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  • Page 19 of 39 FirstFirst ... 9171819202129 ... LastLast
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    Thread: Street Fighter X Tekken |OT| Divekicks, Hopkicks and Godfists

    1. #181
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      Quote Originally Posted by irontriggor View Post
      GGs Amir bhai and Balatkari.. Had fun..
      Yea man good games last night and sorry about disappearing for a bit , had some problems last night which needed to be sorted out. It was good to see that you played king last night. Those king vs king rounds were intense. The bad think about king is that you dont get any ranged game from him and his basic bnbs suck bigtime and easily punishble. All he has to rely is his mixups , grappbles and counter attacks.

      The good thing is that he has excellent normals which gives your footsie game some flexibility. Just need to mixup those normals into big ass grapples. Right now i have no match up knowledge for Asads team thus its giving me problems. Most importantly no time to learn and practice. I get my practicing by playing with you guys so keep playing this game. See you very soon on live




    2. #182
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      ITS OFFICIAL PPL !

      Hackers Unlock Street Fighter X Tekken's 12 New Characters, Use Them on Xbox Live



      Capcom has 12 more characters planned for the Xbox 360 and PlayStation 3 versions of its crossover fighting game Street Fighter X Tekken. Despite plans to release those extra characters as "downloadable content," the down and dirty dozen are already on the game disc. And, not surprisingly, industrious hackers have accessed those fully functioning locked fighters.

      Less expected, however, is that they're being used in online matches against other Street Fighter X Tekken players via Xbox Live.
      Here's a video from YouTube user "deathmantle1" (via Eventhubs) who claims that the unreleased fighters, in this case Blanka and Jack-X, have been popping up in ranked matches online.




      Those "ballsy" hackers have gotten the attention of Capcom, who say "we already have opened channels of communication with Microsoft on these issues Friday night. If you can capture screens or video of this in action (as some have already) we're working on bans for boxes and accounts with Microsoft for haxxors."


      Eventhubs: Capcom/Microsoft to crack down on Street Fighter X Tekken's DLC hackers, Wii-U direction discussed
      When Gotham is ASHES...

    3. #183
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      ^Sry mani... ur late again

      Quote Originally Posted by amirparvez View Post
      Yea man good games last night and sorry about disappearing for a bit , had some problems last night which needed to be sorted out. It was good to see that you played king last night. Those king vs king rounds were intense. The bad think about king is that you dont get any ranged game from him and his basic bnbs suck bigtime and easily punishble. All he has to rely is his mixups , grappbles and counter attacks.

      The good thing is that he has excellent normals which gives your footsie game some flexibility. Just need to mixup those normals into big ass grapples. Right now i have no match up knowledge for Asads team thus its giving me problems. Most importantly no time to learn and practice. I get my practicing by playing with you guys so keep playing this game. See you very soon on live
      What i noticed is tht KING cant pressure alot.. and his moves dont do much chip damage .. and yes his bnbs totally suck.. and his mixups arent tht gud either.. besides tht.. ryu is really strong in this game.. his cr.HK cancel is soo noobish.. makes him one of the safest.. i really concentrating on learning the Jin vs Shoto matchup thts y dont switch to ABEL tht much..

      One of the kool things abt this game is tht raw Launchers are invincible to low attacks, so if RYU is abusing cr.Hk u can raw launcher it.. i only managed to do it a couple of times last nite bcoz of the lagg.. i just dont get this stupid roll back bullshit, its laggy with asad but works fine with u..
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    4. #184
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      @sephi and Amir bhai: Thanks for explaining. I guess I'll steer clear of throws unless I'm playing Zangief.



      Anyways, finally got my fightpad today.



      Here's hoping I can stop being completely terrible at this game lol
      Last edited by CerebralTiger; 20-03-12 at 04:19 PM.

    5. #185
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      @ iron

      what is roll back?

      and king's forward up mk is also good anti air in fact its best in some occasions because if u connect with it gives free combo opportunity ... if king has command garp like hugo or zengo then he can be more effective but for now king is not seems to be a great character to me

      ---------- Post added at 06:42 PM ---------- Previous post was at 06:41 PM ----------

      @ mani

      u r not late in fact ur soooooo late

      ---------- Post added at 06:44 PM ---------- Previous post was at 06:42 PM ----------

      @ amir bhai


      on x360 single game does not cost 100 rs to me it cost 50 rs lols ... i buy empty dvd 9 and write it hehehe

      I will teach you pain



    6. #186
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      Quote Originally Posted by CerebralTiger View Post
      @sephi and Amir bhai: Thanks for explaining. I guess I'll steer clear of throws unless I'm playing Zangief.



      Anyways, finally got my fightpad today.



      Here's hoping I can stop being completely terrible at this game lol
      Wow bro congrats on the Fightpad, Looks like a beauty from where i see. And it is a wired pad which is good , best of all its not Madcatz or or is it a official ps3 sfxt fightpad. Would be awesome to have you on board the SFXT scene bro


      @mani

      Old news bro , found about the unfortunate news on the 4th day after the release of sfxt.


      @Iron

      Yea his basic Bnb suck bigtime , like there is no chip damange at all if you dont spend your meter and spending meter on doing some Chip does not make sense at all in a game in which meter management is so crucial to the outcome of every round.

      Ryu seems very strong in this game for some strange reason all his attacks seem very safe. Right now i am going through the frame data chart and trying to figure out how to punish a blocked Crouching HK. Also trying to find something on those annoying Kazuyas two fang and Demons Wrath Combos ( all of them are chains so cant back dash out of em at all ).

      Demons Wrath is

      b+LK>LP> MK > LP -6 on block( punishble by a move whose startup frame are 6 or less)

      Two Fang Double kick
      LP > MP > MK > LK -8 on block ( punishble by a move whose startup frames are 8 or less)

      As for Ryu

      Cr Mp , Cr Mp , Cr Hk ( -8 on block)

      so it is punishble unless u super charge the hadoken.





    7. #187
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      ^Only an idiot wudn't CADC the cr.HK .. its completely safe..

      and kazuya's "Two Fang Double kick" is not a true block string.. can easily punish before MK hits.. any move with invincibility can punish ..
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    8. #188
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      @ct: congrats man ! where'd u get it and how much ?

      @guys who complain about me being late: its not only about the hacked characters, its about the accounts and 360's being banned to those hackers but IMO im with those hackers coz crapcom decided to piss them off in the first place ! this sh*t needs to be available in-game or something not PAID FOR ! sheeesh
      When Gotham is ASHES...

    9. #189
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      Quote Originally Posted by afwasim View Post
      @ iron

      what is roll back?
      Roll back is the type of netcode used in GGPO and the same is used in SFxT..
      PSN id: IRONTRIGGOR- ----------------^---------------- XBL id:ir0ntriggor

    10. #190
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      Quote Originally Posted by irontriggor View Post
      ^Only an idiot wudn't CADC the cr.HK .. its completely safe..

      and kazuya's "Two Fang Double kick" is not a true block string.. can easily punish before MK hits.. any move with invincibility can punish ..
      Iron bro just checked the Framedata the Cr Hk of Ryu after the Two Crouching Medium punches Combos

      Ruys Medium Punch start up Frame 4 , Frame Advantage on hit is Freaking +7 and since the Startup frame of the second medium punch is +4 it combos and now the crouching Hk Startup Frame 5. Since Frame Advantage on hit for the Second Crouching medium punch is +7 any move with a startup frame of 7 or less will combo. That is what the Framedata suggests but i still have to check it out if u can safely launch before the crouching Hk hits you. Damn its a Three frame link used to be 1 Frame in ssf4 as i recall.




     

     
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