Playstation [OT] God of War | Ragnarok is the finale in the Norse saga

Necrokiller

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How...? Just because it flies back ?

You can say Thor's hammer is a copy of a boomerang

Thor's hammer can help him fly and it cant be lifted by everyone

I dont think Krotos's axe is what I would call a copy
Ofcourse its a copy lol how can anyone say it isn’t? Thats the first thing anyone would say after watching it. But I dont see how thats a bad thing? They’re part of the same universe now anyway. The axe is forged by the same blacksmith who forged the Hammer of Thor.

P.S: What kind of magical boomerangs do you have access to? They don’t fly back at the thrower’s will :p
 
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JANARIOO

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spoilerrrrrrrr
you came to this thread wat u expected its on fire :p .. its not a big spoiler its like one of the fights in start

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How...? Just because it flies back ?

You can say Thor's hammer is a copy of a boomerang

Thor's hammer can help him fly and it cant be lifted by everyone

I dont think Krotos's axe is what I would call a copy
flying back is the most satisfying thing in the whole combat :D
 

Chandoo

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The axe is one of the most satisfying aspects about the game .. and this is me talking after the big reveal slightly after half way in the game.

The combat in the game will be memorized and articles will be written about how well they got it. This is basically the Souls/NioH combat but refined in such a way that it's also accessible and not just for the hardcore.

Even minor things like being able to curve the axe when calling it back to hit more enemies etc add a lot of depth. Plus that clank clank clank sound it makes hitting things on the way back is very satisfying for some reason.

I think in the next couple of years, the Leviathan Axe combat will become the next Arkham style combat, in that many games will use their own implementations of it.
 

Necrokiller

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Combat doesn't work well in crowd control situations at higher difficulties. The combat arenas feel too tight and FoV begins to feel too narrow and you are constantly getting hit by off screen enemies to complete any basic combo. Souls games and BB suffers from this as well but to a lesser degree. You can't attack left or right as effeciently (in Souls games you have some degree of control to attack on the sides if you haven't locked in on any enemy). Turning off "recentre camera" helps but animations take too long to catch up to the number of enemies on screen. This is when Kratos feels like a tank to control since you have to align the camera to bring the enemy reasonably in front of you to land attacks. And the heavy attack don't always start a juggle. The animation is quite long so its always a gamble since enemies can kill you with 1-2 hits. Atreus commands aren't reliable and threat indicators are absolutely necessary if you want to survive at all.

Give Me God of War basically forces you to cheese enemies. That's why the challenge wasn't fun and plenty of people dropped down the difficulty since it feels cumbersome and not rewarding.
 
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Chandoo

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The attack chains you can trigger after dodge + lite or heavy attack are fairly quick without much reliance on canned animations. That and you can cancel out of any animation any time with the dodge button. The FoV is the only real downside I see but that is a very deliberate thing by the developers, the FoV does pull out when you're sprinting so it's not like the game is incapable of doing that.

The damage indicator is absolutely vital in crowd control, that much I agree on. But I do disagree with you on the Atreus thing. The lightning arrows are very good for crowd control especially if you have them upgraded, they're capable of stunning multiple enemies for a breather and good for crowd management.

I did the "kill 100" enemies challenge yesterday, Atreus was absolutely vital for me.

Spoiler: show
The Valkyrie at the top of the mountain one-hit me in all 10 attempts but eh, the journey to it was fun. I'll be coming back near the end-game.


This is one of those games which feel limited the less skills you have. The more you upgrade the skill tree, the more the combat opens up.
 

Necrokiller

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Are you playing on atleast 'Give me a Challenge'? Because we're playing on completely different difficulty levels so I don't think you can relate to the issues. When you're not dying in a few hits, I do reckon you'd have a lot more time before you die to try out different things.
 

venom

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I have progressed a bit more in the game and bloody hell the level design of MIDGARD is fantastic. Half of my time in the game is being spent on exploring Midgard and doing side quests.

The axe is one of the most satisfying aspects about the game .. and this is me talking after the big reveal slightly after half way in the game.
Hmmm I have not come across the big reveal as of yet but if it has something to do with Kratos' previous weapon of choice - I am going to sue you for spoiling another game after Ni No Kuni :p

The combat in the game will be memorized and articles will be written about how well they got it. This is basically the Souls/NioH combat but refined in such a way that it's also accessible and not just for the hardcore.

Even minor things like being able to curve the axe when calling it back to hit more enemies etc add a lot of depth. Plus that clank clank clank sound it makes hitting things on the way back is very satisfying for some reason.
Spot on with that Souls / Nioh analogy. Also the way Kratos's arm jerks back a bit as a reaction to catching the AXE in his had just feels so mesmerizing. After Horizon this is one of the best combat mechanics I have come across and while HZD's melee combat was mediocre, GOW's both melee and ranged combat are spot on.
 

Chandoo

Resi Evil 4 > Your fav game.
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Are you playing on atleast 'Give me a Challenge'? Because we're playing on completely different difficulty levels so I don't think you can relate to the issues. When you're not dying in a few hits, I do reckon you'd have a lot more time before you die to try out different things.
I'm playing on Balanced as the game intended by default. After beating it once, maybe next plays on higher difficulty.
[MENTION=173]venom[/MENTION] ignore you read that :p

It just concerns Atreus's increase combat proficiency as the game goes on.
 

CerebralTiger

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I'm playing on Balanced as the game intended by default. After beating it once, maybe next plays on higher difficulty.
Dude, are you really not reading through the BS here? It's not even possible to drop the difficulty below 'give me god of war' mid-playthrough, yet 'plenty of people' somehow did so.

