MULTI [OT] Horizon Zero Dawn | More than 10 million copies sold lifetime

Necrokiller

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Apr 16, 2009
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So @Necrokiller, you plan on buying a PS4 if this turns out as good as you expect it?
It would be a compelling reason to get one, as I've grown indifferent towards TLG and its reveal left alot to be desired. Nothing else stood out. Though Witcher 3 has really set the bar really high now for Horizon. And even though they've hired the lead writer for Fallout New Vegas, the same writer also worked on Shadow of Mordor which had an awful story.
 

Necrokiller

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Apr 16, 2009
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So the junior quest designer is now the Game Designer at GG. Seems like he'll have a greater influence on the game.

The quests he designed for Witcher 3 include:

Spoiler: show
'Devil By The Well'
'Precious Cargo'
'A Frying Pan, Spick and Span'
'Missing In Action'
'Twisted Firestarter'
'Fall Of The House Of Reardon'
'Ghosts Of The Past'
'The Bloody Baron'
'For The Advancement Of Learning'
'Count Reuven's Treasure'
'High Stakes'
'Ugly Baby'
'Disturbance'
'The Final Trial'
'To Bait A Forktail'
'No Place Like Home'
'Va Fail, Elaine'
'Blood On The Battlefield'


Bloody Baron is on the list. Nice.
 

Radical

FUCK Y 'all !
Jan 25, 2009
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Good good. Btw it's GGs first RPG so don't be expectin' too much of them just yet, it took 3 games for CDPR to break 90 on the meta.

P.S, Lol at that sig. Necro. Haha!
 

Necrokiller

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Apr 16, 2009
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Good good. Btw it's GGs first RPG so don't be expectin' too much of them just yet, it took 3 games for CDPR to break 90 on the meta.

P.S, Lol at that sig. Necro. Haha!
Witcher 2 came close. They were a very small group with a relatively low budget. GG has alot more experience under their belt and probably alot more funding as well.
 

Radical

FUCK Y 'all !
Jan 25, 2009
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Still, it's their first RPG. Somewhere around...85 on the meta. would be a promising start imo.
 

GloriousChicken

Glorious Chicken Lord of Team UG
Global Mod
Jul 30, 2013
2,652
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Karachi
This is one heck of a interesting setting.

Robotic dinosaurs with weapons.
Humans as caveman.
LOL WAT.


But then again, I say boycott it.
Even they are chickens, Doesnt matter if they're robotic dinosaurs.
They're still chickens.
They feel pain.
If you inflict pain on any chicken in there.
I'll come to your home and make you feel the same way.

Just look at the animal cruelty in that game!
 

manigamer

Respect Ma AuthoritA!!!
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Jun 28, 2007
52,087
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On earth...Lahore
[h=2]Sony was worried about a female protagonist in Killzone dev's new IP[/h]


Horizon Zero Dawn, the new game from the makers of Killzone, was the sort of title that had Shuhei Yoshida, head of Sony Computer Entertainment's head of world wide studios, nervous.
It was, he told me in a recent interview, easily the biggest announcement he made at the PlayStation press conference this week; more nerve-wracking to Yoshida then news of The Last Guardian on PlayStation 4.
"Personally, The Last Guardian was very emotionally important, a great reveal, but for me the announcement of Horizon from Guerrilla Games is actually the biggest project for me for this E3 to announce because it's a big project and a new IP.


"I was nervous to see the reaction from people."

There was a third reason that Yoshida was nervous to see how people would react to the game: Horizon's protagonist is a young woman.
"She's a female lead character," he said. "That has always been the vision by the team, but we had a discussion. Is it risky to do a female character?"
In fact, once development was underway, so many questions were asked about the protagonist internally, that the company brought in a marketing team to do some focus testing.


"The concern came after the game was in development," he said. "We started to show it to many more people internally and they had questions about it. So we worked with our marketing groups to do this focus testing.
"We wanted to see how people would react to some of the things: open world RPG, the set up of machine versus primitive weapons and the female protagonist. All of those things."
While the reaction was positive, Yoshida was still a bit nervous about the game's first broad unveiling.
"The focus testing reaction was positive and that made us feel good, but you know it's a limited number of people that we were able to test."
While developers may have once been concerned that a female lead character in a game might hurt its sales, that doesn't seem to be as much the case now.

