MULTI Cyberpunk 2077 - Base game + Phantom Liberty sales cross 30 million copies!

Necrokiller

Expert
Apr 16, 2009
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Holy fuckkkk this game :eek: :eek: :eek: :eek:




The JALI animation system.... wow.



Phew lads. Phew. This is absolutely crazy stuff!!!


Media got to stream 16 hours of the game.


It is, essentially, an open world immersive sim, encouraging experimentation and letting you solve problems in creative ways.
I wish I could go into more detail about the story, because some of the places you visit, characters you meet, and jobs you pull off are incredibly thrilling and memorable. There's stuff in here to rival The Witcher 3's best quests, and I was pleasantly surprised by how much of an emotional punch the story packs.


Night City feels like it's bursting with moments that raise these questions and push you into these kinds of choices. When I finished my 16 hours with the game, I'd amassed a huge slate of side-missions, taking me all over the city. All of them concerned fascinating characters, from Judy, Johnny, and Panam, to River, a NCPD detective investigating the death of Night City's former mayor, and Padre, a Valentino's fixer who appreciated V's attitude of getting the job done by any means. The best part of Cyberpunk 2077 is feeling like a small part of the huge world of Night City, and I'm eager to continue learning about the people who inhabit it.

Bechaare haters. Let's see what they cling onto now. lol
 
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