But hey, breezing through the highest difficulty in 2 days must've been fun lol. Streamers like Lirik haven't managed to do it yet.
 
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Chandoo

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:p

Regardless of that I don't know why anyone would start the game on the highest difficulty on their first tries. Y'all don't even know the kind of game play curve the game might have. I always start games on the Default one the game sets you on when you hit New Game.
 

venom

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I Just realized no one made an OT for this game.
[MENTION=218]CerebralTiger[/MENTION] [MENTION=8386]JANARIOO[/MENTION], this is blasphemy mates!!!

Sent from my SM-G935T using Tapatalk
 

Major Aly

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Dude, are you really not reading through the BS here? It's not even possible to drop the difficulty below 'give me god of war' mid-playthrough, yet 'plenty of people' somehow did so.



But hey, breezing through the highest difficulty in 2 days must've been fun lol. Streamers like Lirik haven't managed to do it yet.
Savageness...
 

manigamer

Respect Ma AuthoritA!!!
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[MENTION=173]venom[/MENTION] ohh yes MIMIR brother haha he is very interesting and his lores during the cruising actually gets filled up in the book, he resumes his lores once back in the boat and so on :D awesome stuff man just awesome

so now im a bit further got sidetracked with few of the sidequests. now back onto the main story got done with the second real boss fight

Spoiler: show
magni and modi, magni dies and modi runs like a Abuses will lead to ban yeah... seeing that big giants body in that ice area was fun, throwing my axe in his nose and breaking his one gold teeth was fun haha


all you people complaining about combat, i bet you don't even realize there is the quick turn 180 down D pad option :p helps ALOT with that enemy arrow thingie.... atreus when level upped his bow and quick recharge is a real help.
 

manigamer

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[h=1]God of War update makes the game’s tiny text easier to read[/h]







Sony’s new God of War is an excellent action-adventure game, but it’s not without its minor issues — namely that the PlayStation 4 game’s tiny, tiny text can sometimes be difficult to read. Thankfully, an update released this weekend addresses that, to a degree.
In God of War’s settings, the Accessibility section now includes the option to increase the HUD’s text size. The option stresses that the increase in font size is selective; not every instance of tiny text is affected by the setting.

Hopefully, developer Santa Monica Studio will continue to work on the option and extend the increased font size to other portions of God of War’s beautiful but dense interface.

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But but but [MENTION=11352]Necrokiller[/MENTION] already ended this beauty in just like 3 days... awww... a game which in development for 5 years ended in three days, what blasphemy !

taking my sweet time exploring it and taking it all in slowly realm by realm :)
 

manigamer

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[h=1]God of War’s camera was a huge risk that paid off[/h]


[h=2]he value in never looking away[/h]


One of the most interesting details in the new God of War is that the game is presented as a single, unbroken tracking shot. There are cheats, although they’re very limited in number and are hard to spot, but the camera stays with Kratos through the entire game and tells the story from his point of view.
“Sometimes we had to pull a few little tricks, but, you know, we’re talking about six-to-seven, six-to-eight tricks in all of the whole game,” Cory Barlog, God of War’s director, told Polygon. “The rest of it is just an absurd amount of planning and technical tricks.”
This would be an interesting artistic choice for any third-person game, but it’s even more of a departure for the God of War series. Previous games stuck the camera in one place for each scene, zooming way back to show off the scale of the environments. That’s because the series has focused on spectacle in the past, and emphasizing the backgrounds and size of the enemies instead of Kratos in these shots is a good way of communicating the literally godlike nature of his adventures.



But 2018’s God of War keeps you pinned to Kratos, and the camera shows you the game’s immensity by showing how things would look from his perspective. And the camera doesn’t blink or cut away; if Kratos experiences something, you are experiencing it as well.
Using the camera this way changes how the game feels to the player, and it’s fun to look for how the team tackled the trickier angles and try to spot the cheats. But the nature of what’s going on with the way the game’s shot may go unnoticed by many players.
That’s a good thing, by the way. It means that the camera is doing its job to deliver the emotional punch of God of War.
It was also a huge technical challenge for the team. Attempting a single tracking shot for the entire game increased the work that went into production and design, and there wasn’t another game Barlog could point to in order to prove it was a good idea.
“They had to take it on faith that when I was saying like, ‘Look, you’re gonna get a sense of immediacy and connection to these characters, an unrelenting feel, to the adventure that you can’t get in any other way, and I can’t cite something else,’” Barlog told Polygon.


We tend to hear about these single-shot scenes when movies or television shows attempt this — remember True Detective? — but neither players nor critics pay as much attention to the camera in games as long as it’s working. This had to feel like an unnecessary complication to an already huge game.

<span style="line-height: 28.8px;">



But it paid off, as Barlog’s reaction to the game’s positive reviews shows. And the finished product justifies his dedication to this approach. The game feels human and much more immediate than other entries in the series. The characters are emphasized over the spectacle for the first time in the God of War franchise.
“Forty percent of the team came to me after the game was done, and they played it, and they finally ... said, ‘oh I get it now,’” Barlog said. “‘I didn’t agree with any of your decisions on this. I thought we were wasting a lot of time. I don’t want to do this ever again, but now I play it, and I get it. OK, this is cool — this is how we should totally do this from now on.’”
We’re fine with that.
 

Necrokiller

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But but but @Necrokiller already ended this beauty in just like 3 days... awww... a game which in development for 5 years ended in three days, what blasphemy !
Looks like others have finished Give Me God of War in just 3 days as well.


Looks like you're not that DAMN SERIOUS when it comes to God of War after all


Or...
Spoiler: show
... maybe you just suck at it? :p
 
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