Modern Warfare 3 Xbox 360 Console - Limited Edition
Modern Warfare 3 Hardend Edition

Call of Duty: Modern Warfare 3 game with unique disc art
One year of membership in Call of Duty Elite.
“Founder status” on Elite with exclusive in-game emblem, player card, camouflage, clan XP boost and other exclusive benefits.
SteelBook case.
PlayStation Network exclusive: “Animated Timeline Theme.”
Xbox 360 exclusive: “Special Ops Juggernaut Xbox Live Outfit.”
Limited-edition “field journal” with more than 100 pages of “authentic military sketches, diagrams and written entries.”
Elite :

Call of Duty Elite is an innovative online service that enriches gamers' Call of Duty multiplayer experience. To get an early look at elite, register here to get on the closed beta list.
MORE ABOUT CALL OF DUTY ELITE.
CONNECT
Find the players YOU want to play Call of Duty with. Connect with online friends, co-workers, classmates or meet new Call of Duty players.
COMPETE
Test your skills in tournaments and events designed for players of all skill levels. Compete for awesome virtual and real-world prizes!
IMPROVE
Get the tools to elevate your Call of Duty game. Access your personal stats, view exclusive strategy videos and get detailed intel on maps, weapons, and more.
ENDING EASTER EGG: (MW3)
FANBOY: Is this where i think i am?! MW3?
SHGAMES: Oh.. You can't be here.. *Bang*
Everyone, Elite subscriber or not, will be able to purchase downloadable content just as you've been able to in previous games. If you do opt to pay the as-of-yet unannounced monthly fee, you'll get all of the "playable game DLC" for Modern Warfare 3 free of charge. That includes any map packs, though it's unclear if the way that's phrased -- "playable game DLC" -- means there might be some sort of non-playable DLC that even Elite subscribers will have to pay for, or if it's simply a strangely-worded statement. (It could simply mean things like avatars and themes for PSN and Xbox Live.) Another feature already announced for subscribers is a Call of Duty-themed web series.
MW3 Achievement List :
Modern Warfare 3 | Level 80
Multiplayer Vids
Survival Mode
Survival Mode is a part of Spec Ops, but the concept is completely different than the mission-based Spec Ops.
It is playable on all Multiplayer Maps, so you can also use it as training for learning the maps before jumping online.
It is a brand new wave-based mode where a 1-2 player(s) must fight off increasingly difficult waves of enemies until they are overcame by them.
As the rounds progress the enemies become smarter, aim better and get better weapons. There are also different types of enemies, see below.
Confirmed enemy types : Soldiers, Attack Dogs, Chemical Soldiers, Kamikaze Soldiers, Kamikaze Dogs, Juggernauts (and different variants who all have their weakness i.e. with riot shields, weak to explosives, weak to headshots), and Air Support (Attack Choppers, Pavelows...)
You earn money as you kill enemies, get assists, complete challenges and more. You can use that money to buy features from any of the three armories.
When both players die, it's game over. When one player is downed, however, it is possible to revive him using a syringe.
You also have an armor. (Represented by a percentage at the bottom of the screen. When it runs out, it does not replenish. You have to buy another one from the Equipment armory)
You start off with a pistol (the Five-seveN), 2 flashbangs and 2 frag grenades. It is possible to pick up enemy weapons.
In each map there are 3 armories. A weapon armory (represented by the Pistol icon), an Equipment armory (represented by the Frag icon) and an Air Support armory (represented by the Harrier icon)
In the weapon armory, you can buy refill your ammo, buy attachments, buy new weapons and upgrade them. Weapons have different pricings but also behave in different manners, as certain weapons in Spec Ops are purposely made overpowered, unlike in Multiplayer.
In the equipment armory, you can refill your frags, flashbangs, buy claymores, C4, syringes and probably armor. You can also buy turrets, automatic grenade launchers and more.
