MULTI Doom Eternal coming to Nintendo Switch next week

manigamer

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Jun 28, 2007
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On earth...Lahore
Doom Eternal coming to Nintendo Switch next week


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Doom Eternal will be released on Nintendo Switch on Dec. 8, Nintendo and Bethesda Softworks announced Monday. Doom Eternal was released on PlayStation 4, Stadia, Windows PC, and Xbox One in March, with a Nintendo Switch release date expected later in the year.

“The wait is almost over,” Nintendo posted in a YouTube trailer Monday. “Get ready to conquer demons when Doom Eternal comes to Nintendo Switch on Dec. 8!” In an FAQ published on the Bethesda website, the company said the game will be digital-only, available through the Nintendo Switch eShop and through digital codes from other retailers.

Doom Eternal’s The Ancient Gods: Part One downloadable content will be released “at a later date.”


People who’ve already pre-ordered the game ahead of the release date may have had their pre-orders canceled, Bethesda said. The company said to “reach out to your retailer for instructions.”

Doom Eternal’s expected storage size on the Nintendo Switch is 18.8 GB, according to Bethesda.

We called Doom Eternal a worthy follow-up to 2016’s Doom and a shooter with “greater scope and clearer intent” in our review of the game.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
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S.S Normandy

iampasha

Seasoned
Apr 4, 2013
2,752
1,474
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28
Karachi
Maybe just the low quality stream, but the RT mode didn't look as good to me.
RT is only reflections in this game, which you won't be seeing much considering how fast paced this game is and the pre baked lightning is already pretty good. So this is one of those games that rarely even needed a day tracing implementation, specially when it's wasn't even build with Ray tracing in mind for the future. I hope the next doom is built from the ground up with Ray tracing in mind, so it can really shine (metro Exodus remastered comes to mind)
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy

Amazing work from ID all round. All consoles meet their respective frame rate target 99.9% of the time, and SX has a 20% resolution advantage at dynamic scaling, in-line with the TF difference.
 

Necrokiller

Expert
Apr 16, 2009
13,594
5,124
129

- PC's medium quality RT (@iampasha this explains why the console footage looked off in comparison)
- Anistropic filtering disabled on all consoles
- Tier 2 VRS on Xbox, not present on PS5
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy
Aniso filtering disabled but all other settings equivalent to Ultra on PC w/ RT at 1800p~ resolutions.

Incredible optimization and a great use case for $499 hardware punching above its weight.

GG ID.

AF being disabled is weird cause its generally a cheap effect.
 

Necrokiller

Expert
Apr 16, 2009
13,594
5,124
129
"Ultra" but there are 2 presets above Ultra on PC. (Nightmare and Ultra Nightmare)

So, basically medium all around. Punching as expected :p

Also, likely their first and last game on PS5.
 

iampasha

Seasoned
Apr 4, 2013
2,752
1,474
129
28
Karachi

- PC's medium quality RT (@iampasha this explains why the console footage looked off in comparison)
- Anistropic filtering disabled on all consoles
- Tier 2 VRS on Xbox, not present on PS5
The console versions are good but man the PC port takes a shit on both of them even with 900p DLSS!! Like what even is DLSS
 
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    faraany3k said:
    So while Playing Control, I found a journal which said that a bathroom is missing in Islamabad Beurue of Control. With Alan Wake and Control seems to be connected worlds. Even our city is in the universe as well. No wonder those Trail 5 and Trail 6 are haunted.
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  • faraany3k faraany3k:
    So while Playing Control, I found a journal which said that a bathroom is missing in Islamabad Beurue of Control. With Alan Wake and Control seems to be connected worlds. Even our city is in the universe as well. No wonder those Trail 5 and Trail 6 are haunted.
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