MULTI Kena: Bridge of Spirits - PS5 and PC

venom

Lado-K-Lashkary
Mar 15, 2007
2,758
256
88
Karachi
Beyond Good & Evil meets Zelda meets Pikmin is a weird way.

This looks really promising though.

 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy
[MENTION=507]manigamer[/MENTION]

can you edit the title to reflect that its a multi project, not PS5 only.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy
First up, there’s the matter of load times. Sony has touted the speed of the PS5’s solid-state drive, and how it virtually eliminates long loads. In practice, we watched as Kena was launched from the PlayStation 5 system menu. It took about two seconds. That’s not resuming a suspended game, but launching the game fresh.

The PlayStation 5’s controller is another significant upgrade. “The triggers on the DualSense controller have resistance on them, so we’re utilizing that for the heavy attacks, but also for the bow,” Mike says. “You draw it, and the way it sounds and the resistance feels like a bow tightening up.”

“The triggers are a part of it, but when you get the haptics in the hands, it really brings it all together,” Josh adds. “Obviously, you feel the tension in your trigger finger, but when you’ve got the bow drawn and you add the Rot into it, we can dynamically say, ‘OK, this right palm feels the Rot jumping into it.’ And then when we use the Rot cloud, as the cloud shifts from left to right on the screen, you can feel it transitioning from left to right in your hand, as well.”
The full article is available on the Gameinformer website.
 
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