In the Air Support armory, this is essentially where you call for help. You can call in a Delta Squad of AI-controlled computers to drop from a helicopter and help you fight. You can also call in a Riot Shield squad to support you. It is also possible to buy Air Support such as Predator Missiles and AC-130's.
For a more in-depth look at Survival mode, please see Androyed's thread here.
MW3 : Multiplayer Rundown
- New unlock system : You now have a rank associated with each weapon in Create-A-Class. As you rank up your weapon, you unlock attachments, camos and proficiencies (a new feature).
- New feature : Strike Packages. Killstreaks have been replaced with Pointstreaks, but there is now also 3 different types of Strike Packages, which all contain different killstreaks. The "Assault" Strike Package features generally offensive bonuses, the "Support" Strike Package features supportive and team-oriented bonuses, and the "Specialist" Strike Package will reward you with MP Perks. For a list of all the Bonuses, see the Create-A-Class section.
- Killstreaks replaced by the Strike Package system : 3 different types of Strike Packages with different Point Streaks inside. (Points can be acquired by getting kills, playing the objective, destroying enemy air support or getting 2 assists with Hardline Pro).
- Online Split-Screen makes a return.
- Proficiencies are a new feature available on Primary weapons that act as a perk. You can only chose one for your weapon. There are different Proficiencies hopping from one weapon category to another.
List of Proficiencies :
- Range (Increased range/Reduced damage drop over range) - (SMG's and Shotguns only)
- Damage (Increased buckshot damage) - (Shotguns only)
- Kick (Reduced recoil (slightly faster centerspeed) - (Confirmed for SMG's, Assault Rifles, LMG's and Snipers)
- Stability - (Reduced idle sway) - (Confirmed on Assault Rifles and Sniper Rifles)
- Melee - (Increased melee speed) - (Confirmed on SMG's)
- Speed - (Increased running speed) - (Confirmed on LMG's and Sniper Rifles)
- Breath - (Ability to hold breath while ADS) - (Assault Rifles only)
- Attachments - (Ability to use 2 attachments on your Primary) - (All weapons)
- Focus - (Decreased Damage View Kick when shot) - (All Weapons)
- Impact - (Increased bullet penetration) - (All Weapons)
- New feature : Prestige Tokens. Every time you enter Prestige Mode you are awarded with a Token that will allow you to buy 1 feature of your choice from the Prestige Shop.
- Dedicated Servers for PC.
- Return of idle sway on non-Sniper weapons
- Shotguns back to Primary slot, and Machine Pistols remaining as Secondaries
- LMG's can still be suppressed and can now be equipped with the "Rapid Fire" attachment.
- 2 bolt-action Sniper rifles (L188A and MSR)
- Gamemodes : Free-For-All, Team Deathmatch, Domination, Search & Destroy, Capture the Flag , Headquarters and
NEW gamemodes ;
"Kill Confirmed" ; Team Deathmatch with a twist : Players will now drop dogtags upon death. In order to earn score for your team, you will have to pick up dog tags dropped by enemies. If team members are killed, they will drop red dog tags, that you will have to pick up in order to deny the kill from the enemy. If you kill an enemy but a teammate recovers the dog tag you are both rewarded with XP.
"
Team Defender" ; 2 teams fight for a flag, and the player grabbing the flag must be protected by his team. As he holds the flag, the team will score points.
- New Attachments :
Dual Scope. 2 variants, one for Assault Rifles ("Hybrid Sight" ; 4X Zoom), one for SMG's ("HAMR Scope" ; 3X Zoom)
Variable Zoom Scope. Adjustable zoom for Sniper rifles.
- Customizable reticles returning, also available for ACOG.
- New Private Match options (i.e. weapon loadouts and class loadouts restrictions). You can share and post custom Private Matches via Elite.
- The game will launch with 16 Multiplayer maps, including ; Dome, Carbon, Arkaden, Resistance, Village and Underground.
Gun Balancing System
Ranges for gun types:
Sniper Rifles: very far