"Looking at our press conference and other's press conferences, many teams our doing it now," he said. "Like there is a new lead in Assassin's Creed, and Mirror's Edge is back. I feel great that there is more diversity in the kind of worlds and kind of characters that we are making as an industry."
And, Yoshida said, he hopes that games with more female leads can help broaden the demographic of gamers.
"As an industry, I think we should continue to make efforts to have more females in studios on the development side and to get different perspectives," he said. "Games have become more and more popular in terms of who plays, especially in terms of mobile. We have a chance to further increase the reach, from a PlayStation standpoint, to a bigger more diverse audience.
"In order for us to do that, the games we create have to appeal to a broader audience."
 

manigamer

Respect Ma AuthoritA!!!
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Jun 28, 2007
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On earth...Lahore
[h=1]Horizon Zero Dawn aims to fill the open-world gap between GTA and Skyrim[/h]


Inside Horizon Zero Dawn, Guerrilla Games' most ambitious project yet. E3 2015 came with its fair share of surprises, but it's Horizon Zero Dawn that might just be the biggest. Guerrilla Games has been known as the creator of the Killzone franchise, a series of linear, first-person shooters, for the last decade.
With Horizon Zero Dawn, the company is looking to expand its work into the realm of role-playing games with its "most ambitious game" yet, senior producer Mark Norris told Polygon.
Horizon Zero Dawn is a third-person, open-world game set 1,000 years after the fall of civilization. It's a "post-post-apocalyptic" world — in other words, don't expect the barren wasteland most end-of-the-world games seem to favor. Horizon's world is green, lush and filled with much scarier monsters than your average zombie. Animal-like robots roam its open fields, and they're not terribly friendly. Enter Aloy, a young hunter outcast from her tribal society.
"They're a form of creatures that have never been seen."
Aloy and her ability to take down machines was well-documented at E3, thanks to demos both on-stage at Sony's E3 press conference and behind closed doors. These robots range from smaller, deer-like creatures to massive threats unlike any animal alive today. They're a curiosity to behold, but Norris said that the machines of Horizon serve a special purpose.
"They're a form of creatures that have never been seen," he said. "The machines represent one of the core mysteries of Horizon: Where did they come from? Why are they here, and probably most importantly, why do they look the specific way that they do? Why do they present a danger to the world of Horizon and the player herself? What does the player have to do? Does she have a unique connection with the machines?"


An educated guess would suggest yes to this last query. Norris describes Aloy as a fierce hunter with a special ability to take on overwhelming odds. Machines are present "often greater in number, almost always greater in size, and always more heavily armed." When Aloy takes on enemies, she has to be fast and clever. During the behind-closed-doors demo, she employed special weapons help her trap foes and launch attacks from far off. There's a huge tactical element that Guerrilla is expanding on from its time with Killzone.
"What we always wanted to do on Killzone was, of course, to be a little more than just a shooter," Norris told Polygon. "We wanted to be a very tactical and strategic shooter. I think we pulled a lot of what we learned on Killzone, in terms of how to create compelling combat scenarios, and pulled that into Horizon Zero Dawn. What we have to do now is just make sure that we layer in the encounter design and the level design from open worlds that fits that sort of combat paradigm that we've pulled over from Killzone."
Even with the new title, however, the producer said that future Killzone projects aren't totally out of the picture.


"I wouldn't say necessarily that we're turning away from doing Killzone," Norris said. "What I would say is that we're incredibly excited to be doing something new that we haven't done in more than 10 years on a new IP. We are excited about doing something that's not necessarily a first-person shooter."
To beef up the game's RPG cred, Guerrilla has recruited developers who've worked on franchises such as The Witcher and The Elder Scrolls. Former Fallout: New Vegas writer John Gonzalez is working on the script. According to Norris, Guerrilla has its sights set high for how it hopes to fit into the RPG genre.
"If we had a slider," he said, "... you would say that open-world games kind of fit along a slider between super action open-world games — maybe you'd look at a GTA or maybe you'd take a look at an Assassin's Creed on that side — and then the really RPG-ish open-world games. Maybe you'd put a Skyrim on that side, or maybe a Fallout. We think we actually kind of fit somewhere in the middle. We haven't seen a lot of those RPG elements yet, but there are a lot in there and we look forward to showing quite a few of them down the road."
Horizon Zero Dawn is heading to PlayStation 4 next year. Norris said that while the game isn't going to break the mold in terms of new ideas, Guerrilla hopes to combine those elements in a way that feels fresh.


"When we see a lot of post-apocalyptic worlds, we see a lot of grays and we see a lot of destruction," Norris said. "It's almost like a sense of sadness. That's not what this world is. It's bright and it's lush and it's vibrant. Once we put that, the sort of nature reclamation idea over the top of these highly technological machines, it creates a mystery. I think it's the mysteries that we're most excited about."
 

Necrokiller

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Apr 16, 2009
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Probably the most ambitious project GG have worked on yet. My capacity for linear, "one and done" experiences is declining slowly. Really hope this turns out as good as it seems so far.
 

Necrokiller

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Apr 16, 2009
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When inspiration/influence turns into a blatant rip-off! I thought the Witcher devs moved on because they were tired of working on the game for so long. But here they are, making exactly the same game lol


Horizon Zero Dawn: The Wild Huntress!
 
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