MULTI Final Fantasy XV Demo Previews/Impressions Thread - PS4 version is 900p, XBO version is sub-800p

BumperJumper

#VitaBros
Jul 27, 2010
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IGN (includes new video footage)

Final Fantasy XV: Episode Duscae gives us a brief glimpse of the possibility in Square Enix's eventual open world role-playing game, but the demo isn't just a simple sample of what's to come. Duscae is a deep, rewarding exploration of a gorgeous world, a group of friends, and Final Fantasy XV's complex and challenging combat.
IGN UK

I came away from my first experience with Final Fantasy XV feeling hopeful. Square Enix has given us something tangible, finally, and it’s looking promising. I may have entered that room not knowing what was coming, but I left with a solid idea of what to expect in future. Combat is nothing like we’ve seen in the franchise before but, thanks in part to a magnificent open world just brimming with curiosities begging to be uncovered, it doesn’t matter. It just feels like Final Fantasy through and through. Unfortunately, Square Enix may have inadvertently shot itself in the foot; while the studio was undoubtedly hoping this teaser would tide us over until the full release, it’s done the exact opposite. So get cracking, Square. After all, I’m not getting any younger.
Kotaku

I have a lot of thoughts. The short version: Final Fantasy XV is full of smart ideas, and although the tropes are all there—phoenix downs, gysahl greens, peppy victory music—it feels totally different than any Final Fantasy before it, more akin to Skyrim or Far Cry than any JRPG we've seen to date. But can Square Enix's tech live up to their vision? The demo I played was janky, peppered with distracting jaggies, and full of framerate drops that made exploring FFXV's open world feel like more of a chore than it ever should have been.

At least they have time to fix it.
Eurogamer

It feels like a very long while since a Final Fantasy universe has felt like one I'd want to spend time in. I'm still not entirely convinced by the characters or that their chatter won't begin to grate after a few hours, but the juxtaposition of traditional Final Fantasy tropes and aesthetics with more modernised, realistic elements like the party's car and costumes didn't trouble me nearly as much as I thought it would. Where a few of the past series entries felt like you were being harried down a long corridor, funnelled from one fight to another, Final Fantasy 15 seems to appreciate the quieter moments as much as the whirl of battle or the excitement of exploring: cooking, wandering, telling stories, standing still and looking.
USGamer
I enjoyed my time with Episode Duscae and I'm waiting for Type-0's launch so I can see more of it. Square Enix representatives told me Episode Duscae is 3-4 hours of gameplay if you only focus on the story, but the demo should have more content that that if you get out and explore the Duscae countryside.
Gamespot and videos: 1.Exploring and Hunting 2.Combat

I love the idea of four guys on a road trip to save the world. It's refreshing to see a small group that emotionally trusts each other; they're relationships are pre-established before the demo, and the level to which they connect with each other is evident on the surface. This is a positive representation of male camaraderie without machismo, a rare representation of "bromance" that is infrequently used in video games.
VG247

In many ways, Final Fantasy XV seems to be living up to its original name. ‘Versus’ has its origin in Latin, where it means to turn or to change direction – and that’s what this feels like. It’s a new action-based twist for Final Fantasy that still just about manages to feel reverent to the series’ expansive past. Episode Duscae proves a strong starting point to such a different vision – and now it’s up to Square to double down and expand on it significantly for the final game.
Nova Crystallis (Kagari) and RPGSite Podcast

There’s a lot to talk about – so rather than a regular article explaining what we played and what we thought, we’ve recorded a special edition of the TetraCast, our sister site RPG Site’s Podcast. This special edition focuses only on Final Fantasy XV: Episode Duscae, with a whopping hour and a half fo in-depth explanations and analysis of the content of the demo – all while remaining spoiler-free.
Destructoid

During a meeting with Square Enix today in Boston, the publisher gave me over an hour to delve into Final Fantasy XV: Episode Duscae, but it just wasn't enough time. I want to spend more time in this world, leaving no stone unturned, and now I find myself eagerly awaiting the opportunity to do just that when the demo launches alongside Final Fantasy Type-0 HD later this month.
Demo footage
Screenshots
 

CerebralTiger

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Chandoo

Resi Evil 4 > Your fav game.
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S.S Normandy
lol, well that sucks .. and those images look very blurry, direct-feed or bad jpeg compression ?
 

