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Part 5 || Anatomy of Game - Khel Khel Mein - Ludic vs Narrative game design - Dissecting Firewatch and Counter Strike Global Offensive Read Part 1 Part 2 Part 3 Part 4 I wanted to put this under “Khel Khel Mein” series as I think it links to what I wrote in part 1 and part 2 of this series. I am writing this 20 ...
Updated 23-03-17 at 07:11 PM by NaNoW
Part 4: Khel Khel Mein : Anatomy of a Game Read Part 1 Here First Read Part 2 Part 3 Here So this will hopefully a small blog which will focus on the list of software you should be looking into. This is different to everything we have talked about in the first 3 parts. If you are a programmer, ...
Updated 17-03-16 at 09:49 PM by NaNoW
Part 3: Khel Khel Mein : Anatomy of a Game Read Part 1 Here First Read Part 2 AoA Guys, its cold here - Snow, actually I would call it frost, is freezing my fingers. Also the train was 2 mins late. I hate RB25 trainline. Koi is driver ko is thaand mein bahir khara karke do chittar lagaye. So this post is going to be a little more about ...
Updated 04-03-16 at 08:05 PM by NaNoW
Part 2: Khel Khel Mein : Anatomy of a Game Read Part 1 Here First Alright, back in train, back to writing this: So last part we left at “I will talk more about magic circle and other aspects of game definitions in next post..” Lets start by identifying a few fundamentals i.e what is a game? What is play? Difference between ...
Updated 04-03-16 at 08:06 PM by NaNoW
Khel Khel Mein : Anatomy of a Game Part 1 Disclaimer: Most of the things you will read below and in this series generally are just my opinion not something set in stone. I may be completely wrong, after all gaming is as much an art as science. Here, I must make a confession; I will be weaving in and out of different books which have been written in past on this ...
Updated 01-03-16 at 09:02 PM by NaNoW