I find it hilarious how we're getting impressions for all these western games from TGS this yearODST really kicked off a trend.
http://kotaku.com/5366775/alan-wake-...the-flashlight
Remedy is trying for a spooky atmosphere for their dark thriller, with only a flashlight or red flare as an effective defense against the night. It gets spookier when Wake has no gun or light.Wake was weaker in this part of the game, though the developers told me this degree of powerless is an exception."We don't have crab monsters or giant spiders," Remedy managing director Matias Myllyrinne told me. "We don't want to take it too far and have these all-powerful monsters coming at you." He promised that the enemies come from the town, from the environment, from a more grounded thriller tradition. He referred to potential Alan Wake customers as gamers who are "a bit more mature" and said they would be satisfied.
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ODST really kicked off a trend.





