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  • Results 1 to 7 of 7

    Thread: Dota 6.55 released, with MASSIVE changes!

    1. #1
      PG Xtremist
      I am:
      ----
       

      Location
      Karachi, Pakistan
      Posts
      1,278
      My Consoles
      PC , XB360

      Dota 6.55 released, with MASSIVE changes!

      Get it at getdota.com and look at the changes log from getdota:

      Changelog for v6.55

      * Added a new hero (Windrunner)
      * Added a new hero (Admiral Proudmoore)
      * Added a new item (Magic Stick,23968
      * Added a new item (Dust of Appearance)
      * Added a new item (Phase Boots)
      * Added a new item (Glyph of Fortification)

      * New Loading Screen
      * Redesigned and improved Sentinel and Scourge bases as well as nearby terrain
      * Added a new game mode (-captainsmode/-cm)
      * Rewrote creep/neutral/powerup spawn systems. The game timer now counts down to 0, at which point the creeps and powerups spawn. 30 seconds later the neutrals spawn. This behavior is the same as various popular modes, but it is now standardized to the entire game with the new clock. All game events are based off of this time rather than an arbitrary time based on the mode you used.
      * Lots of various performance improvements and fixes

      * Reworked Keeper of the Light
      * Various changes to Enchantress's abilities
      * Reworked Bounty Hunter's Track
      * Rebalanced Insatiable Hunger
      * Reduced vision aoe on Spin Webs and tweaked cooldown and manacost progression
      * Minor improvements to Anti-Mage's base stats
      * Tweaked Blur evasion chance per level
      * Reworked Call of the Wild stats and mechanics
      * Decreased Watcher's vision a little bit
      * Increased Rhasta's movement speed a bit
      * Improved Crystal Maiden's Brilliance Aura a bit
      * Minor improvement to early levels of Bloodbath
      * Increased Spirit Lance cast range a bit
      * Improved Sven's Agility gain
      * Increased Sand King's armor a bit
      * Changed SA's Blink Strike to move him behind the target(231470)
      * Lowered Chaos Meteor cooldown from 70 to 55
      * Rebalanced Haunt cooldown (150/120/90 -> 120)
      * Improved how the manacost scales on Crippling Fear
      * Improved level 2 and 3 manacost and regen on Death Pact
      * Improved Psionic Trap's cooldown progression
      * Nerfed the duration on Battery Assault
      * Increased Hookshot cooldown
      * Quill Spray manacost no longer goes up per level
      * Decreased day vision on Visage's Revenants by 400
      * Removed magic immunity from level 3 Revenants and added improved magic resistance
      * Improved movement speed of the ghosts on Exorcism a bit
      * Undid previous damage return threshold change on Exorcism
      * Increased Death Prophet's base strength a bit
      * Added an extra arrow to Medusa's Split Shot
      * Rescaled Medusa's Purge cooldown from 12/11/10 to 12/10/8 seconds
      * Reduced Chronosphere cooldown
      * Ravage AOE decreased for level 1 and 2
      * Decreased Guardian Angel AOE and duration a bit

      * Changed how Scroll of Town Portal works
      * Reworked Black King Bar
      * Rebalanced Sange, Yasha, and Sange and Yasha
      * Changed Lothar's Edge Recipe
      * Changed Diffusal Blade Recipe
      * Changed Maelstrom Recipe
      * Aegis now respawns you where you died with full hp and mana but is undroppable and unstackable. Roshan takes it back when he respawns if it is unused
      * The game now announces who acquires Aegis
      * Increased Guinsoo's Scythe of Vyse cooldown
      * Tweaked Manta Style
      * Reduced Kelen's Dagger cooldown from 30 to 15 seconds
      * Kelen's Dagger now only triggers on player controlled damage
      * Changed Max Stock on Observer Wards to 2
      * Decreased Sentry Ward's truesight range
      * Couriers can no longer place wards
      * Blades of Attack price reduction (650->500)
      * Chainmail price reduction (620->550)
      * Gloves of Haste price reduction (550->500)
      * Increased Armlet recipe cost by the same amount Blades of Attack and Gloves of Haste were reduced
      * Increased Power Treads recipe cost by the same amount Gloves of Haste was reduced
      * Increased Vanguard hitpoints by 50
      * Increased Boots of Travel movement speed by 5
      * Boots of Travel now takes the same time as scrolls teleport (4->3 seconds)
      * Increased Heart's regeneration rate from 11 to 15
      * Added Scroll of Town Portal to Goblin Shop replacing Javelin
      * Added Ring of Regeneration to Goblin Shop replacing Hyperstone
      * Added Magic Stick to Goblin Shop replacing Gloves of Haste
      * Rebalanced tangos to come in batches of 3 (same overall regen per pack)

