds.
  • Fixed: Players are sometimes not awarded XP and Bonus Renown.
  • Fixed: After completing a Terrorist Hunt match, some players are stuck at an infinite loading screen.
 

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Rainbow Six Siege Roadmap Revised to Fix Technical Issues

Ubisoft kicks off Operation Health.

Ubisoft is making the game health of Tom Clancy's Rainbow Six Siege its top priority for the next three months, pushing back its Hong Kong-based Season Two in favor of Operation Health. According to Ubisoft's official blog, the point of Operation Health is to build a stronger future for Rainbow Six Siege by focusing on three pillars: technological improvements, a new deployment process, and bug fix sprints.




Some specific goals include simplifying the one-step matchmaking process, higher tick rate servers with better hit registration, and more efficiently addressing community-reported bugs.
To make room for Operation Health, Hong Kong will now launch in August as part of Season Three, and South Korea in November as part of Season Four. The number of new maps for 2017 has been cut to three.
 

Yasir Nadeem

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Jun 27, 2011
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Rainbow Six Siege Roadmap Revised to Fix Technical Issues

Ubisoft kicks off Operation Health.

Ubisoft is making the game health of Tom Clancy's Rainbow Six Siege its top priority for the next three months, pushing back its Hong Kong-based Season Two in favor of Operation Health. According to Ubisoft's official blog, the point of Operation Health is to build a stronger future for Rainbow Six Siege by focusing on three pillars: technological improvements, a new deployment process, and bug fix sprints.




Some specific goals include simplifying the one-step matchmaking process, higher tick rate servers with better hit registration, and more efficiently addressing community-reported bugs.
To make room for Operation Health, Hong Kong will now launch in August as part of Season Three, and South Korea in November as part of Season Four. The number of new maps for 2017 has been cut to three.
they literally made servers worse and no new content in season 2, kill me.
 

its Me

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Aug 10, 2008
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they literally made servers worse and no new content in season 2, kill me.
Havent played much in last few days so cant really say that. But I hope they fix all the issues by the end of season 2. Also it would really great if Ubisoft opens a data center in middle east for us poor Asian gamers so we can play in stable servers as well. (sm1)
 

Yasir Nadeem

Seasoned
Jun 27, 2011
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Havent played much in last few days so cant really say that. But I hope they fix all the issues by the end of season 2. Also it would really great if Ubisoft opens a data center in middle east for us poor Asian gamers so we can play in stable servers as well. (sm1)
+1 i agree
 

JANARIOO

DEMONxSHADOW
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Dec 17, 2008
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UBI saving some money :p game health is fine they just fool people...

if they cared they would hve released 4 in next season instead of skipping the whole map lol.

UBI is smart everyones playing for freee.
 

JANARIOO

DEMONxSHADOW
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Ubisoft put the brakes on the second year of Rainbow Six Siege back in May so it could spend a few months on Operation Health, an effort to fix and upgrade the game to better position it for the long-term future.

With work now mostly wrapped up (and
quite successful from the look of it), it will soon be time to get back into the action, and to that end Ubi has announced that season three, bearing the name Operation Blood Orchid, is on the way.

Details are scant at this point, as the new season won't be properly revealed until the Rainbow Six Pro League finals at Gamescom, but it will feature a new map and three new operators, two from Hong Kong and one from Poland. Poland's GROM unit, you will recall, was squeezed out of Siege Year Two in order to make room for Operation Health, but individual GROM operators were promised for release as part of seasons three and four.

The new map will apparently be set in a theme park: Ubisoft hasn't said anything about it officially, but as noticed by PCGamesN, the map appeared briefly (and, I assume, unintentionally) on the Rainbow Six Siege online Tactical Board. A roller coaster rail also features in the teaser image that appeared on Twitter, although it doesn't look to be in the best of shape—an abandoned locale, perhaps, where the good guys and the bad guys can go about their business without disturbing the neighbors.

The new Operation Blood Orchid map will be available for free to all players on August 29, as will the new operators for season pass holders; players who don't have the pass will have to wait until September 5. The Rainbow Six Pro League finals will take place August 25-26.
 

9Meez

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Feb 10, 2012
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This game is being ignored my many gamers. But in fact it's worth playing and addicting at the same time.
 
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