while PS5 targeting 60fps is generally fine but can occasionally drop frames due to genuine GPU limits, while traversal can also exhibit minor stutter.
If those minor dips in frame time during traversal are a struggle on PS5, I shudder to think what one would call those massive shader compilation drops along with the traversal dips, which are present on both the dx11/dx12 renderer on PC
Returnal doesn't even have shader compilation stutters on PS5. No console game does, because they're pre-compiled for a fixed spec. What's there for Housemarque to fix? They can't fix UE4's garbage collection now
While Lulz Gone PC doesn't suffer from shader compilation issues (shaders aren't compiled at runtime, rather before the game is loaded up), it most certainly stutters when driving around on a bike through denser regions of the game
Too bad there's no native PS5 version of Lulz Gone to draw a comparison with
The real question is, which version of Kena would Necrokiller recommend to his OnlyFans
Just finished Diablo 4 season in hurry to play Fallout 4 but gamepass released another banger in the form of Star Wars on April 25th. Gamepass is a steal man.
Is it just me or people lately seem to defend every bad game design decision made by the devs and try to give bullshit reasons for that? Or perhaps it's because I'm on reddit and discord
Is it just me or people lately seem to defend every bad game design decision made by the devs and try to give bullshit reasons for that? Or perhaps it's because I'm on reddit and discord