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    Thread: [OT] God of War | Ragnarok is Coming

    1. #1
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      [OT] God of War | Ragnarok is Coming

      Is Kratos going after Thor?






      The next God of War game may leave the pantheon of Greek gods behind and invade Norse mythology, if a large leak of concept art and other assets is any indication.
      The leak, comprising dozens of environment and concept paintings, shows longtime protagonist Kratos — or a character that looks similar to Kratos — sporting a beard and carrying an axe, and a representation of the Bifröst Rainbow Bridge. The artwork was uncovered by NerdLeaks from the personal website of an artist who worked at God of War developer Santa Monica Studio in 2015.


      NerdLeaks' website and its Twitter account have since been taken offline. An archive of the artwork has been posted at NeoGAF.

      The concept art mentions Kratos by name and indicates that he'll visit locations like Alfheim and Vanaheimr, two of the Nine Worlds of Norse mythology. Aflheim is the land of the faeries in Norse mythology, and is represented in concept art as a sleek stone city. A prison location is noted in the collection of concept art. Vanaheimr appears to be a lush, colorful forest, where flora seems to be a dangerous threat.
      There are familiar God of War elements shown in the concept art, like green, life-restoring health runestones that would appear to be the Norse equivalent of the series' orb chests, and complex puzzle contraptions.
      Kratos battling the Norse gods has long been a source of speculation for future God of War games, now that the protagonist has killed the vast majority of the Greek pantheon. David Jaffe, former director of the God of War franchise, said the shift to Norse mythology was considered long ago.

      Norse mythology would provide a rich resource of opponents for Kratos, including gods Thor, Loki and Odin, as well as mythological creatures like the giant Ymir, the wolf Fenrir and dragons Jormugand, Fafnir and Nidhogg.


      In 2014, Sony Santa Monica's Cory Barlog, who directed God of War 2, let slip at a PlayStation Experience panel that the studio was working on a new God of War game. A God of War 4 wouldn't be much of a surprise as Kratos and the franchise are one of PlayStation's most recognizable and valuable console exclusives. The last God of War video game was Ascension in 2013, meaning Kratos is overdue for his debut on current consoles.
      We've contacted Sony for comment on the apparent leak and will update with any response. However, sources have indicated to Polygon that the artwork is legitimate.









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      yes yes YES YES

    2. #2
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      Quote Originally Posted by manigamer View Post
      yes yes YES YES


      Ewwww Mani... I'm sure this is just concept art but Kratos looks like shit plus i cant even imagine a GOW game without those chained daggers. I mean thats the signature of a GOW game.

    3. #3
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      Quote Originally Posted by venom View Post


      Ewwww Mani... I'm sure this is just concept art but Kratos looks like shit plus i cant even imagine a GOW game without those chained daggers. I mean thats the signature of a GOW game.
      New Krotos power : Flower petals and perfume



    4. #4
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      @NaNoW wtf man, kratos ! KRATOS ! pfft
      @venom ofcourse man it's concept...it says so in the title

    5. #5
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      New God of War confirmed, trailer released


      Kratos set to do battle once more

      Sony today released a trailer for a new God of War, for PlayStation 4. It's being developed by Santa Monica Studio.
      The heavily rumored game, simply called God of War, will feature a new-look Kratos who has aged. At the start of the demo, old Kratos takes a boy hunting. They get into a fight with Nordic-like monsters. Kratos swings his axe and makes some brutal kills, while his son grapples with a bow. Kratos then fights a horned troll-boss who makes reference to "Valhalla."


      The game camera takes an over-the-shoulder view, with the game carrying open-world characteristics.
      Inspired by Greek mythology and featuring giant combatants, the God of War series stretches back to the original hit game, which launched on PlayStation 2 in 2005.
      "I knew I didn’t want to simply reboot the franchise, starting over with a retelling of the origin story," explained creative director Cory Barlog, writing for PlayStation Blog. "I wanted to reimagine the gameplay, give players a fresh perspective and a new tactile experience while delving deeper into the emotional journey of Kratos to explore the compelling drama that unfolds when an immortal demigod makes a decision to change."

