Playstation Horizon: Forbidden West Announced - PS5

Necrokiller

Expert
Apr 16, 2009
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Game Pass only became a consideration for me after Sony changed its stance on exclusives. Without exclusives, there's nothing special about the PlayStation ecosystem. Xbox doesn't have exclusives either, so they're somewhat even on that front now. That's when Game Pass became a key factor.
Jo raasta pasand hai le lo, ab destination to same hai 🤷‍♂️ :ROFLMAO:



Okay, then get a physical copy for $70. Don't 'give' Sony your money 🤣
Why accept that ridiculous price tag in the first place? Even more so when paying $60 is a rarity depending on your platform of choice 🤷‍♂️

Tsushima next-gen upgrade was $10. Forbidden West next-gen upgrade was basically $20 ($80 for Digital Deluxe). Why was another $10 an issue here? Would've been just one day of not ordering from Burger King 🤣
 

CerebralTiger

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Apr 12, 2007
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Islamabad
Forbidden West next-gen upgrade was basically $20 ($80 for Digital Deluxe). Why was another $10 an issue here? Would've been just one day of not ordering from Burger King 🤣
Would've gladly paid $80 had it not been a cross-gen game from an incapable studio. Plus, I already know it's not an exclusive and will be on PC soon enough, so that devalues it further due to regional pricing on Steam (and Dex Pass 🤣)
 

CerebralTiger

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Apr 12, 2007
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Traversal and melee look more polished compared to the last showing. Looks like it'll play better than Tank of War, at least 🤷‍♂️:LOL:

Here's hoping Necrokiller can play it by August 🤣
 

CerebralTiger

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Apr 12, 2007
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The rim lighting on Aloy in the PS5 version looks awkward and unnatural. Only makes sense in games that have plenty of darker regions with no real-time GI in place. The PS4 version is better off without it.

Aside from the differences in the overall lighting, water (and most likely LoD), this is looking like a pretty faithful version of the game. Only meaningful gain on the PS5 is a performance mode that targets 60fps.

The graphics pipeline for last-gen games involved a lot of async compute to make up for weaker jaguar cpus. Cross-gen couldn't die sooner. But but...games are scalable. This is Necrokiller's cue for discussiooon 🤣
 

Necrokiller

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Apr 16, 2009
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Imaging championing Switch as your primary platform and praying for cross-gen to die for "meaningful" gameplay :ROFLMAO:

Holllleeee sheeeeeet CerebralTiger make up your mind, you're clearly a graphics ho at heart :LOL:
 
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Necrokiller

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Apr 16, 2009
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Making "most" of the hardware which is already generations behind and is fundamentally limited in terms of game design? LMAOOOOO

Wants developers to abandon 2013 console, in the name of "game design", which is more powerful than a 2017 mobile hardware and champions this outdated hardware for "gameplay" while criticizing the more powerful hardware for being held back.

That's one approach :ROFLMAO::ROFLMAO::ROFLMAO:

But in reality, we all know its all about the giraaafixxxx for CerebralTiger, which is why this broken thinking makes no sense at all 🤷‍♂️
 
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venom

Lado-K-Lashkary
Mar 15, 2007
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Karachi
It seems that a lot of work has put into the further improving the already superb enemy designs. I am a big big fan of the original horizon game and I just cant wait for 18th FEB...
 

Necrokiller

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Apr 16, 2009
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This news is almost as huge as the space Lol of Duty takes. Time to delete FF VII again if you wana keep your dude bro shooter and play this game too 🤣
 
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