      * When there is only 1 Assist to a Sentinel or Scourge kill, the kill is
      instead given to that hero. When there are multiple assists to a Sentinel or
      Scourge kill, the gold is split amongst those assisters rather than the
      entire team
      * Changed First Blood to be given to the Assist players when creeps kill the
      hero rather than giving it to Sentinel or Scourge and splitting
      * Tower gold is split if Sentinel or Scourge gets the last hit
      * Denied towers give 50% team gold rather than 0%.
      * Changed and standardized the bounty values on all structures
      * Slight adjustments to gold bounty variance on Sentinel and Scourge creeps
      * Global team tower bounty increases a little per tower level
      * Roshan now gradually becomes stronger over time instead of after death
      * Increased Hero Kill Experience bonus a little bit (+8 unshared experience per hero level in an area)
      * Hero Kills now give a flat gold bounty in an area (+40, not to killer)

      * You can now purchase items in your base without a courier (they drop to the floor)
      * Improved image compression used in the map (243150)
      * Added a new command -quote # that plays a hero quote, -quote random will play a random hero quote. The quote entry method will be improved when more heroes are added. It has Witch Doctor, Nightstalker, Alchemist, Silencer, Sniper and Rhasta right now, i will add more over time
      * Changed the Goblin Shops terrain a bit and increase the shop aoe
      * Buyback is now done at your Circle of Power
      * Shops can be added to control groups
      * Added new flavor texts to some items (Magical Bottle, Refresher Orb, Eye of Skadi, Blade Mail, Gem of True Sight, Null Talisman, Staff of Wizardry, Scroll of Town Portal, Belt of Giant Strength, Point Booster, Energy Booster, Vitality Booster, Soul Booster and Tangos)
      * Fixed an old Viper Strike glitch
      * Reduced extra damage taken by Rune Illusions
      * Added a new command to swap items (-itemswap x y where x and y correspond to numbpad location) inventory slots primarily for when dealing with undroppable items or items in cooldown
      * Fixed some bugs with -kickafk
      * Changed Sentinel consumable shop model
      * Couriers now have a "Drop All Items" ability
      * Added a buff indicator for Blur
      * Added soundsets to the shops for when you select them
      * Adjusted Blur's visuals for self/allies
      * Changed -SD time to be the same as AP
      * Fixed Maledict effect sometimes getting stuck on a hero
      * Fixed a potential bug with Devour and Decrepify
      * Fixed Illuminate's interaction with Cliffs and units very close to it
      * Fixed some performance issues with Nature's Attendants
      * Changed the World Tree/Frozen Throne tower models (236560)
      * Added an undead crown model to King Leoric (20538
      * Improved Glaives of Wisdom projectile (219546)
      * Lots of various terrain fixes and improvements
      * Fixed minor bug with Alchemist's starting strength
      * Improved Magnus movement animation (189265)
      * Added an allied only visual effect to Charge of Darkness (219684)
      * Improved Black Hole visual effect
      * Added new animation for Night Stalker during the night (213624)
      * Renamed the "new" recipe shop
      * Added a new command for viewing your Hook Accuracy (-ha)
      * Added post creepspawn gametime to replay data for parsers
      * Fixed a very minor rounding issue for -ms
      * Fixed Blackhole to properly pull Infernal
      * Fountain heal range increased by a small amount
      * Added a message to show who killed a tower
      * Fixed a terrain glitch near the Scourge Secret Shop
      * Added a new mode -fastrespawn(-fr) that causes respawns to take half as much time
      * Clicking Power Treads no longer interrupts commands
      * Removed Crow's mana upgrade capability
      * Fixed some targetting issues on the World Tree (PGRu-Unexpect3D)
      * Updated King Leoric's story (235450)
      * Fixed some performance issues with Freezing Field
      * Added Hero ID data to the replay
      * Fixed a bug when entering -di before the game mode is entered
      * -sc mode now spawns same creeps in the same lane
      * Revenants can no longer attack items
      * Added a test mode command -trees to respawn all dead trees instantly
      * Fixed a bug with Holy Persuation and Infest