CerebralTiger

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and those images look very blurry, direct-feed or bad jpeg compression ?
Yeah, seems like the source images were originally uploaded to imgur. The Xbox One screen was originally a png, though, so it suffers from less compression.

Its FFXIII all over again except this time even the PS console is struggling :p
Not struggling nearly enough as the Xbox One, however. 792p is similar to the standard IQ on the Xbox 360 :p
 
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Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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Friendly reminder that Square ditched this engine in favor of Unreal 4 for Kingdom Hearts III :p

Square's in-house tech has always been .. iffy .. at best.
 

Gizmo

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^^Yeah, I dunno why they even bother, they wasted so much time talking about their Luminous engine the past few years and now they're not even gonna use it for anything except this. Also, they really need to fix the framerate, I saw alot of huge slowdowns during the GB quick look.
 

BumperJumper

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[MENTION=26]Chandoo[/MENTION]: It has already been confirmed that FFXV is not the only game in development using Luminious Engine :p
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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@Chandoo: It has already been confirmed that FFXV is not the only game in development using Luminious Engine :p
None announced or known though .. and I mean come on, they're not using the engine for their own flagship franchise and opting for a Middleware engine like Unreal, that doesn't inspire a lot of courage :p
 

CerebralTiger

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Apr 12, 2007
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None announced or known though .. and I mean come on, they're not using the engine for their own flagship franchise and opting for a Middleware engine like Unreal, that doesn't inspire a lot of courage :p
Dude, this is the most beautiful open world game I have ever seen. They'd be crazy not to use the engine for other games :p

Took some screens from yesterday's session:

[MULTI] Console Screenshots / Gameplay Videos Thread - Page 14
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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Dude, this is the most beautiful open world game I have ever seen. They'd be crazy not to use the engine for other games :p

Took some screens from yesterday's session:

[MULTI] Console Screenshots / Gameplay Videos Thread - Page 14
Screens are very good, solid art style and the expansive world is square's admission of defeat with XIII's model, give off very strong Dragons Dogma vibes. However, from what I know the gameplay is just "hold Circle to continuously attack", which means gameplay isn't going to be anywhere near as engaging as DD was.
 

BumperJumper

#VitaBros
Jul 27, 2010
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Screens are very good, solid art style and the expansive world is square's admission of defeat with XIII's model, give off very strong Dragons Dogma vibes. However, from what I know the gameplay is just "hold Circle to continuously attack", which means gameplay isn't going to be anywhere near as engaging as DD was.
I am laughing at this comment now especially since I am just done with the demo.

You are very wrong here :)

Reposting my impressions from GAF


Finished the demo.

+ Satisfying combat.
+ Weapon system along with the abilities shows potential. Add magic and it will only get better.
+ Exploration has a lot of potential. Environments are great.
+ I love how sidequests and missions are handled in the demo.
+ Enemy design is top notch. It is great to see they are taking inspiration from classic FFs here.
+ The way Summon is handled is EPIC.
+ Amazing graphics. First next-gen game after The Order 1886 that has blown my mind with its tech. Unfortunately the IQ is not perfect.

- Camera needs some work, especially during a chaotic battle.
- Lock-on requires some tweaking. Hard lock-on is a good and all but there is just too much confusion over hard/soft lock-on.
 

Gizmo

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May 6, 2009
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from what I saw in the videos, the combat seems to be similar to type zero, you hold a button down for basic attacks and then use abilities as you see fit, the dodging seems to be different though, it seems there's no active dodge in this game, instead you just hold L1 and the guy dodges everything automatically at the expense of MP. is that correct?
 

BumperJumper

#VitaBros
Jul 27, 2010
11,985
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from what I saw in the videos, the combat seems to be similar to type zero, you hold a button down for basic attacks and then use abilities as you see fit, the dodging seems to be different though, it seems there's no active dodge in this game, instead you just hold L1 and the guy dodges everything automatically at the expense of MP. is that correct?
Not at all.

If you think just pressing the dodge button will magically dodge everything, you are wrong. Instead, we get our ass handed to us if we do so.

Check out this video, it really details everything about the combat in a nice way. You can also see the Phantom Swords mode. This special mode makes Noctis lighting fast and he can whoop ass within minutes with special attacks and moves.

Final Fantasy XV: Episode Duscae - Combat Tutorial

Now add Summons, which are just a sight to behold + Magic, which is missing from demo, and the combat is one of the best that I have seen in an ARPG.
 
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