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Light Machine Guns: far

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Assault Rifles: average

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Submachine Guns: close

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Pistols (+Machine Pistols): close

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Shotguns: very close

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Damages for guns (Max/Min):
Sniper Rifles:- Bolt-Action (80/75)
- 1 Headshot at any distance: (80/75 x2 = 160/150)
- 1 Body shot at any distance: (80/75 x1.5 = 120/112.5)
- 2 Limb shots at any distance
- .50cal (75/70)
- 1 Headshot at any distance: (75/70 x2 = 150/140)
- 1 Body shot at any distance: (75/70 x1.5 = 112.5/105)
- 2 Limb shots at any distance
- Semi-Auto (65/60)
- 1 Headshot at any distance: (65/60 x2 = 130/120)
- 2 Body shots at any distance: (65/60 x1.5 = 97.5/90)
- 2 Limb shots at any distance
Light Machine Guns:
- Heavier, Large Mags (45/40)
- 2 Headshots at any distance: (45/40 x2 = 90/80)
- 2 Body shots at any distance: (45/40 x1.5 = 67.5/60)
- 3 Limb shots at any distance
- Lighter, Small Mags (40/35)
- 2 Headshots at any distance: (40/35 x2 = 80/70)
- 2 Body shots at any distance: (40/35 x1.5 = 60/52.5)
- 3 Limb shots at any distance
Assault Rifles:
- Slower RoF (35/30)
- 2 Headshots at any distance: (35/30 x2 = 70/60)
- 2 Body shots at average distance, 3 at further distances: (35/30 x1.5 = 52.5/45)
- 3 Limb shots at average distance, 4 at further distances
- Average RoF (30/25)
- 2 Headshots at any distance: (30/25 x2 = 60/50)
- 3 Body shots at any distance: (30/25 x1.5 = 45/37.5)
- 4 Limb shots at any distance
- Faster RoF (25/20)
- 2 Headshots at average distance, 3 at further distances: (25/20 x2 = 50/40)
- 3 Body shots at average distance, 4 at further distances: (25/20 x1.5 = 37.5/30)
- 4 Limb shots at average distance, 5 at further distances
Submachine Guns:
- Slower RoF (30/25)
- 2 Headshots at any distance: (30/25 x2 = 60/50)
- 3 Body shots at any distance: (30/25 x1.5 = 45/37.5)
- 4 Limb shots at any distance
- Faster RoF (25/20)
- 2 Headshots at close range, 3 at further distances: (25/20 x2 = 50/40)
- 3 Body shots at close range, 4 at further distances: (25/20 x1.5 = 37.5/30)
- 4 Limb shots at close range, 5 at further distances
Pistols and Machine Pistols:
- Pistols (25/20)
- 2 Headshots at close range, 3 at further distances: (25/20 x2 = 50/40)
- 3 Body shots at close range, 4 at further distances: (25/20 x1.5 = 37.5/30)
- 4 Limb shots at close range, 5 at further distances
- Machine Pistols (20/15)
- 3 Headshots at close range, 4 at further distances: (20/15 x2 = 40/30)
- 4 Body shots at close range, 5 at further distances: (20/15 x1.5 = 30/22.5)
- 5 Limb shots at close range, 7 at further distances
Shotguns :
Pump-Action (15)
- 4 gauges to the head: (15 x2 = 30)
- 5 gauges to the body: (15 x1.5 = 22.5)
- 7 gauges to the limbs
Semi-Auto (10)
- 5 gauges to the head: (10 x2 = 20)
- 7 gauges to the body: (10 x1.5 = 15)
- 10 gauges to the limbs
Full-Auto
- 7 gauges to the head: (8 x2 = 16)
- 9 gauges to the body: (8 x1.5 = 12)
- 13 gauges to the limbs: (2 shot minimum required)