MULTI Resident Evil 4 Remake Announced - March 24 2023 - PS5, Series S|X, PC

CerebralTiger

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Apr 12, 2007
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PS5 version actoooally runs at a higher resolution than Series X in performance mode. There's something up with its checkerboard rendering implementation, it seems.

PS5 in Prioritise Frame Rate Mode renders at a resolution of approximately 3435x1932.

Xbox Series X in Prioritise Frame Rate Mode renders at a resolution of approximately 3214x1808.


Series X version also stuttering up to 66.67ms in Performance mode w/ RT on.
 
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Necrokiller

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Apr 16, 2009
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Can't be fixed via Steam Input



without making the right stick function as a mouse, but then you lose stick acceleration. Yiiiiikees



(In b4 Steam controller track pads 🤦‍♂️
Sooo it CAN be fixed. Steam Input ftw!! 🤜
but then you lose stick
You had me at "lose stick". Sounds like a win to meeeee (and it is, check my SC clip for reference). 😂
 
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Necrokiller

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Game still has nearly all the issues from the demo in the final patched version.





Thanks for beta testing, those who are playing it.
 

CerebralTiger

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Apr 12, 2007
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Game still has nearly all the issues from the demo in the final patched version.
Variable performance is not an issue on PS5, as even with RT on (and hair strands off), the drop in frame rate is well within the PS5's VRR range 🤷‍♂️

PS5 version is a disaster.
Either I haven't got to the part where it occurs, or not everyone playing on PS5 is experiencing this. Didn't appear in any of the footage I captured either 🤷‍♂️

Now moving on to the real disaster...


With only 8 GB of VRAM, ray tracing is not possible

Resident Evil 4 doesn't want to have an outrageously large amount of graphics card memory, but unashamedly shows when it's not enough: the game crashes without a sound with the error message "Fatal D3D error".

The VRAM hunger increases especially when ray tracing is activated, and 8 GB is simply not enough for otherwise maximized details. Even in Full HD, the GeForce RTX 3060 Ti crashes reproducibly within seconds. If the graphics card only has 8 GB of memory, the texture details have to be reduced or ray tracing switched off. Without the rays, 8 GB is sufficient, at least up to 2,560 × 1,440 – ComputerBase has not tested even higher resolutions.

Not only 8 GB are problematic, graphics cards with only 10 GB of memory also fall into the VRAM trap. The GeForce RTX 3080 in Ultra HD with activated ray tracing does not crash regularly, but it does from time to time. The otherwise decent frame rates don't help here, the texture details have to be reduced on the former high-end graphics card.

From 16 GB there are no problems with the memory, but the editors have not yet tested whether 12 GB is sufficient.

In Ultra HD, the game addresses up to 12.3 GB of memory without ray tracing, and up to 13.4 GB with rays. Purely from the feeling, 12 GB VRAM should be enough, but this can also change with a longer playing time.

A moment of silence for that 8GB RTX 3070. Yiiiiikes! :ROFLMAO:
 
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Necrokiller

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or not everyone playing on PS5 is experiencing this.

Didn't appear in any of the footage I captured either 🤷‍♂️
And Alex literally says "at times". But CerebralTiger takes that to mean that the crashes happen to every one at all times. Dem double standards in comprehension YIKESS! :ROFLMAO:
 
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