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  • Results 1 to 6 of 6

    Thread: First UDK and now CryEngine3 ... One more engine to mess around with

    1. #1
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      First UDK and now CryEngine3 ... One more engine to mess around with

      http://www.bit-tech.net/news/gaming/...early-summer/1

      Crytek has confirmed that it will soon release free modding tools for Crysis 2, as well as a full CryENGINE 3 developer's kit further down the line.

      The confirmation came in an open letter from Crytek CEO Cervat Yerli, where he said that the basic modding tools would be ready by early Summer. These tools will allow people to create new maps, items and other in-game content.

      In August Crytek will then roll-out a full CryENGINE 3 dev kit for more advanced users. This dev kit will also be free to use for non-commercial products.

      'This will be a complete version of our engine, including C++ code access, our content exporters (including our LiveCreate real-time pipeline), shader code, game sample code from Crysis 2, script samples, new improved Flowgraph and a whole host of great asset examples, which will allow teams to build complete games from scratch for PC,' said Yerli.

      'If you want to use it to make a game to launch commercially, we'd like to help you with that...If you want to take your product down a traditional commercial route, we will offer an innovative low cost licensing model if you want to release your game digitally."
      -So are you guys excited or not?
      -Has anyone even used UDK yet?

    2. #2
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      Yeah, I've worked on them both. I mean the Engines. The Developer kits are a great way to get people on board your platform. Flash started this whole process and then iOS. CryEngine's Tools were always better than UnReal because Unreal was using 3dsmax's core to help stuff. Anyhow, I don't wanna get into any discussions here.

      Good news .

    3. #3
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      Quote Originally Posted by mhaqs View Post
      Anyhow, I don't wanna get into any discussions here.
      Why not??
      BTW Did you use the first CryEngine's Map maker or the proper editor

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      Interesting!

    5. #5
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      I think I might jump into it

    6. #6
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      Quote Originally Posted by deffury View Post
      Why not??
      BTW Did you use the first CryEngine's Map maker or the proper editor
      I used the editor, which was amazing at that point in time. That was the first time I felt some studio properly introduced a 3D editor and an Asset Management System. Previously, it was 3Dsmax+Avid Asset Manager+ Custom Scene Creator. Unreal's recently demoed videos show those capabilities of integrating Level editing and Asset Management. I'll give Crytek a heads up on that.

     

     

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