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  • Page 24 of 26 FirstFirst ... 142223242526 LastLast
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    Thread: Sony’s PlayStation 5 will be released for ‘holidays 2020’

    1. #231
      Only on PlayStation

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      An Update on Next-Gen: PlayStation 5 Launches Holiday 2020


      Since we originally unveiled our next-generation console in April, we know that there’s been a lot of excitement and interest in hearing more about what the future of games will bring. Today I’m proud to share that our next-generation console will be called PlayStation 5, and we’ll be launching in time for Holiday 2020.

      These updates may not be a huge surprise, but we wanted to confirm them for our PlayStation fans, as we start to reveal additional details about our vision for the next generation. WIRED magazine covered these updates and more in a story that posted this morning.

      The “more” refers to something I’m quite excited about – a preview of the new controller that will ship with PlayStation 5. One of our goals with the next generation is to deepen the feeling of immersion when you play games, and we had the opportunity with our new controller to reimagine how the sense of touch can add to that immersion.

      To that end, there are two key innovations with the PlayStation 5’s new controller. First, we’re adopting haptic feedback to replace the “rumble” technology found in controllers since the 5th generation of consoles. With haptics, you truly feel a broader range of feedback, so crashing into a wall in a race car feels much different than making a tackle on the football field. You can even get a sense for a variety of textures when running through fields of grass or plodding through mud.

      The second innovation is something we call adaptive triggers, which have been incorporated into the trigger buttons (L2/R2). Developers can program the resistance of the triggers so that you feel the tactile sensation of drawing a bow and arrow or accelerating an off-road vehicle through rocky terrain. In combination with the haptics, this can produce a powerful experience that better simulates various actions. Game creators have started to receive early versions of the new controller, and we can’t wait to see where their imagination goes with these new features at their disposal.

      While there’s much more to share about PlayStation 5 in the year ahead, we have plenty of blockbuster experiences coming your way on PS4, including Death Stranding, The Last of Us Part II, and Ghost of Tsushima. I’d like to thank all PlayStation fans for continuing the journey with us, as we embark on the future of games.
      Source
      Likes hamidkhatri liked this post
       

    2. #232
      Resi Evil 4 > Your fav game.
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      Bluepoint are making a PS5 game. That's something potentially interesting.

      The Order 1887 ?

    3. #233
      Resi Evil 4 > Your fav game.
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      Looks like Ubisoft already have their PS5 devkits:


    4. #234
      Respect Ma AuthoritA!!!
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      New details on the PS5 were revealed in an interview with Wired





      Sony’s PlayStation 5, the company’s next-generation console, will be released in time for “holidays 2020,” Sony Interactive Entertainment CEO Jim Ryan told Wired. And the name’s confirmed, too: It’s officially called the PlayStation 5.
      Ryan and system architect Mark Cerny spoke to Wired about the new console in an interview published on Oct. 8. The first thing Cerny wanted to clarify about the PlayStation 5 is about ray-tracing, which gives 3D environments impressive lighting. Ray-tracing is enabled not by “a software-level fix,” Cerny said, but with “ray-tracing acceleration in the GPU hardware.”
      The developer also discussed the efficiency of using a sold-state drive in the PlayStation 5, which will “save crucial space,” according to Wired. Copies of PlayStation 5’s physical games will be shipped on 100 GB optical disks “inserted into an optical drive that doubles as a 4K Blu-ray player.”



      The PlayStation 5 will also allow players to customize their installation process, meaning users will be able to install “just a game’s multiplayer campaign, leaving the single-player campaign for another time,” Cerny told Wired. Another option, he suggested, is “just installing the whole thing and then deleting the single-player campaign once you’ve finished it.”
      Cerny also spoke about the controller — presumably called the DualShock 5, though it doesn’t officially have a name just yet — and its “adaptive triggers” that are designed to adapt, naturally, to different weapon types, like a bow and arrow or a machine gun. Wired’s Peter Rubin played through a few short demos on the PlayStation 5 and said the controller gave games a “distinct — and surprisingly immersive — tactile experiences.”
      No specific games were named for PlayStation 5’s “holidays 2020” release.
      The full interview is available over on Wired. In April, Sony confirmed the first details of the PlayStation 5 in an earlier interview with the site.

      - - - Updated - - -

      Quote Originally Posted by manigamer View Post
      @walled wtf re REMASTER last of us ;p wtf on ps5 haha

      well im speculating ps5 announcement in 2019 and 2020 it would hit the market.
      Ohh look who said it FIRST yeah

      pretty darn sure they gonna remaster LOUT 2 on the ps5 too no brainer, that's also said in the quote haha

    5. #235
      Resi Evil 4 > Your fav game.
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      Zen 2, 8 Core 16 Thread CPU confirmed for PS5

      "Japanese magazine Famitsu confirmed on its official website that the PlayStation 5 CPU will be an x86-64-AMD Ryzen “Zen2”, 8 cores / 16 threads CPU. Many speculated that the console's CPU would sport 8 cores and 16 threads, so it's nice to finally have confirmation."
      https://wccftech.com/playstation-5-c...medium=twitter

    6. #236
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      Quote Originally Posted by Chandoo View Post
      Bluepoint are making a PS5 game. That's something potentially interesting.

      The Order 1887 ?
      Well, they make remasters and I have Demon's Souls on my mind. That's my wish in any case. :/

    7. #237
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      This is coming along all nicely. Finally a reason for me to build a PC from scratch again

      Sent from Mobile

    8. #238
      DEMONxSHADOW
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      yo yo yo ps5 is in the air.

    9. #239
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      This is why the Spiderman loading comparison was ultimately pointless, and minimal load times have been a thing on SSD for a quite a while now.

      Speaking with PlayStation Official Magazine (Xmas 2019, issue 169), Remedy Technical Director Mika Vehkala pointed out that it might not be this straightforward if the PS5 games start using much more data.

      If games would stay the same in terms of scope and visual quality it’d make loading times be almost unnoticeable and restarting a level could be almost instant [in PS5 games].

      However, since more data can be now used there can also be cases where production might be cheaper and faster when not optimising content, which will lead into having to load much more data, leading back into a situation where you have about the same loading times as today.
      But but but I was told next-gen assets won't become a hurdle

      The dream for a 60fps norm on consoles continues

      It is almost the same as with CPU and GPU enhancements. You could do things faster or you could add more content and run things the same 30fps as before; often times it is the latter.

      His colleague Thomas Puha, Head of Communications at Remedy, added that a system's power doesn't really have anything to do with frame rate, in fact.

      We game developers can make 60fps games even on PlayStation 1! It’s always about compromise: are you focussing on visuals, physics, AI, and such things or purely framerate? The new PS5 hardware will be powerful, yes, but also expectations are that graphics will be even more detailed, more destruction, etc and it’s always a compromise as to where we focus.
      https://wccftech.com/ps5-ssd-may-not...ical-director/

      Save PS5, Wajhi! Make Remedy prioritize 60fps.

    10. #240
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      Quote Originally Posted by Necrokiller View Post
      But but but I was told next-gen assets won't become a hurdle
      Maybe read carefully what the actual OPM quote is saying instead of focusing on the headline of a click-bait site trying to generate some quick hits.

      However, since more data can be now used there can also be cases where production might be cheaper and faster when not optimising content, which will lead into having to load much more data, leading back into a situation where you have about the same loading times as today.
      Faster productions that don't optimize content will result in such games having to load more data.

     

     

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