Thanks to GAF for compiling most of the information present here!
- Game release: Spring 2011
- Systems: Xbox 360, PlayStation 3 (3D ready)
(E3 booth/theater. Pic from TRMK)
More booth pics at: Kamidogu.com
[IGN]"So we're kind of doing a Back to the Future type of thing, where Raiden is about to be killed by Shao Kahn, and just before he delivers the last blow, he sends a mental message to his earlier self, so the camera rewinds back to Mortal Kombat 1. The Raiden from back then gets a message and he doesn't know what's going on, but he knows something bad's going to happen, and the game spans Mortal Kombat 1, 2 and 3, retelling the story with an enlightened Raiden, and he's changing the course of things, so everything you've seen happen before – Liu Kang winning, the guys turning into cybernetic ninjas, are changed around, so you might see a character become cybernetic who wasn't before, and so you see a different version [of events]."
- Controller configuration seems the same; with High and Low replaced with Front and Rear (Front Punch, Rear Punch, Front Kick, Rear Kick) and Block; no Run button. [Jeff Gerstmann's Twitter]
- Characters in the demo: Scorpion, Mileena, Reptile, Sub-Zero, Kung Lao, Johnny Cage, Nightwolf, and Sektor.
- Planning/aiming to have 26 characters (28 slots) in the final game: 26 slots of regular characters, 1 for DLC-characters and 1 for random. [DLC slot expands to store more than 1 character] (according to Gamespot, FDMK, MKServer and Jeff Gerstmann/Giant Bomb)
- Bar spotted at the lower part of the screen; divided in 3 levels:
- Level one makes whatever attack you’re pulling off stronger. Fireballs become larger, and attacks like Sektor’s teleport punch add another hit to the combo.
- Level two is a combo-breaker – pretty basic, same stuff we’ve seen before.
- Level three is the most exciting. Currently dubbed the x-ray attack, it’s a brutal attack that goes into an x-ray mode to show you what you’re doing. Like showing fingers penetrating the skull through the eyes, or breaking someones rubs. In Johnny Cage’s case, it’s the meat sack of the pelvis rupturing after his famous ball-buster.
- Plans for Downloadable Content (new characters, new backgrounds, new fatalities)
- Secrets? "Certainly this Mortal Kombat game we're taking a little bit more seriously, so we're probably not going to have a friendship move and whatnot, but if we were to do something like that we're definitely not going to document it. That's what I think was part of the fun of the old games. 'You turned the guy into a baby!' What? Or, 'you pulled out a rainbow'! What the? It's such an odd thing. We really want these events – if they happen – to be almost rumors. That's a big part of what Mortal Kombat was. The question mark about - what else is in this game?"-Ed Boon [IGN]
(Pic from TRMK, to show the life bars and the new bar)
The first thing you'll notice about Mortal Kombat is that (just like the reboot that gave us Street Fighter IV), the game looks familiar yet strikingly impressive at the same time thanks to the visual upgrade modern consoles can provide. The characters themselves are nicely detailed, and sport damage to their clothes in real time (as well as showing open wounds as the fight progresses). Blood will even splatter and eventually congeal on yourself and your opponent, turning darker in color as the match progresses. The stages, too, are looking good. Some familiar levels we saw--such as The Pit from the original and The Living Forest from the first sequel--have plenty of animated sections and loads of character.But an even bigger addition is the ability to have tag-team matches in the style of Capcom's vs. series. Mortal Kombat will have dedicated two vs two mode (as well as the traditional solo matches), and you'll be able to swap out characters on the fly during a fight. If you've played a Capcom vs. game recently, then you'll know what to expect: characters will perform an attack as they swap in (leading to interesting combo opportunities), and you'll also be able to call them in for a quick assist attack move. Unlike the Capcom vs. games, resting characters won't regain any health, although the game's developers said that issue was still yet to be fully decided upon. Swapping characters have their own unique animations, so they won't simply jump out of the way when summoned out of a fight. Mileena, for example, gives a loud hiss and rolls away, while Johnny Cage makes a throat slit move before leaping away.IGNAnd then, of course, there are the fatalities. The ones we spied during our hands-on session were truly brutal, and are sure to elicit disgust from the squeamish and delight for those more macabre-minded. Mileena's fatality, for example, sees her throw her sais into an opponent's feet, locking them into place before ripping off their torso. Reptile grabs open an opponent's mouth, spits acid into it, before punching a hole in their stomach and ripping out their intestines. Sektor slices an opponent's upper body into several pieces, before individually targeting them with missiles to destroy them even further. Words don't do justice to the level of gore on show here, so you'll have to trust us that these moves are pretty extreme (either that or watch some game play videos).
"The fundamental fighting mechanics are based on custom combos," says Ed Boon, the co-creator of the series. "We want to do as little of the pre-programmed combos in the game as possible, and let players take pieces A, B and C and piece them together themselves. And when you add the whole tag team thing, with other characters coming in, all of a sudden there's new variables to mess with. We just want to create this huge palette and let players connect the dots. And that's our mission, with every single feature in the game, the X-Ray moves, all the specials and enhanced specials, they're all built around just adding variables to what the player has to work with."Mortal Kombat runs on a heavily modified version of the Unreal Engine 3, and the action sits at a silky smooth 60 frames per second. Characters are huge and detailed, the animations flow really well, and the stages are quite spectacular. We particularly like the Coliseum-style arena, where a huge crowd of people are cheering from the stands, and a demonic figure surveys the fight from a throne formed from a massive horned skull.And then there's the internal modeling. Yes, the team have modeled each character's insides for the X-Ray attacks, and the result looks great. Because hey, when Johnny Cage goes to town on an opponent's bathing suit area (an actual move), or Sub Zero reaches into an enemy's chest to freeze then shatter their liver (also an actual move – bless this game), you want their insides to look their best.Videos:So just who is going to be in this roster? "Our approach to the characters is that we're really focusing on Mortal Kombat 1, 2 and 3 in terms of the roster," Ed tells us. "So for the most part if you have a favorite character from those games, you're probably going to see him in the game." Sadly, they're not announcing any new characters – they want fans to be taken by surprise.
- Kung Lao performing his Fatality (or Fatalities, mix of both his MKII fatalities into one)
- Announcement Trailer
- ScrewAttack Hands-on (Mileena, Fatalities, more Mileena)
Character select (Updated; pic from MKServer):
Mileena after a match:
Johnny Cage's MKII Fatality:
*(Screens taken from Wildgunmen; follow the link to see more.)
*(Screen courtesy of Inside MK)
Obligatory Fatality GIF (thanks to Chandoo):
Loved the way Mileena almost fools you into thinking she's going for a kiss of death, only to decapitate Kung Lao a split-second later....it's what I call grotesquely splendid!