      Some Item Details:
      -------------------
      This is not a full list of changes, see the above changelog for that. These are just some of the changes in more detail.


      Blades of Attack:
      ==================
      Blades of Attack 650 -> 500
      Dagon recipe unchanged (so total cost is 150 less)
      Crystalys recipe unchanged (so total cost is 150 less)
      Armlet recipe is 150 more gold


      Gloves of Haste:
      =================
      Gloves of haste 550->500
      Midas recipe is unchanged (so total cost is 50 less)
      Treads recipe is 50 more gold
      Armlet recipe is 50 more gold


      Chainmail:
      ============
      Chainmail 620->550
      Buckler/Mekansm recipes are unchanged (so total cost is 70 less)
      Blademail recipes are unchanged (so total cost is 70 less)
      Assault Cuirass recipes are unchanged (so total cost is 70 less)


      Vanguard:
      =========
      Gives 50 more hitpoints


      Kelen's Dagger:
      ================
      Only gets disabled from player based damage
      Reduced cooldown from 30 to 15 seconds


      Old BKB
      =========
      Ogre Axe (1000)
      Broadsword (1200)
      Recipe (1600)
      18 Damage
      10 Strength
      85 seconds cooldown
      9 seconds
      Total: 3800


      New BKB
      =========
      Ogre Axe(1000)
      Mithril Hammer (1610)
      Recipe (1300)
      24 Damage
      10 Strength
      80/75/70/65/60/55 seconds cooldown
      10/9/8/7/6/5 seconds
      Total: 3910



      Old TP Scroll:
      ===============
      Only 1 person can target a specific building
      Gave massive bonus armor
      Gave bonus regardless of casting state
      12 second shop cooldown


      New TP Scroll:
      ===============
      Any number of people can teleport at the same location at the same time.
      You can choose the relative area around the structure that you want to TP
      to.
      Only allies see the exact position, your enemies see it on the building
      only.
      Does not give any bonus armor
      If structure dies while you are tping, the tp does not force cancel
      2 second shop cooldown
      Available in Goblin Shops


      Old Boots of Travel:
      ====================
      +85 Movement Speed
      Teleport:
      4 Sec Casting Time
      60 Cooldown
      75 Manacost

      New Boots of Travel:
      ====================
      +90 Movement Speed
      Teleport:
      3 Sec Casting Time
      60 Cooldown
      75 Manacost


      Old Lothar's Edge:
      ==================
      Blades of Alacrity (1000)
      Blades of Alacrity (1000)
      Claymore (1400)
      Recipe (650)
      +21 Damage
      +21 Agility
      Wind Walk (Active, 9 duration, 17 cd, 75 manacost, 20% ms bonus)
      Total: 4050



      New Lothar's Edge:
      ===================
      Mithril Hammer (1610)
      Quarterstaff (900)
      Scroll (1100)
      +38 Damage
      +10 Attack Speed
      Wind Walk (Active, 9 duration, 20 cd, 75 manacost, 20% ms bonus)
      Total: 3610


      Old Maelstrom:
      ==============
      Mithri Hammer (1610)
      Boots of Elvenskin (450)
      Recipe (1300)
      Total: 3360


      New Maelstrom:
      ==============
      Claymore (1400)
      Boots of Elvenskin (450)
      Recipe (1400)
      Total: 3250


      Old Diffusal Blade:
      ====================
      Blades of Alacrity (1000)
      Robe of the Magi (450)
      Recipe (1550)
      +15 Agility
      +6 Intelligence
      18 Mana Burn
      Total: 3000