      Likes AdamenTaha liked this post
       

    6. #6
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      so its sequel, but kind of like a reboot

    7. #7
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      its a sequel ohh yes i saw the reveal last night and damn its awesome although i can see they have changed game mechanics to a different kind also that was kratos alright... if he wasn't they wouldn't call it spartan rage when the game prompted he is from sparta alright and he could just have moved from there to this area and started a new family and now faces the norse mythology !

    8. #8
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      Meet the new voice of Kratos

      God of War team is going in a new direction, so they called on a new actor

      Sony promised us a surprise last night during their extended livestream, and they delivered by introducing the new voice of Kratos in God of War. Appearing live on stage was none other than Christopher Judge.
      Science fiction fans might know him better as Teal’c, the genetically modified super soldier who serves as both the muscle and the comic relief on Stargate SG-1.


      Judge should have no problems portraying an all powerful warrior. As you may recall, on SG-1 Judge’s Teal’c had an abdominal pouch, wherein resided a symbiotic alien larva — specifically a parasite from the planet P3X-888 — that granted him awesome powers and an extended lifespan.
      This isn’t his first video game outing for Judge, either. In addition to doing voice work for the 2013 release of Stargate SG-1: Unleashed, he was also the voice of Jericho in Turok.
      Judge was incredibly charming last night, and seems to have really thought long and hard about God of War’s new Norse setting, and Kratos’ new role as both a warrior and a father.
      "How can you be a father," Judge asked, "when you have never been fathered?" causing pretty much everyone else on stage to gape for a bit.
      Meanwhile, the original voice of Kratos, voice actor and jazz vocalist TC Carson, is a little salty about the whole thing.


      To my folk, you've been wondering if I am Voicing Kratos in GOW4
      I am not. Sony went in a new direction. let em know what you think
      — TC Carson (@TCCarson) June 15, 2016
      It’s not a great look to sic your social media followers on anyone, for any reason. While Carson thinks about what he’s done, let’s take time to remember The Best of Teal’c, shall we?

    9. #9
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      God of War is the story of a dad who can't stop screwing up

      Sony Santa Monica makes Kratos come to terms with his own terrible choices




      If you watched the debut of Sony's new God of War earlier this week, you've probably already formed a fairly strong image of what the game is like. For example, you'll know that it stars a big, muscly bearded character who appears to be Kratos, the recognizable protagonist from the series' past. And you'll know that Kratos appears to be caring for a young child.
      During a demo of the game at E3 2016, God of War creative director Cory Barlog confirmed that the young boy in the game is Kratos' son. And yes, that is the same Kratos from the previous half-dozen games in the series, although he is now voiced by Stargate SG-1's Christopher Judge instead of T.C. Carson. Despite the clean naming convention, God of War is a continuation of the series' story, and it takes place after the events of God of War 3.


      Oh, and also, yes: This is a game about fatherhood.
      This is a game about fatherhood
      In particular, God of War is a story about a father who has made a million mistakes, who has consistently made the wrong choices in life. Rather than accepting responsibility for those choices, he has lashed out in anger at everyone around him. That would be Kratos, our "hero." This isn't Kratos' first family — he was tricked into killing his wife and daughter earlier in the series — but the developers said they're not revealing the name of Kratos' son or the boy's mother because those bits of information are important to the game's plot.
      While Barlog is staying quiet on how Kratos got from the deadly finale of God of War 3 to the more relaxed opening of God of War, he said there's an important thematic reason he wanted to continue this story rather than reboot the series.
      "I feel like Kratos' origin story has been told," Barlog said to Polygon. "That was the Greek era. And when I started imagining this full game, I started seeing this massive timeline come out and realizing the Greek era of games was just the beginning of the character."



