Playstation [OT] Marvel's Spider-Man | Be Greater

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy




- Updated city’s environments
- Improved models and materials
- Ray-traced reflections and ambient shadows
- New skies and weather effects
- Upgraded Characters (higher fidelity skin, eye, and teeth shaders to individually-rendered strands of hair – Also uses a new facial capture tech)
- Peter Parker Face Recast (from John Bubniak to Ben Jordan – Insomniac says it happend to get a better match to Peter Parker/Spider-Man actor Yuri Lowenthal’s facial capture)
- 60fps Performance Mode
- Near-instant loading (you can turn back on the fast-travel animations)
- Spatial 3D Audio on compatible headphones
- Haptic feedback and adaptive triggers support
- New photomode features (you can now place lights in the environment and change your suit after you’ve lined up your shot)
- New suits


60 fps mode game play





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after:


 

venom

Lado-K-Lashkary
Mar 15, 2007
2,758
256
88
Karachi
The 60 Fps mode feels super dope. Unfortunately, and I am really pissed at Sony for this, it should have been a free upgrade for PS4 owners.

That "REMASTERED" in the title is nothing but to justify the next gen money grab and nothing else.
 
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Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy

RT is a revelatory improvement here
In terms of Marvel's Spider-Man on PS5, there are two rendering modes - a 4K quality mode pegged at 30fps, alongside a 60fps performance mode. The former shows obvious RT reflections but ray traced ambient occlusion is also mooted for inclusion.
And on top of that, the fact that we're seeing so much support in launch titles is also remarkable. There's also further reason for optimism: what we're seeing here in Marvel's Spider-Man is just the beginning, it's a first-gen iteration.
 
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