      New Diffusal Blade:
      ====================
      Blades of Alacrity (1000)
      Blades of Alacrity (1000)
      Robe of the Magi (450)
      Recipe (850)
      +25 Agility
      +6 Intelligence
      20 Mana Burn
      Total: 3300





      Old Manta:
      ===========
      Diffusal Blade (3000)
      Vitality Booster (1100)
      Recipe (1400)
      +23 Agility
      +6 Intelligence
      +250 HP
      36 Mana Burn
      Total: 5500


      New Manta:
      ===========
      Diffusal Blade (3300)
      Vitality Booster (1100)
      Recipe (1400)
      +30 Agility
      +6 Intelligence
      +250 HP
      40 Mana Burn
      Total: 5800


      Old Sange:
      ==========
      16 Strength
      10% Maim (10% ms slow for 6 seconds)
      10 Damage
      Ogre Axe (1000)
      Belt of Giant Strength (450)
      Recipe (800)
      Total: 2250


      New Sange:
      ===========
      16 Strength
      15% Maim (20% ms slow for 4 seconds)
      10 Damage
      Ogre Axe (1000)
      Belt of Giant Strength (450)
      Recipe (800)
      Total: 2250


      Old Yasha:
      ==========
      16 Agility
      10% Attack Speed
      10% Movement Speed
      Blades of Alacrity (1000)
      Boots of Elvenskin (450)
      Recipe (800)
      Total: 2250


      New Yasha:
      ==========
      16 Agility
      15% Attack Speed
      10% Movement Speed
      Blades of Alacrity (1000)
      Boots of Elvenskin (450)
      Recipe (800)
      Total: 2250


      Old Sange and Yasha:
      =====================
      16 Strength
      16 Agility
      15% Maim (30% ms slow for 6 seconds)
      15% Attack Speed
      15 Damage
      15% Movement Speed
      Sange (2250)
      Yasha (2250)
      Recipe: 800
      Total: 5300


      New Sange and Yasha:
      =====================
      16 Strength
      16 Agility
      15% Maim (30% ms slow, 15% as slow for 4 seconds)
      15% Attack Speed
      12 Damage
      12% Movement Speed
      Sange (2250)
      Yasha (2250)
      Recipe (500)
      Total: 5000

      MS bonus does not stack with Yasha




      Old Sentry Wards:
      =================
      Vision: 200
      Truesight: 1100
      Cost: 200
      Charges: 2
      Lasts 6 minutes


      New Sentry Wards:
      ==================
      Vision: 200
      Truesight: 700
      Cost: 200
      Charges: 2
      Lasts 3 minutes



      Old Observer Wards:
      ===================
      Vision: 1600
      Cost: 200
      Charges: 2
      Lasts 6 minutes
      Max Stock: 3
      Stock Cooldown: 6 minutes


      New Observer Wards:
      ====================
      Vision: 1600
      Cost: 200
      Charges: 2
      Lasts 6 minutes
      Max Stock: 2
      Stock Cooldown: 6 minutes


      Dust of Appearance:
      ===================
      2 charge consumable. Does not stack in inventory.
      Places a buff on nearby enemy units (1250 aoe). Only affects heroes (not
      wards). While you have the dust of appearance buff, invisibility will have
      no effect. This does not mean you are tracked, you aren't visible to enemy
      if you are fogged. It just prevents invisibility.
      Lasts 12 seconds. 60 CD
      190 Gold



      Magic Stick:
      ============
      Cost: 210 Gold
      Energy Charge (Does not stack)
      When enemy or ally (not self) casts a spell around you (1400), you gain 1
      charge. Maximum 12 charges. When you cast the item, you instantly regenerate
      12 hp and 12 mana for each charge.
      This does not trigger off of non-spells or attack orbs


      Phase Boots:
      ============
      70 Movement Speed
      +7 Armor
      +16 Damage
      Phase (Active, 5 duration 10 cd):
      Gives no collision with units
      10% movement increase
      Casting spells or items dispells phase

      Boots of Speed (500)
      Blades of Attack (500)
      Chainmail (610)
      Total: 1610




      Glyph of Fortification:
      =======================
      Consumable Item - Instant cast, does not go to inventory.
      Cost: None
      Cooldown: 6 Minutes
      Stock Max: 1

      Gives Old TP Scroll style bonus armor to all allied buildings for 4 seconds.