      Barlog compared it to seasons of a TV show like Arrow. The Greek era was the first season, and in the first season Kratos was, well, a pretty big asshole. As Barlog and his team at Sony Santa Monica move into what they're envisioning as the second season, Kratos is trying to learn to control his rage, to make smarter choices, to be a better person. And all of that is focused through the lens of trying to be a good father.
      "I found it more intriguing to take this huge wealth of development of this character and see where we can go with it," Barlog said. "We're taking on the challenge of taking a character that is so dark, so antithetical to making the right choices, and trying to find out what it would be like if he took the right choice. Starting over is fun, but I feel like it's much more challenging as a writer to take that on."
      ​It's a surprising (and surprisingly thoughtful) change of pace for a franchise that was once best known for its over-the-top levels of gore more than anything else. But what does it mean for actual gameplay?
      "Kratos is a flawed human-slash-god who has made so many mistakes"
      For one, Kratos' son will be with him for the entire game, and he will slowly but surely learn from his fearsome warrior father. During combat against mythical creatures, players will be able to tap a button to give the boy an order. This single button is contextual, changing the order depending on what you have targeted at any one point.
      But as the game progresses and as Kratos gives lessons, his son will become more skilled, more likely to actually be helpful and even self-sufficient in battles. If you watched the E3 demo video, you may have caught notices popping up saying things like "Knowledge Gained: Archery +50." These stat boosts are tracking the development of Kratos' son, not the main character.
      Barlog believes this process of passing on Kratos' accumulated skills and wisdom to his child will help players connect to the antihero, even as the studio is admitting and exploring how terrible he has been in the past.
      "As a parent, when you mess up, you don't really mess up and everything stops," Barlog said. "You kind of mess up and keep moving on and reflecting on all the dumb choices you made. With Kratos, he's a flawed human-slash-god who has made so many mistakes, but we sort of force you to just make those mistakes. He's placed in this situation where his mistakes are constantly reflected back at him in his kid. He is constantly mirrored and constantly reminded that he is trying to do something better."

      Barlog himself has a child who's 3 and a half years old, and he says he's constantly amazed and terrified by the habits the kid picks up from his parents. Barlog is obsessive about keeping everything neat and organized; now, so is his kid. And often it hurts Barlog to see those parts of himself that he's not completely happy with reflected in his child.
      ​Basically, Kratos is dealing with an emotional process that every parent should be able to recognize — minus the bloodshed and powerful mythical beasts, of course. Barlog promises God of War will still have plenty of that stuff too, along with the giant action setpieces the story is known for. But for the game's debut, Sony Santa Monica wanted to focus on what's actually new to the game.
      Beyond the budding father-son relationship, additions to God of War include larger, more complex level design — although it's not a full open-world game, Barlog stressed — and a new camera system that emphasizes the more intimate, personal approach to the game. If you watch the demo carefully, you might pick up on the fact that the camera is one "take." It never cuts away at any point. According to Barlog, that remains true for the full game: The camera will smoothly transition from cutscene to gameplay and back again, without any cuts.
      "We needed to do something different," Barlog said. "Everything about this game is changing, and I think even the reveal was about that."
      Whether or not to try to stuff more action into God of War's debut was hotly debated in the Sony Santa Monica office. But in the end, the studio went with the more subdued style because it's what is most true to the game.
      "What we wanted to show — the first and foremost pillar of this game — is Kratos and his struggle with raising his kid and figuring out how to be a human and how to be a dad. It's figuring out how to teach this kid to not be like him, to have the best parts of him and leave the worst parts out."






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      ahh exactly as i had said before, its a sequel alright and a new family for kratos....
      Thanks neox3d thanked for this post
       

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      David Jaffe's first reaction: "Its that fucking Guerilla game"

      Lol

      https://www.youtube.com/watch?v=AjBNCwvSG8E
      Last edited by Necrokiller; 16-06-16 at 05:19 PM.

     

     

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