JKhan
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  • well asal me na cd key jo he wo Uplay ki he , and mery pass only base game he , and gold edition pe tu sale b ni lagi hui steam pe so it will be very expensive ,

    jo uplay ki base game he uki price mery pass 1950/- he
    if u order today,it ll b here in next 15 to 25 days

    yes every thing included in it.
    delievr u at ur door steps
    Amazon.com: JVC HARX700 Precision Sound Full Size Headphones - Black: Electronics

    6800rs



    Robot Check

    17500rs
    wel then if u can wait lil more bcz the games is just released + only 20$ thats why price is near official rate
    will update when price drops
    so ur like official retailer of Zotac? i hope it takes off. maybe it isn't working that great rite now coz of international warranty and urz is a new name in the game. give it time, IMX wasn't famous in a month :)
    No SSD unfortunately as no UPS and it will just get damaged. And i have a 7870xt for now,well i gues its okay. Its not that bad :)
    You'll have to ask the author of the mod about the issue you're having. Post your query at the nexus.

    Setting UGridsToLoad=7 or higher will definitely increase loading times, especially if you have a weak GPU. On my system, it takes around 10-15 on first loading, though this can be significantly reduced if you have an SSD drive.
    well i added it,didnt make much of a difference but the loading screen lasted about 9-10 times longer. Dont know why. But i removed and everything seems to be working fine.
    Taken from the tweak guide I shared earlier

    uGridsToLoad=5 - This variable does not exist and need to be added to bottom of the [General] section of the Skyrim.ini file to be implemented. It controls the radius around the character within which the engine loads up the most detailed objects, characters and terrain. It can have a substantial impact on both image quality and performance. Any value assigned to this variable needs to be in odd increments, e.g. 3, 5, 7, 9, 11. The screenshot comparisons above demonstrate the way in which there is progressively higher detail in the distance as the value of this variable is raised (a better example showing uGridsToLoad=7, the most stable value, can be seen here)
    Set this command in Skyrim.INI file

    WARNING: Once you set this command and save game, there's no going back. If you try to revert back to its original value, the game will simply crash upon loading when it detects the value is different.
    This line should be added at the bottom of the [General] section of "Skyrim.ini" file.

    uGridstoload=7

    Use this guide for further tweaking

    The Elder Scrolls V: Skyrim Tweak Guide | GeForce

    Hope this helps. I've never used the grass mods myself, so I'm afraid I can't be of much help here.
    ok i think i found a solution,in skyrimprefs.ini under Grass,there these lines:
    fGrassStartFadeDistance=.0000
    fGrassMaxStartFadeDistance=.0000
    fGrassMinStartFadeDistance=.0000

    And if you increase their values,the fade in/out limit increases but stops at a certain point,i think i need some specific values after that. :
    this one was at about 15K value:

    This one was with Grass on steroids mod on and about 20k i think,or could have been 40K,not sure,but the point is it has stopped increasing now even if i set it too 100,000:
    [IMG]
    [IMG]
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  • Necrokiller Necrokiller:
    Its based on the same architecture, if anything PC has higher tier options than what is available in consoles. RDNA2 doesn't have dedicated RT cores so its going to lack behind Intel and Nvidia. Lets see if RDNA3 changes that.
    Link
  • Chandoo Chandoo:
    i meant it feels way too lackluster in comparison to what else is on PC
    Link
  • Necrokiller Necrokiller:
    how do you mean? RDNA2 is same everywhere
    Link
  • Chandoo Chandoo:
    their console output is ahead in terms of RT
    Link
  • Chandoo Chandoo:
    PC RT has been such a secondary thing for AMD
    Link
  • Necrokiller Necrokiller:
    Saw the rest of the benchmarks for A770.... AMD totally got rekt in RT
    Link
  • Necrokiller Necrokiller:
    Plague Tale Requiem supports it 👍
    Link
  • Necrokiller Necrokiller:
    Not universal but the most widely adopted. You can even get DLSS working in games that atleast support FSR, so the list grows larger.
    Link
  • Chandoo Chandoo:
    of course, but then again DLSS isn't universally supported either, neither is the, seemingly on paper, easier to implement FSR 2.0
    Link
  • Necrokiller Necrokiller:
    The ideal world lacks in games supporting it too
    Link
  • Chandoo Chandoo:
    but so far that ideal world completely excludes dx11
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  • Chandoo Chandoo:
    in an ideal world XeSS is a cheaper DLSS equivalent
    Link
  • Necrokiller Necrokiller:
    Chandoo wants DLSS. No way he's buying AMD or Intel lol
    Link
  • XPremiuM XPremiuM:
    If you want the best performance, go for Nvidia. If you want the best value, go for AMD. Intel at this point is only for hipsters. That will probably change in a few years though. But for now, Intel isn't a good choice for gamers.
    Link
  • Chandoo Chandoo:
    it seems like its only good if you only want to play DX12 or Vulkan games right now
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  • Necrokiller Necrokiller:
    Their drivers need alot of work for older games. I think their GPUs arent even supported for older hardware
    Link
  • Chandoo Chandoo:
    yeah and that doesn't bode well cause people will still want to play all those DX11 games as well
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  • iampasha iampasha:
    Looks like they didn't optimise much for dx11.....or like AT ALL
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  • Chandoo Chandoo:
    holy shit ..
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  • iampasha iampasha:
    Arc reviews are live @negrokiller
    • Haha
    Reactions: Necrokiller
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  • Necrokiller Necrokiller:
    Now that's a name i haven't heard in a while
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  • iampasha iampasha:
    Did codemasters sell the igi up?
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  • XPremiuM XPremiuM:
    Dang. A sequel after decades... It's gonna get really nostalgic playing this one. :D
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    Necrokiller Necrokiller: Its based on the same architecture, if anything PC has higher tier options than what is...