      Some Hero Details:
      -------------------
      This is not a full list of changes, see the above changelog for that. These
      are just some of the changes in more detail.


      ++ Keeper of the Light

      Illuminate:
      =======
      It now gives vision gradually as it grows in the area it is "illuminating"
      rather than at the end.
      Fixed Illuminate's interaction with Cliffs and units very close to it


      Mana Leak:
      ========
      In short, a mana rupture. The numbers are 0.035/0.04/0.045/0.050% of total
      manapool drained per unit moved. So, if the target moves 700 units, at level
      1 it loses 24.5% of total mana pool.. at level 4 it loses 35% of its total
      mana pool. Duration of the buff is 5/6/7/8

      If the target runs out of mana, the effect stops and the target is stunned
      for 1.25/1.5/1.75/2 seconds.

      Cast Range: 1200
      Cooldown: 20 seconds
      Manacost: 75


      Chakra:
      ======
      Increased cast range(500->900), lowered cooldown a bit(19->19/18/17/16
      seconds), rescaled manacost (40/80/100/120->40/55/70/85), removed the damage
      bonus and minor health regen.

      Spirit Form:
      =============
      Morphs into a new unit, same stats/items as kotl. Gives him extra abilities.
      He has ALL his abilities in this new form.

      Manacost: 100
      Cooldown: 80/70/60 seconds
      Duration: 40 seconds


      Blinding Light:
      -Targets a 650 aoe. Causes units in the targetted area become blinded,
      causing them to miss 80% of attacks for some time. Knocks back units 250
      distance over 0.4 seconds.
      -Cast Range: 600
      -Mancost: 50 Manacost
      -Cooldown: 20 seconds
      -Duration: 3/4/5 seconds


      Recall:
      -Teleports an allied hero to you after 5/4/3 seconds. If the unit takes
      player based damage in this period, the effect ends.
      -Mancost: 100
      -Cooldown: 40

      Illuminate:
      -Causes illuminate to self charge when cast in spirit form. You can
      discharge it by clicking on a temporary replacement icon that appears in
      your ability card.



      ++ Enchantress

      Untouchable:
      ============
      It now is a normal skill and scales 30/50/70/90% from 50/70/90%

      Enchant:
      =========
      Creep control duration reduced from 120 to 80 seconds.

      Impetus:
      ========
      This is now the ultimate. Bonus Damage 15%/20%/25%, Manacost is 55/60/65 and
      Cooldown is 0 seconds on all levels. As an ultimate it now pierces magic
      immmunity



      ++ Bounty Hunter

      Track:
      ======

      The movement bonus is now given in an area around the tracked unit to all
      allied units. The bonus bounty is given to bounty hunter as long as the
      target dies while under the buff, the killer is not a factor. See tooltip
      for more data. Costs 50 mana all levels.


      ++ Broodmother

      Spinweb:
      =========
      Reduced vision
      Cooldown from 90/75/60/45 to 90/70/50/30 seconds
      Manacost from 140 to 50


      Insatiable Hunger:
      ===================
      Was 60/75/90 bonus damage with 40/60/80% lifesteal for 20 seconds
      Now 60/80/100 bonus damage with 40/55/70% lifesteal for 12 seconds


      ++ Beast Master

      Call Of The Wild:
      ==================
      Greater Hawk:
      No permanent invisibility. Has an active invisibility: duration 5 seconds 1
      second fadetime, 30 cooldown
      25 -> 200 hp
      100 -> 40 bounty
      280 -> 400 ms

      Greater Quillbeast 700 -> 500 hp
      Cooldown: 45/50/55/60 -> 40 seconds
      Duration: 60/70/80/90 -> 60 seconds



      Captains Mode:
      --------------

      Blue and Pink are the team captains. A random side starts the process(you
      can customize this, see below)

      Ban Time: 40
      Pick Time: 60
      Extra Time: 45

      You start by alternating 1/1/1 in the ban phase. Each captain removes up to
      4 heroes. Running out of time does not result in a random hero ban.

      After that you enter the 1/2/2/ pick phase. Each captain picks the heroes
      his team will use.

      If at any time you run out of time, you start to use up your extra time. If
      you run out and you are in pick phase, you get a random hero.

      Creeps spawn 90 seconds after the pick draft phase is over. Right after the
      hero pick phase ends, the 5 heroes for your team are presented with a
      checkmark on them (RD style) allowing players on your team to pick which one
      they want to be.

      The captain that starts this process is random. If you want to give the
      starting to Sentinel, type -cm 1 or -cm 2 for Scourge after the game mode is
      entered.

      The picks, bans, timers, etc are all presented in a board for easy viewing
      by team mates and observers.

    2. #2
      King
      Ex PG Staff
      I am:
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      Location
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      Posts
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      My Consoles
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      My PC Specs
        CPU: INTEL CORE 2 DUO E7400 2.8Ghz
        Motherboard: INTEL DG31PR
        Memory: 2GB Kingston
        GPU: eVGA GTX285
        HDD: 500 + 120
        Soundcard: Realtek AC97 5.1
        OS: Win Vista
      Yeah, I was checking it yesterday. I liked the new intelligence hero a lot. Her ulti rocks and so does her 2nd ability.

    3. #3
      Dum Dum wants Gum Gum
      I am:
      Nerdy
       

      Location
      Faisalabad
      Posts
      1,041
      My Consoles
      PC , XB360 , PS3 , PS Vita , Xbox , PS2
      Admiral is imba.. hes one of the coolest hero to play with... Windwalker is ok imo, but that percise arrow thingy is way cool...

    4. #4
      PG Xtremist
      I am:
      ----
       

      Location
      Karachi, Pakistan
      Posts
      1,278
      My Consoles
      PC , XB360
      i think they will reduce admirals power.. he is made too strong.. i mean extra ordinary base points.. and his 3rd level harasses the shit out of any one.. and use lvl2 + 1 in a combo and u get a pretty fuked up enemy..

    5. #5
      Dum Dum wants Gum Gum
      I am:
      Nerdy
       

      Location
      Faisalabad
      Posts
      1,041
      My Consoles
      PC , XB360 , PS3 , PS Vita , Xbox , PS2
      ^ yep hes bound to be nerfed, X marks the spot is a funny ability, really fun to play with... but thats not the thing of concern, his cleave + extra damage is the realy pain in a**. Once in game i killed a Bounty Hunter (who tried to be a smart ass on red hp and wind walked) Just with the Cleave it was funny...

    6. #6
      Pronounced: (Blue-bee)
      I am:
      ----
       

      Location
      Islamabad
      Posts
      2,102
      My Consoles
      PC , XB360 , PS3 , Wii
      My PC Specs
        CPU: Intel Core 2 Duo 6700 2.66 Ghz
        Motherboard: Intel XBX975
        Memory: 3 x Kingston 1GB DDR2
        GPU: XFX Nvidia 8800 GTX
        HDD: 510 GB Total Size
        OS: Windows Vista
      Time to get back to classic DoTA, once my WoW Gametime finishes after 2 days that is

    7. #7
      Women,Children and Kunka first
      I am:
      Devilish
       

      Location
      Rawalpindi
      Posts
      10,324
      My Consoles
      PC
      My PC Specs
        Monitor: Dell 24" LCD S2409W
        CPU: Intel Core i7-920 2.66Ghz
        Motherboard: Asus P6T Core i7
        Memory: Crosair 3GB DDR-3
        GPU: MSI Radeon 5850
        HDD: 1 TB
        Chassis: CM Scout
        PSU: 650Watts
        OS: Windows 7
      Well 6.56 is out now and imba admiral got some nerfs, i am not sure if they are enough though. Anyways Death Prophet has gotten really powerful once she gets some survivability items she'll push your team to victory easily.

     

     

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